Csci 211 Computer System Architecture – Review on Cache Memory

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Csci 211 Computer System Architecture – Review on Cache Memory Xiuzhen Cheng cheng@gwu.edu

The Big Picture: Where are We Now? The Five Classic Components of a Computer Today’s Topics: Locality and Memory Hierarchy Simple caching techniques Many ways to improve cache performance Control Datapath Memory Processor Input Output

Memory Hierarchy (1/3) Processor Memory Disk executes instructions on order of nanoseconds to picoseconds holds a small amount of code and data in registers Memory More capacity than registers, still limited Access time ~50-100 ns Disk HUGE capacity (virtually limitless) VERY slow: runs ~milliseconds

Memory Hierarchy (2/3) Processor Control Memory Memory Memory Datapath Slowest Speed: Fastest Biggest Size: Smallest Lowest Cost: Highest

Memory Hierarchy (3/3) If level closer to Processor, it must be: smaller faster subset of lower levels (contains most recently used data) Lowest Level (usually disk) contains all available data Other levels? Goal: illusion of large, fast, cheap memory

Who Cares About the Memory Hierarchy? Processor-DRAM Memory Gap (latency) Rely on caches to bridge gap µProc 60%/yr. (2X/1.5yr) 1000 CPU “Moore’s Law” 100 Processor-Memory Performance Gap: (grows 50% / year) Performance 10 DRAM 9%/yr. (2X/10 yrs) DRAM 1 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 Time

Memory Caching We’ve discussed three levels in the hierarchy: processor, memory, disk Mismatch between processor and memory speeds leads us to add a new level: a memory cache Implemented with SRAM technology: faster but more expensive than DRAM memory. “S” = Static, no need to refresh, ~60ns “D” = Dynamic, need to refresh, ~10ns

Memory Hierarchy Basis Disk contains everything. When Processor needs something, bring it into to all higher levels of memory. Cache contains copies of data in memory that are being used. Memory contains copies of data on disk that are being used. Entire idea is based on Temporal and Spatial Locality if we use it now, we’ll want to use it again soon If we use it now, we will use those in the nearby soon Address Space 2^n - 1 Probability of reference

Memory Hierarchy: Terminology Hit: data appears in some block in the upper level (example: Block X) Hit Rate: the fraction of memory access found in the upper level Hit Time: Time to access the upper level which consists of RAM access time + Time to determine hit/miss Miss: data needs to be retrieved from a block in the lower level (Block Y) Miss Rate = 1 - (Hit Rate) Miss Penalty: Time to replace a block in the upper level + Time to deliver the block to the processor Hit Time << Miss Penalty Lower Level Memory Upper Level To Processor From Processor Blk X Blk Y

Levels of the Memory Hierarchy Upper Level Processor faster Instr. Operands Cache Blocks Memory Pages Disk Files Tape Larger Lower Level

Summary: Exploit Locality to Achieve Fast Memory Two Different Types of Locality: Temporal Locality (Locality in Time): If an item is referenced, it will tend to be referenced again soon. Spatial Locality (Locality in Space): If an item is referenced, items whose addresses are close by tend to be referenced soon. By taking advantage of the principle of locality: Present the user with as much memory as is available in the cheapest technology. Provide access at the speed offered by the fastest technology. DRAM is slow but cheap and dense: Good choice for presenting the user with a BIG memory system SRAM is fast but expensive and not very dense: Good choice for providing the user FAST access time. Let’s summarize today’s lecture. The first thing we covered is the principle of locality. There are two types of locality: temporal, or locality of time and spatial, locality of space. We talked about memory system design. The key idea of memory system design is to present the user with as much memory as possible in the cheapest technology while by taking advantage of the principle of locality, create an illusion that the average access time is close to that of the fastest technology. As far as Random Access technology is concerned, we concentrate on 2: DRAM and SRAM. DRAM is slow but cheap and dense so is a good choice for presenting the use with a BIG memory system. SRAM, on the other hand, is fast but it is also expensive both in terms of cost and power, so it is a good choice for providing the user with a fast access time. I have already showed you how DRAMs are used to construct the main memory for the SPARCstation 20. On Friday, we will talk about caches. +2 = 78 min. (Y:58)

