Memory Hierarchy and Cache Memories CENG331 - Computer Organization

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Presentation transcript:

Memory Hierarchy and Cache Memories CENG331 - Computer Organization Instructor: Murat Manguoglu (Section 1) Adapted from: http://csapp.cs.cmu.edu/ and http://inst.eecs.berkeley.edu/~cs152

Today Cache memory organization and operation Performance impact of caches The memory mountain Rearranging loops to improve spatial locality Using blocking to improve temporal locality

The CPU-Memory Gap The gap widens between DRAM, disk, and CPU speeds. SSD DRAM CPU

Locality to the Rescue! The key to bridging this CPU-Memory gap is a fundamental property of computer programs known as locality

Locality Principle of Locality: Programs tend to use data and instructions with addresses near or equal to those they have used recently Temporal locality: Recently referenced items are likely to be referenced again in the near future Spatial locality: Items with nearby addresses tend to be referenced close together in time

Real Memory Reference Patterns Memory Address (one dot per access) Donald J. Hatfield, Jeanette Gerald: Program Restructuring for Virtual Memory. IBM Systems Journal 10(3): 168-192 (1971) Time CS252 S05

Typical Memory Reference Patterns Address n loop iterations Instruction fetches subroutine call subroutine return Stack accesses argument access vector access Data accesses scalar accesses Time CS252 S05

Memory Reference Patterns Temporal Locality Memory Address (one dot per access) Spatial Locality Time Donald J. Hatfield, Jeanette Gerald: Program Restructuring for Virtual Memory. IBM Systems Journal 10(3): 168-192 (1971) CS252 S05

Locality Example Data references Spatial locality sum = 0; for (i = 0; i < n; i++) sum += a[i]; return sum; Data references Reference array elements in succession (stride-1 reference pattern). Reference variable sum each iteration. Instruction references Reference instructions in sequence. Cycle through loop repeatedly. Spatial locality Temporal locality Spatial locality Temporal locality

Locality Example Question: Does this function have good locality with respect to array a? int sum_array_cols(int a[M][N]) { int i, j, sum = 0; for (j = 0; j < N; j++) for (i = 0; i < M; i++) sum += a[i][j]; return sum; }

Locality Example Question: Can you permute the loops so that the function scans the 3-d array a with a stride-1 reference pattern (and thus has good spatial locality)? int sum_array_3d(int a[M][N][N]) { int i, j, k, sum = 0; for (i = 0; i < M; i++) for (j = 0; j < N; j++) for (k = 0; k < N; k++) sum += a[k][i][j]; return sum; }

Qualitative Estimates of Locality Claim: Being able to look at code and get a qualitative sense of its locality is a key skill for a professional programmer. Question: Does this function have good locality with respect to array a? int sum_array_rows(int a[M][N]) { int i, j, sum = 0; for (i = 0; i < M; i++) for (j = 0; j < N; j++) sum += a[i][j]; return sum; }

Memory Hierarchies Some fundamental and enduring properties of hardware and software: Fast storage technologies cost more per byte, have less capacity, and require more power (heat!). The gap between CPU and main memory speed is widening. Well-written programs tend to exhibit good locality. These fundamental properties complement each other beautifully. They suggest an approach for organizing memory and storage systems known as a memory hierarchy.

Example Memory Hierarchy Regs CPU registers hold words retrieved from the L1 cache. Smaller, faster, and costlier (per byte) storage devices L1 cache (SRAM) L1: L1 cache holds cache lines retrieved from the L2 cache. L2 cache (SRAM) L2: L2 cache holds cache lines retrieved from L3 cache L3: L3 cache (SRAM) L3 cache holds cache lines retrieved from main memory. Larger, slower, and cheaper (per byte) storage devices L4: Main memory (DRAM) Main memory holds disk blocks retrieved from local disks. Local secondary storage (local disks) L5: Local disks hold files retrieved from disks on remote servers L6: Remote secondary storage (e.g., Web servers)

