Primary particle Makoto Asai (SLAC Computing Services)

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Primary particle Makoto Asai (SLAC Computing Services) Geant4 Tutorial Course @ DESY September 30th, 2003

Primary vertices and particles Primary vertices and primary particles should be stored in G4Event before processing an event. G4PrimaryVertex and G4PrimaryParticle classes These classes don’t have any dependency to G4ParticleDefinition nor G4Track. Capability of bookkeeping decay chains Primary particles may not necessarily be particles which can be tracked by Geant4. Geant4 provides some concrete implementations of G4VPrimaryGenerator. G4HEPEvtInterface G4HEPMCInterface G4GeneralParticleSource G4ParticleGun Primary particles - M.Asai (SLAC) - Sept.30, 2003 @ DESY

Interfaces to HEPEvt and HepMC Concrete implementations of G4VPrimaryGenerator A good example for experiment-specific primary generator implementation G4HEPEvtInterface Suitable to /HEPEVT/ common block, which many of (FORTRAN) HEP physics generators are compliant to. ASCII file input G4HepMCInterface An interface to HepMC class, which a few new (C++) HEP physics generators are compliant to. ASCII file input or direct linking to a generator through HepMC. Primary particles - M.Asai (SLAC) - Sept.30, 2003 @ DESY

G4GeneralParticleSource A concrete implementation of G4VPrimaryGenerator Primary vertex is randomly chosen on the surface of a certain (radioactive) volume. Capability of event biasing (variance reduction). By enhancing particle type, distribution of vertex point, energy and/or direction Suitable especially to space applications Primary particles - M.Asai (SLAC) - Sept.30, 2003 @ DESY

G4ParticleGun Concrete implementations of G4VPrimaryGenerator A good example for experiment-specific primary generator implementation It shoots one primary particle of a certain energy from a certain point at a certain time to a certain direction. Various set methods are available Intercoms commands are also available Primary particles - M.Asai (SLAC) - Sept.30, 2003 @ DESY

G4VUserPrimaryGeneratorAction This class is one of mandatory user action classes to control the generation of primaries. This class itself should NOT generate primaries but invoke GeneratePrimaryVertex() method of primary generator(s). One of most frequently asked questions is : I want “particle shotgun”, “particle machinegun”, etc. Instead of implementing such a fancy weapon, you can Shoot random numbers in arbitrary distribution Use set methods of G4ParticleGun Use G4ParticleGun as many times as you want Use any other primary generators as many times as you want Primary particles - M.Asai (SLAC) - Sept.30, 2003 @ DESY

G4VUserPrimaryGeneratorAction Constructor Instantiate primary generator(s) Set default values to it(them) GeneratePrimaries() method Randomize particle-by-particle value(s) Set them to primary generator(s) Invoke GeneratePrimaryVertex() method of primary generator(s) Never use hard-coded UI commands Primary particles - M.Asai (SLAC) - Sept.30, 2003 @ DESY

G4VUserPrimaryGeneratorAction void T01PrimaryGeneratorAction:: GeneratePrimaries(G4Event* anEvent) { G4ParticleDefinition* particle; G4int i = (int)(5.*G4UniformRand()); switch(i) case 0: particle = positron; break; ... } particleGun->SetParticleDefinition(particle); G4double pp = momentum+(G4UniformRand()-0.5)*sigmaMomentum; G4double mass = particle->GetPDGMass(); G4double Ekin = sqrt(pp*pp+mass*mass)-mass; particleGun->SetParticleEnergy(Ekin); Primary particles - M.Asai (SLAC) - Sept.30, 2003 @ DESY

(G4UniformRand()-0.5)*sigmaAngle; G4double angle = (G4UniformRand()-0.5)*sigmaAngle; particleGun->SetParticleMomentumDirection (G4ThreeVector(sin(angle),0.,cos(angle))); particleGun->GeneratePrimaryVertex(anEvent); } You can repeat this for generating more than one primary particles. Primary particles - M.Asai (SLAC) - Sept.30, 2003 @ DESY