Cache Design How do we organize cache? Where does each memory address map to? (Remember that cache is subset of memory, so multiple memory addresses map to the same cache location.) How do we know which elements are in cache? How do we quickly locate them? Cache Technologies Direct-Mapped Cache Fully Associative Cache Set Associative Cache

Direct-Mapped Cache (1/2) In a direct-mapped cache, each memory address is associated with one possible block within the cache Therefore, we only need to look in a single location in the cache for the data if it exists in the cache Block is the unit of transfer between cache and memory

Direct-Mapped Cache (2/2) 4 Byte Direct Mapped Cache Cache Index 1 2 3 Memory Memory Address 1 2 3 4 5 6 7 8 9 A B C D E F Cache Location 0 can be occupied by data from: Memory location 0, 4, 8, ... 4 blocks => any memory location that is multiple of 4 Let’s look at the simplest cache one can build. A direct mapped cache that only has 4 bytes. In this direct mapped cache with only 4 bytes, location 0 of the cache can be occupied by data form memory location 0, 4, 8, C, ... and so on. While location 1 of the cache can be occupied by data from memory location 1, 5, 9, ... etc. So in general, the cache location where a memory location can map to is uniquely determined by the 2 least significant bits of the address (Cache Index). For example here, any memory location whose two least significant bits of the address are 0s can go to cache location zero. With so many memory locations to chose from, which one should we place in the cache? Of course, the one we have read or write most recently because by the principle of temporal locality, the one we just touch is most likely to be the one we will need again soon. Of all the possible memory locations that can be placed in cache Location 0, how can we tell which one is in the cache? +2 = 22 min. (Y:02)

Issues with Direct-Mapped Since multiple memory addresses map to same cache index, how do we tell which one is in there? What if we have a block size > 1 byte? Answer: divide memory address into three fields ttttttttttttttttt iiiiiiiiii oooo tag index byte to check to offset if have select within correct block block block

Direct-Mapped Cache Terminology All fields are read as unsigned integers. Index: specifies the cache index (which “row” of the cache we should look in) Offset: once we’ve found correct block, specifies which byte within the block we want Tag: the remaining bits after offset and index are determined; these are used to distinguish between all the memory addresses that map to the same location

Direct-Mapped Cache Example (1/3) Suppose we have a 16KB of data in a direct-mapped cache with 4 word blocks Determine the size of the tag, index and offset fields if we’re using a 32-bit architecture Offset need to specify correct byte within a block block contains 4 words = 16 bytes = 24 bytes need 4 bits to specify correct byte

Direct-Mapped Cache Example (2/3) Index: (~index into an “array of blocks”) need to specify correct row in cache cache contains 16 KB = 214 bytes block contains 24 bytes (4 words) # blocks/cache = bytes/cache bytes/block = 214 bytes/cache 24 bytes/block = 210 blocks/cache need 10 bits to specify this many rows

Direct-Mapped Cache Example (3/3) Tag: use remaining bits as tag tag length = addr length – offset - index = 32 - 4 - 10 bits = 18 bits so tag is leftmost 18 bits of memory address Why not full 32 bit address as tag? All bytes within block need same address (4 bits) Index must be same for every address within a block, so it’s redundant in tag check, thus can leave off to save memory (here 10 bits)

And in conclusion… We would like to have the capacity of disk at the speed of the processor: unfortunately this is not feasible. So we create a memory hierarchy: each successively lower level contains “most used” data from next higher level exploits temporal/spatial locality do the common case fast, worry less about the exceptions (design principle of MIPS) Locality of reference is a Big Idea

Caching Terminology When we try to read memory, 3 things can happen: cache hit: cache block is valid and contains proper address, so read desired word cache miss: nothing in cache in appropriate block, so fetch from memory cache miss, block replacement: wrong data is in cache at appropriate block, so discard it and fetch desired data from memory (cache always copy)

Accessing data in a direct mapped cache Memory Address (hex) Value of Word Ex.: 16KB of data, direct-mapped, 4 word blocks Read 4 addresses 0x00000014 0x0000001C 0x00000034 0x00008014 Memory values on right: only cache/ memory level of hierarchy 00000010 00000014 00000018 0000001C a b c d ... 00000030 00000034 00000038 0000003C e f g h 00008010 00008014 00008018 0000801C i j k l

