Modeler Help Session CSE 457, Spring 2007

Slides:



Advertisements
Similar presentations
Working with Profiles in IX1D v 3 – A Tutorial © 2006 Interpex Limited All rights reserved Version 1.0.
Advertisements

 Please sit next to your partner.  If you don’t have a partner, please find one now.
CSE 457 Modeler Help Session Lovingly brought to you by: TA Steve.
Using GLU/GLUT Objects GLU/GLUT provides very simple object primitives glutWireCube glutWireCone gluCylinder glutWireTeapot.
Version Control System (Sub)Version Control (SVN).
Basic Response Letter Last Updated Basic Response Letter The response redesign in SERFF 5.6 introduces the concept of inline schedule item.
CSE 557: Impressionist Help Session Ian Simon. What we’ll be going over Getting Set Up The Skeleton Code OpenGL Basic FLTK How to make a new brush Good.
Due: Thursday, April 28 th by the stroke of midnight! TA: Jeff Booth.
MAT 594CM S2010Fundamentals of Spatial ComputingAngus Forbes Overview Today: - Make sure everyone is set up with an OpenGL environment - OpenGL basics:
Lab 1: OpenGL Tutorial CS 282. What’s the plan for today? Go over our framework code. Learn some basic OpenGL! Reveal Lab 1 Answer questions.
Modeler Help Session CSE 457, Spring 2006 Modeler Due: Thursday, October 26th Modeler Artifact Due: Monday, Oct. 30th Project TA: Sierra
OpenGL 3D and Animation for Simulating a Solar System
Modeler Help Session CSE 457, Fall 2005 Modeler Due: Oct 28, Friday Modeler Artifact Due: Oct 31, Monday Project TA: Jeremy
How to install the Zelle graphics package
2IV60 Computer Graphics 2D transformations
Hierarchical Transformations Hierarchical Models Scene Graphs
Animator Project CSE 557. In this project… Create your own hierarchical model Create keyframe animations Create smooth keyframe animations Create particle.
SubVersioN – the new Central Service at DESY by Marian Gawron.
Using Audacity Created by: Stephanie Anderson Dublin Unified School District Dublin, California.
COMP 175: Computer Graphics March 10, 2015
Mouse-Based Viewing & Navigation Glenn G. Chappell U. of Alaska Fairbanks CS 381 Lecture Notes Monday, November 3, 2003.
Color Correct and Remove Keystoning A minimalist approach to photographing your art By Paul Marley.
Homogeneous Form, Introduction to 3-D Graphics Glenn G. Chappell U. of Alaska Fairbanks CS 381 Lecture Notes Monday, October 20,
Modeler Help Session CSEP 557, Spring Help Session Overview The Modeler Application Modeler Code Overview Constructing Your Model Hierarchical Modeling.
 Checking out, building, and using the sample solution  Part 1: Surface of Revolution  Part 2: Hierarchical Modeling  Part 3: Blinn-Phong Shader 
Review of OpenGL Basics
A Simple Introduction to Git: a distributed version-control system CS 5010 Program Design Paradigms “Bootcamp” Lesson 0.5 © Mitchell Wand, This.
JavaScript, Fourth Edition Chapter 4 Manipulating the Browser Object Model.
1/50 CS148: Introduction to Computer Graphics and Imaging Transforms CS148: Introduction to Computer Graphics and Imaging Transforms.
Project 1: Impressionist Help Session Zinnia Zheng
CSCE 441: Computer Graphics: Hierarchical Models Jinxiang Chai.
Source Control Dr. Scott Schaefer. Version Control Systems Allow for maintenance and archiving of multiple versions of code / other files Designed for.
Microsoft PowerPoint This is the introduction to PowerPoint.
School of Computer Science
Development with Eclipse
Version Control with Subversion
Copy Constructor / Destructors Stacks and Queues
Summary of Properties of 3D Affine Transformations
Source Control Dr. Scott Schaefer.
Topics Introduction to Repetition Structures
Single Sample Registration
A Simple Introduction to Git: a distributed version-control system
Regional Architecture Development for Intelligent Transportation
Microsoft PowerPoint This is the introduction to PowerPoint.
Introducing Blender.
Cookies BIS1523 – Lecture 23.
Introducing Blender.
slides borrowed and adapted from Alex Mariakis and CSE 390a
Getting Started with Git and Bitbucket
CSCE 441: Computer Graphics: Hierarchical Models
Design and Programming
Microsoft PowerPoint This is the introduction to PowerPoint.
Making Procedural Methods
Modeler Help Session CSE 457, Autumn 2008
Projection in 3-D Glenn G. Chappell
Modeler Help Session CSE 457, Spring 2006
Modeler Help Session CSE 457, Spring 2005
More on Widgets, Misc. Topics
Viewing Tools V part 3.
Modeler Help Session CSE 457, Autumn 2007
Stacks.
Basics of Recursion Programming with Recursion
Modeler Help Session CSE 457, Spring 2008
Stata Basic Course Lab 2.
Overview of Contract Association Batch Upload
Modeler Code Basics CSE P 557, Autumn 2006
Getting started – Example 1
Microsoft PowerPoint This is the introduction to PowerPoint.
CSCE 441: Computer Graphics: Hierarchical Models
Prepared by your friendly, phantom TA Jennifer
Presentation transcript:

