CSC3050 – Computer Architecture

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Presentation transcript:

CSC3050 – Computer Architecture Prof. Yeh-Ching Chung School of Science and Engineering Chinese University of Hong Kong, Shenzhen

Instruction-Level Parallelism (ILP) Pipelining: executing multiple instructions in parallel To increase ILP Deeper pipeline Less work per stage  shorter clock cycle Multiple issue Replicate pipeline stages  multiple pipelines Start multiple instructions per clock cycle CPI < 1, so use Instructions Per Cycle (IPC) E.g., 4 GHz 4-way multiple-issue 16 BIPS, peak CPI = 0.25, peak IPC = 4 But dependencies reduce this in practice Computer Architecture: A Quantitative Approach

Multiple Issue Static multiple issue (at compile time) Compiler groups instructions to be issued together Packages them into “issue slots” Compiler detects and avoids hazards Dynamic multiple issue (during execution) CPU examines instruction stream and chooses instructions to issue each cycle Compiler can help by reordering instructions CPU resolves hazards using advanced techniques at runtime

Speculation “Guess” what to do with an instruction Start operation as soon as possible Check whether guess was right If so, complete the operation If not, roll-back and do the right thing Common to static and dynamic multiple issue Examples Speculate on branch outcome, execute instructions after branch Roll back if path taken is different Speculate on store that precedes load does not refer to same address Roll back if location is updated

Compiler or Hardware Speculation Compiler can reorder instructions e.g., move load before branch Compiler inserts “fix-up” instructions to recover from incorrect guess Hardware can look ahead for instructions to execute Buffer results until it determines they are actually needed (written to the registers or memory) Flush buffers on incorrect speculation

Speculation and Exceptions What if exception occurs on a speculatively executed instruction? Static speculation Can add ISA support for deferring exceptions Dynamic speculation Can buffer exceptions until instruction completion (which may not occur)

Static Multiple Issue Compiler groups instructions into “issue packets” Group of instructions that can be issued on a single cycle Determined by pipeline resources required Think of an issue packet as a very long instruction Specifies multiple concurrent operations  Very Long Instruction Word (VLIW)

Scheduling Static Multiple Issue Compiler must remove some/all hazards Reorder instructions into issue packets No dependencies with a packet Possibly some dependencies between packets Varies between ISAs; compiler must know! Pad with nop if necessary

MIPS with Static Dual Issue Two-issue packets One ALU/branch instruction One load/store instruction 64-bit aligned ALU/branch, then load/store Pad an unused instruction with nop

MIPS with Static Dual Issue

Hazards in the Dual-Issue MIPS More instructions executing in parallel EX data hazard Forwarding avoided stalls with single-issue Now cannot use ALU result in load/store in same packet add $t0, $s0, $s1 load $s2, 0($t0) Split into two packets, effectively a stall Load-use hazard Still one cycle use latency, but now two instructions More aggressive scheduling required

Scheduling Example Schedule this for dual-issue MIPS Loop: lw $t0, 0($s1) # $t0=array element addu $t0, $t0, $s2 # add scalar in $s2 sw $t0, 0($s1) # store result addi $s1, $s1,–4 # decrement pointer bne $s1, $zero, Loop # branch $s1!=0 IPC = 5/4 = 1.25 (c.f. peak IPC = 2)

Loop Unrolling Replicate loop body to expose more parallelism Reduces loop-control overhead Use different registers per replication Compiler applies “register renaming” to eliminate all data dependencies that are not true data dependencies

Unrolled Code Example lp: lw $t0,0($s1) # $t0=array element lw $t1,-4($s1) # $t1=array element lw $t2,-8($s1) # $t2=array element lw $t3,-12($s1) # $t3=array element addu $t0,$t0,$s2 # add scalar in $s2 addu $t1,$t1,$s2 # add scalar in $s2 addu $t2,$t2,$s2 # add scalar in $s2 addu $t3,$t3,$s2 # add scalar in $s2 sw $t0,0($s1) # store result sw $t1,-4($s1) # store result sw $t2,-8($s1) # store result sw $t3,-12($s1) # store result addi $s1,$s1,-16 # decrement pointer bne $s1,$0,lp # branch if $s1 != 0

Loop Unrolling Example IPC = 14/8 = 1.75 Closer to 2, but at cost of registers and code size

Dynamic Multiple Issue “Superscalar” processors CPU decides whether to issue 0, 1, 2, … each cycle Avoiding structural and data hazards Avoids the need for compiler scheduling Though it may still help Code semantics ensured by the CPU

Dynamic Pipeline Scheduling Allow the CPU to execute instructions out of order to avoid stalls But commit result to registers in order Example lw $t0, 20($s2) addu $t1, $t0, $t2 sub $s4, $s4, $t3 slti $t5, $s4, 20 Can start sub while addu is waiting for lw

Dynamically Scheduled CPU Results also sent to any waiting reservation stations Preserves dependencies Hold pending operands Reorders buffer for register (memory) writes Can supply operands for issued instructions

Why Do Dynamic Scheduling? Why not just let the compiler schedule code? Not all stalls are predicable e.g., cache misses Can’t always schedule around branches Branch outcome is dynamically determined Different implementations of an ISA have different latencies and hazards

Does Multiple Issue Work? Yes, but not as much as we’d like: Programs have real dependencies that limit ILP Some dependencies are hard to eliminate Some parallelism is hard to expose Memory delays and limited bandwidth, hard to keep pipelines full Speculation can help if done well

Power Efficiency Complexity of dynamic scheduling and speculations requires power Multiple simpler cores may be better