Accessing data in a direct mapped cache 4 Addresses: 0x00000014, 0x0000001C, 0x00000034, 0x00008014 4 Addresses divided (for convenience) into Tag, Index, Byte Offset fields 000000000000000000 0000000001 0100 000000000000000000 0000000001 1100 000000000000000000 0000000011 0100 000000000000000010 0000000001 0100 Tag Index Offset

16 KB Direct Mapped Cache, 16B blocks Valid bit: determines whether anything is stored in that row (when computer initially turned on, all entries invalid) ... Valid Tag 0x0-3 0x4-7 0x8-b 0xc-f 1 2 3 4 5 6 7 1022 1023 Index

1. Read 0x00000014 Tag field Index field Offset Valid Tag 0x0-3 0x4-7 000000000000000000 0000000001 0100 Tag field Index field Offset ... Valid Tag 0x0-3 0x4-7 0x8-b 0xc-f 1 2 3 4 5 6 7 1022 1023 Index

So we read block 1 (0000000001) Tag field Index field Offset Valid Tag 000000000000000000 0000000001 0100 Tag field Index field Offset ... Valid Tag 0x0-3 0x4-7 0x8-b 0xc-f 1 2 3 4 5 6 7 1022 1023 Index

No valid data Tag field Index field Offset Valid Tag 0x0-3 0x4-7 0x8-b 000000000000000000 0000000001 0100 Tag field Index field Offset ... Valid Tag 0x0-3 0x4-7 0x8-b 0xc-f 1 2 3 4 5 6 7 1022 1023 Index

So load that data into cache, setting tag, valid 000000000000000000 0000000001 0100 Tag field Index field Offset ... Valid Tag 0x0-3 0x4-7 0x8-b 0xc-f 1 2 3 4 5 6 7 1022 1023 Index 1 a b c d

Read from cache at offset, return word b 000000000000000000 0000000001 0100 Tag field Index field Offset ... Valid Tag 0x0-3 0x4-7 0x8-b 0xc-f 1 2 3 4 5 6 7 1022 1023 Index 1 a b c d

2. Read 0x0000001C = 0…00 0..001 1100 Tag field Index field Offset 000000000000000000 0000000001 1100 Tag field Index field Offset ... Valid Tag 0x0-3 0x4-7 0x8-b 0xc-f 1 2 3 4 5 6 7 1022 1023 Index 1 a b c d

Index is Valid Tag field Index field Offset Valid Tag 0x0-3 0x4-7 000000000000000000 0000000001 1100 Tag field Index field Offset ... Valid Tag 0x0-3 0x4-7 0x8-b 0xc-f 1 2 3 4 5 6 7 1022 1023 Index 1 a b c d

Index valid, Tag Matches 000000000000000000 0000000001 1100 Tag field Index field Offset ... Valid Tag 0x0-3 0x4-7 0x8-b 0xc-f 1 2 3 4 5 6 7 1022 1023 Index 1 a b c d

Index Valid, Tag Matches, return d 000000000000000000 0000000001 1100 Tag field Index field Offset ... Valid Tag 0x0-3 0x4-7 0x8-b 0xc-f 1 2 3 4 5 6 7 1022 1023 Index 1 a b c d

3. Read 0x00000034 = 0…00 0..011 0100 Tag field Index field Offset 000000000000000000 0000000011 0100 Tag field Index field Offset ... Valid Tag 0x0-3 0x4-7 0x8-b 0xc-f 1 2 3 4 5 6 7 1022 1023 Index 1 a b c d

So read block 3 Tag field Index field Offset Valid Tag 0x0-3 0x4-7 000000000000000000 0000000011 0100 Tag field Index field Offset ... Valid Tag 0x0-3 0x4-7 0x8-b 0xc-f 1 2 3 4 5 6 7 1022 1023 Index 1 a b c d

No valid data Tag field Index field Offset Valid Tag 0x0-3 0x4-7 0x8-b 000000000000000000 0000000011 0100 Tag field Index field Offset ... Valid Tag 0x0-3 0x4-7 0x8-b 0xc-f 1 2 3 4 5 6 7 1022 1023 Index 1 a b c d