Modeler Help Session CSE 457, Spring 2007 Modeler Due: Tuesday, April 24th Modeler Artifact Due: Friday, April 27th Project TA: Kendal kjs86@cs.washington.edu

Help Session Overview The Modeler Application Modeler Code Overview Constructing Your Model Hierarchical Modeling in OpenGL Warnings & Hints Example Models Summary

The Modeler Application Two main windows: Control window with sliders Model view window To navigate in the model view window: Left-click: Rotate the camera Middle-click: Move the point that the camera is looking at (Translation/Dolly) Right-click: Zoom in/out

Modeler Code Overview modelerapp.* and modelerui.* handles the user interface modelerapp.h defines the ModelerApplication class which handles the setting of control values modelerdraw.* supports the drawing of primitive shapes and material attributes

Modeler Code Overview modelerview.h modelerview.cpp defines the ModelerView object base class of your model – your model will be a subclass of ModelerView handles OpenGL drawing and event handling modelerview.cpp provides some base functionality such as setting up lighting and handling camera controls

Modeler Code Overview DO NOT TOUCH THE FOLLOWING FILES: modelerapp.* modelerui.* modelerdraw.* modelerview.* For the animator project, you will be re-using your model source file and plugging it into a different application. If you change modelerapp.* or modelerdraw.*, your model may not work with the animator project!

Modeler Code Overview What DO you get to change? Camera.* Sample.cpp Controls camera functions Look in camera.cpp to implement your own version of gluLookAt() Sample.cpp Example BoxModel - you will replace this with your own model file To start: copy sample code and then modify in order to include the methods you need. Eventually remove sample.cpp file and replace with <YourModel>.cpp

Modeler Code Overview Some helpful files (that you should also not change) Modelerui.fl is a data file that controls the FLTK user interface Vec.h & Mat.h contains useful vector/matrix operations

Constructing Your Model Make all changes in Sample.cpp Draw() function is where you will build your model Main() function initializes the controls Add slider controls Enum statement at the top of the file defines the names and number of controls Add controls both to Enum and main Remember to keep NUMCONTROLS variable at the end of the Enum list

Hierarchical Modeling in OpenGL OpenGL is a state machine glEnable()/glDisable() changes the state Once you change something, it will stay that way until you change it to something new! This includes: current color, transformation details, drawing modes, information about the lights, etc. OpenGL maintains a transformation matrix that is applied to everything that is drawn In other words: transformations are cumulative Perform transformations glRotated(), glTranslated(), glScaled() relative to the previous drawn object

Hierarchical Modeling in OpenGL How do we get back to an earlier transformation matrix? glPushMatrix() & glPopMatrix() Keeps track of the state of your model in a stack If you want to make changes and then undo the transformation matrix, glPushMatrix() will keep track of where everything was When popped off the stack, will return to those values

Warnings & Hints Keep track of your pushes() and pops() – having unmatched pushes and pops can cause a lot of grief! It can help to divide the draw routine into a series of nested methods, each with their own push and pop. Implementing gluLookAt(): Look in your slides and in the OpenGL Blue Book, but make sure you understand how it works! Implementing the animation sequence: have a slider control multiple aspects of the model

Warnings & Hints Worthwhile bells & whistles that will help you out down the road: Cool lighting/camera effects Smooth curve functionality/swept surfaces

Example Models Looking for inspiration? Example models can be found on previous quarters’ websites A short list of sample executables available at: http://www.cs.washington.edu/education/courses/cse457/CurrentQtr/projects/modeler/newdoc/demos/ A quarter of very impressive models: http://www.cs.washington.edu/education/courses/cse457/02au/projects/modeler/vote/winners/ More links on the project page

Avoiding SVN conflicts In general, never put automatically generated binaries into source control modeler.suo, modeler.ncb, Debug\*, Release\* Avoid *.user files too These binaries will cause a conflict at practically every commit when both people are working on the project http://svnbook.red-bean.com/ TortiseSVN: http://tortoisesvn.tigris.org/

Save your files! DO put source files (*.cpp, *.h, *.sln, *.vcproj), image files, etc. in the repository If you create any new files remember to both add AND commit the files to avoid loss Work from the ThawSpace drive (typically “F:”) on the lab computers

Test the Source Control Early The only way we can fix problems is if we know about them So, verify that your repository works by checking it out, building it, tweak something, and commit If something fails, please let us know so we can fix it

Summary Things To Do: Bad Things Will Happen if you modify: Replace the glulookat() function in camera.cpp Create a model (like sample.cpp) with at least 4 hierarchical levels and 10 primitive shapes Animation Slider An Additional Bell modelerapp.* modelerui.* modelerdraw.* modelerview.* vec.h mat.h