Nilesen 10 hueristics.

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Presentation transcript:

Nilesen 10 hueristics

1. Visibility of system status The system should always keep users informed about what is going on, through appropriate feedback within reasonable time.

2. Match between system and the real world (use metaphor) The system should speak the users' language, with words, phrases and concepts familiar to the user, rather than system-oriented terms. Follow real- world conventions, making information appear in a natural and logical order.

3. User control and freedom Users often choose system functions by mistake and will need a clearly marked "emergency exit" to leave the unwanted state without having to go through an extended dialogue. Support undo and redo.

4. Consistency and standards Users should not have to wonder whether different words, situations, or actions mean the same thing. Follow platform conventions.

Consistency and standards (cont.) Consistency in Microsoft word and excel sheet

Consistency and standards (cont.)

5. Error prevention Even better than good error messages is a careful design which prevents a problem from occurring in the first place. Either eliminate error-prone conditions or check for them and present users with a confirmation option before they commit to the action.

6. Recognition rather than recall Minimize the user's memory load by making objects, actions, and options visible. The user should not have to remember information from one part of the dialogue to another. Instructions for use of the system should be visible or easily retrievable whenever appropriate.

Recognition rather than recall (cont.)

Recognition rather than recall (cont.) Where is the shutdown option?

7. Flexibility and efficiency of use Accelerators -- unseen by the novice user -- may often speed up the interaction for the expert user such that the system can cater to both inexperienced and experienced.,

8. Aesthetic and minimalist design Dialogues should not contain information which is irrelevant or rarely needed. Every extra unit of information in a dialogue competes with the relevant units of information and diminishes their relative visibility.

9. Help users recognize, diagnose, and recover from errors Error messages should be expressed in plain language (no codes), precisely indicate the problem, and constructively suggest a solution.

Help users recognize, diagnose, and recover from errors (cont.) It helps the user to diagnose something

Help users recognize, diagnose, and recover from errors Oops! What is the error here? No recovery information

10. Help and documentation Even though it is better if the system can be used without documentation, it may be necessary to provide help and documentation. Any such information should be easy to search, focused on the user's task, list concrete steps to be carried out, and not be too large.

Conclusions These 10 heuristics of usability help in refining a potential design into a good design. They ensure that interfaces evolve in the right direction These rules of the thumb act a check list to evaluate a design They also can be used as check list while evaluating any GUI

The End