Load that cache block, return word f 000000000000000000 0000000011 0100 Tag field Index field Offset ... Valid Tag 0x0-3 0x4-7 0x8-b 0xc-f 1 2 3 4 5 6 7 1022 1023 Index 1 a b c d 1 e f g h

4. Read 0x00008014 = 0…10 0..001 0100 Tag field Index field Offset 000000000000000010 0000000001 0100 Tag field Index field Offset ... Valid Tag 0x0-3 0x4-7 0x8-b 0xc-f 1 2 3 4 5 6 7 1022 1023 Index 1 a b c d 1 e f g h

So read Cache Block 1, Data is Valid 000000000000000010 0000000001 0100 Tag field Index field Offset ... Valid Tag 0x0-3 0x4-7 0x8-b 0xc-f 1 2 3 4 5 6 7 1022 1023 Index 1 a b c d 1 e f g h

Cache Block 1 Tag does not match (0 != 2) 000000000000000010 0000000001 0100 Tag field Index field Offset ... Valid Tag 0x0-3 0x4-7 0x8-b 0xc-f 1 2 3 4 5 6 7 1022 1023 Index 1 a b c d 1 e f g h

Miss, so replace block 1 with new data & tag 000000000000000010 0000000001 0100 Tag field Index field Offset ... Valid Tag 0x0-3 0x4-7 0x8-b 0xc-f 1 2 3 4 5 6 7 1022 1023 Index 1 2 i j k l 1 e f g h

And return word j Tag field Index field Offset Valid Tag 0x0-3 0x4-7 000000000000000010 0000000001 0100 Tag field Index field Offset ... Valid Tag 0x0-3 0x4-7 0x8-b 0xc-f 1 2 3 4 5 6 7 1022 1023 Index 1 2 i j k l 1 e f g h

Block Size Tradeoff (1/3) Benefits of Larger Block Size Spatial Locality: if we access a given word, we’re likely to access other nearby words soon Very applicable with Stored-Program Concept: if we execute a given instruction, it’s likely that we’ll execute the next few as well Works nicely in sequential array accesses too As I said earlier, block size is a tradeoff. In general, larger block size will reduce the miss rate because it take advantage of spatial locality. But remember, miss rate NOT the only cache performance metrics. You also have to worry about miss penalty. As you increase the block size, your miss penalty will go up because as the block gets larger, it will take you longer to fill up the block. Even if you look at miss rate by itself, which you should NOT, bigger block size does not always win. As you increase the block size, assuming keeping cache size constant, your miss rate will drop off rapidly at the beginning due to spatial locality. However, once you pass certain point, your miss rate actually goes up. As a result of these two curves, the Average Access Time (point to equation), which is really the more important performance metric than the miss rate, will go down initially because the miss rate is dropping much faster than the increase in miss penalty. But eventually, as you keep on increasing the block size, the average access time can go up rapidly because not only is the miss penalty is increasing, the miss rate is increasing as well. Let me show you why your miss rate may go up as you increase the block size by another extreme example. +3 = 33 min. (Y:13)

Block Size Tradeoff (2/3) Drawbacks of Larger Block Size Larger block size means larger miss penalty on a miss, takes longer time to load a new block from next level If block size is too big relative to cache size, then there are too few blocks Result: miss rate goes up In general, minimize Average Access Time = Hit Time + Miss Penalty x Miss Rate

Block Size Tradeoff (3/3) Hit Time = time to find and retrieve data from current level cache Miss Penalty = average time to retrieve data on a current level miss (includes the possibility of misses on successive levels of memory hierarchy) Hit Rate = % of requests that are found in current level cache Miss Rate = 1 - Hit Rate

Increased Miss Penalty Block Size Tradeoff Miss Rate Block Size Miss Penalty Block Size Exploits Spatial Locality Fewer blocks: compromises temporal locality Average Access Time Block Size Increased Miss Penalty & Miss Rate

Types of Cache Misses (1/2) “Three Cs” Model of Misses 1st C: Compulsory Misses occur when a program is first started cache does not contain any of that program’s data yet, so misses are bound to occur can’t be avoided easily

Types of Cache Misses (2/2) 2nd C: Conflict Misses miss that occurs because two distinct memory addresses map to the same cache location two blocks (which happen to map to the same location) can keep overwriting each other big problem in direct-mapped caches how do we lessen the effect of these? Dealing with Conflict Misses Solution 1: Make the cache size bigger Fails at some point Solution 2: Multiple distinct blocks can fit in the same cache Index?

Fully Associative Cache (1/3) Memory address fields: Tag: same as before Offset: same as before Index: non-existant What does this mean? no “rows”: any block can go anywhere in the cache must compare with all tags in entire cache to see if data is there

Fully Associative Cache (2/3) Fully Associative Cache (e.g., 32 B block) compare tags in parallel Byte Offset : Cache Data B 0 4 31 Cache Tag (27 bits long) Valid B 1 B 31 Cache Tag = :

Fully Associative Cache (3/3) Benefit of Fully Assoc Cache No Conflict Misses (since data can go anywhere) Drawbacks of Fully Assoc Cache Need hardware comparator for every single entry: if we have a 64KB of data in cache with 4B entries, we need 16K comparators: infeasible

Third Type of Cache Miss Capacity Misses miss that occurs because the cache has a limited size miss that would not occur if we increase the size of the cache sketchy definition, so just get the general idea This is the primary type of miss for Fully Associative caches.

N-Way Set Associative Cache (1/4) Memory address fields: Tag: same as before Offset: same as before Index: points us to the correct “row” (called a set in this case) So what’s the difference? each set contains multiple blocks once we’ve found correct set, must compare with all tags in that set to find our data

N-Way Set Associative Cache (2/4) Summary: cache is direct-mapped w/respect to sets each set is fully associative

N-Way Set Associative Cache (3/4) Given memory address: Find correct set using Index value. Compare Tag with all Tag values in the determined set. If a match occurs, hit!, otherwise a miss. Finally, use the offset field as usual to find the desired data within the block.

N-Way Set Associative Cache (4/4) What’s so great about this? even a 2-way set assoc cache avoids a lot of conflict misses hardware cost isn’t that bad: only need N comparators In fact, for a cache with M blocks, it’s Direct-Mapped if it’s 1-way set assoc it’s Fully Assoc if it’s M-way set assoc so these two are just special cases of the more general set associative design

Cache Things to Remember Caches are NOT mandatory: Processor performs arithmetic Memory stores data Caches simply make data transfers go faster Each level of Memory Hiererarchy is a subset of next higher level Caches speed up due to temporal locality: store data used recently Block size > 1 wd spatial locality speedup: Store words next to the ones used recently Cache design choices: size of cache: speed v. capacity N-way set assoc: choice of N (direct-mapped, fully-associative just special cases for N)

Block Replacement Policy (1/2) Direct-Mapped Cache: index completely specifies position which position a block can go in on a miss N-Way Set Assoc: index specifies a set, but block can occupy any position within the set on a miss Fully Associative: block can be written into any position Question: if we have the choice, where should we write an incoming block?

Block Replacement Policy (2/2) If there are any locations with valid bit off (empty), then usually write the new block into the first one. If all possible locations already have a valid block, we must pick a replacement policy: rule by which we determine which block gets “cached out” on a miss.

Block Replacement Policy: LRU LRU (Least Recently Used) Idea: cache out block which has been accessed (read or write) least recently Pro: temporal locality  recent past use implies likely future use: in fact, this is a very effective policy Con: with 2-way set assoc, easy to keep track (one LRU bit); with 4-way or greater, requires complicated hardware and much time to keep track of this

Block Replacement Example We have a 2-way set associative cache with a four word total capacity and one word blocks. We perform the following word accesses (ignore bytes for this problem): 0, 2, 0, 1, 4, 0, 2, 3, 5, 4 How many hits and how many misses will there be for the LRU block replacement policy?

Block Replacement Example: LRU set 0 set 1 Addresses 0, 2, 0, 1, 4, 0, ... 0: miss, bring into set 0 (loc 0) set 0 set 1 lru lru 2 2: miss, bring into set 0 (loc 1) 2 set 0 set 1 lru lru 0: hit 2 lru set 0 set 1 1: miss, bring into set 1 (loc 0) lru 1 set 0 set 1 1 lru 2 lru 4 4: miss, bring into set 0 (loc 1, replace 2) set 0 set 1 4 1 lru lru 0: hit

Big Idea How to choose between associativity, block size, replacement policy? Design against a performance model Minimize: Average Memory Access Time = Hit Time + Miss Penalty x Miss Rate influenced by technology & program behavior Note: Hit Time encompasses Hit Rate!!! Create the illusion of a memory that is large, cheap, and fast - on average

Example Assume Avg mem access time Hit Time = 1 cycle Miss rate = 5% Miss penalty = 20 cycles Calculate AMAT… Avg mem access time = 1 + 0.05 x 20 = 1 + 1 cycles = 2 cycles

Ways to reduce miss rate Larger cache limited by cost and technology hit time of first level cache < cycle time More places in the cache to put each block of memory – associativity fully-associative any block any line N-way set associated N places for each block direct map: N=1

Improving Miss Penalty When caches first became popular, Miss Penalty ~ 10 processor clock cycles Today 2400 MHz Processor (0.4 ns per clock cycle) and 80 ns to go to DRAM  200 processor clock cycles! MEM $ $2 DRAM Proc Solution: another cache between memory and the processor cache: Second Level (L2) Cache

Analyzing Multi-level cache hierarchy DRAM Proc $ $2 L2 hit time L2 Miss Rate L2 Miss Penalty L1 hit time L1 Miss Rate L1 Miss Penalty Avg Mem Access Time = L1 Hit Time + L1 Miss Rate * L1 Miss Penalty L1 Miss Penalty = L2 Hit Time + L2 Miss Rate * L2 Miss Penalty Avg Mem Access Time = L1 Hit Time + L1 Miss Rate * (L2 Hit Time + L2 Miss Rate * L2 Miss Penalty)

Typical Scale L1 size: tens of KB hit time: complete in one clock cycle miss rates: 1-5% L2: size: hundreds of KB hit time: few clock cycles miss rates: 10-20% L2 miss rate is fraction of L1 misses that also miss in L2 why so high?

Example: with L2 cache Assume L1 miss penalty = 5 + 0.15 * 200 = 35 L1 Hit Time = 1 cycle L1 Miss rate = 5% L2 Hit Time = 5 cycles L2 Miss rate = 15% (% L1 misses that miss) L2 Miss Penalty = 200 cycles L1 miss penalty = 5 + 0.15 * 200 = 35 Avg mem access time = 1 + 0.05 x 35 = 2.75 cycles

Example: without L2 cache Assume L1 Hit Time = 1 cycle L1 Miss rate = 5% L1 Miss Penalty = 200 cycles Avg mem access time = 1 + 0.05 x 200 = 11 cycles 4x faster with L2 cache! (2.75 vs. 11)

What to do on a write hit? Write-through Write-back update the word in cache block and corresponding word in memory Write-back update word in cache block allow memory word to be “stale”  add ‘dirty’ bit to each block indicating that memory needs to be updated when block is replaced  OS flushes cache before I/O… Performance trade-offs?

Generalized Caching We’ve discussed memory caching in detail. Caching in general shows up over and over in computer systems Filesystem cache Web page cache Game Theory databases / tablebases Software memoization Others? Big idea: if something is expensive but we want to do it repeatedly, do it once and cache the result.

Memory Hierarchy: Apple iMac G5 1.6 GHz Managed by compiler Managed by hardware Managed by OS, hardware, application 07 Reg L1 Inst L1 Data L2 DRAM Disk Size 1K 64K 32K 512K 256M 80G Latency Cycles, Time 1, 0.6 ns 3, 1.9 ns 11, 6.9 ns 88, 55 ns 107, 12 ms Goal: Illusion of large, fast, cheap memory Let programs address a memory space that scales to the disk size, at a speed that is usually as fast as register access

And in Conclusion… Cache design choices: size of cache: speed v. capacity direct-mapped v. associative for N-way set assoc: choice of N block replacement policy 2nd level cache? Write through v. write back? Use performance model to pick between choices, depending on programs, technology, budget, ... Virtual Memory Predates caches; each process thinks it has all the memory to itself; protection!