Management of Memory Hierarchy Small/fast storage, e.g., registers Address usually specified in instruction Generally implemented directly as a register file but hardware might do things behind software’s back, e.g., stack management, register renaming Larger/slower storage, e.g., main memory Address usually computed from values in register Generally implemented as a hardware-managed cache hierarchy hardware decides what is kept in fast memory but software may provide “hints”, e.g., don’t cache or prefetch Secondary characteristic: Some machines (PDP-10) have overlain the registers on memory (jse) CS252 S05

Caches Cache: A smaller, faster storage device that acts as a staging area for a subset of the data in a larger, slower device. Fundamental idea of a memory hierarchy: For each k, the faster, smaller device at level k serves as a cache for the larger, slower device at level k+1. Why do memory hierarchies work? Because of locality, programs tend to access the data at level k more often than they access the data at level k+1. Thus, the storage at level k+1 can be slower, and thus larger and cheaper per bit. Big Idea: The memory hierarchy creates a large pool of storage that costs as much as the cheap storage near the bottom, but that serves data to programs at the rate of the fast storage near the top.

General Cache Concepts Smaller, faster, more expensive memory caches a subset of the blocks Cache 8 4 9 14 10 3 Data is copied in block-sized transfer units 4 10 Larger, slower, cheaper memory viewed as partitioned into “blocks” Memory 1 2 3 4 4 5 6 7 8 9 10 10 11 12 13 14 15

General Cache Concepts: Hit Request: 14 Data in block b is needed Block b is in cache: Hit! Cache 8 9 14 14 3 Memory 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

General Cache Concepts: Miss Request: 12 Data in block b is needed Block b is not in cache: Miss! Cache 8 9 12 14 3 Block b is fetched from memory 12 Request: 12 Block b is stored in cache Placement policy: determines where b goes Replacement policy: determines which block gets evicted (victim) Memory 1 2 3 4 5 6 7 8 9 10 11 12 12 13 14 15

General Caching Concepts: Types of Cache Misses Cold (compulsory) miss Cold misses occur because the cache is empty. Conflict miss Most caches limit blocks at level k+1 to a small subset (sometimes a singleton) of the block positions at level k. E.g. Block i at level k+1 must be placed in block (i mod 4) at level k. Conflict misses occur when the level k cache is large enough, but multiple data objects all map to the same level k block. E.g. Referencing blocks 0, 8, 0, 8, 0, 8, ... would miss every time. Capacity miss Occurs when the set of active cache blocks (working set) is larger than the cache.

Examples of Caching in the Mem. Hierarchy Cache Type What is Cached? Where is it Cached? Latency (cycles) Managed By Registers 4-8 bytes words CPU core Compiler TLB Address translations On-Chip TLB Hardware MMU L1 cache 64-byte blocks On-Chip L1 4 Hardware L2 cache 64-byte blocks On-Chip L2 10 Hardware Virtual Memory 4-KB pages Main memory 100 Hardware + OS Buffer cache Parts of files Main memory 100 OS Disk cache Disk sectors Disk controller 100,000 Disk firmware Network buffer cache Parts of files Local disk 10,000,000 NFS client Browser cache Web pages Local disk 10,000,000 Web browser Web cache Web pages Remote server disks 1,000,000,000 Web proxy server

General Cache Concept Cache Memory 8 4 9 14 10 3 4 10 1 2 3 4 4 5 6 7 Smaller, faster, more expensive memory caches a subset of the blocks Cache 8 4 9 14 10 3 Data is copied in block-sized transfer units 4 10 Larger, slower, cheaper memory viewed as partitioned into “blocks” Memory 1 2 3 4 4 5 6 7 8 9 10 10 11 12 13 14 15

Cache Memories Cache memories are small, fast SRAM-based memories managed automatically in hardware Hold frequently accessed blocks of main memory CPU looks first for data in cache, then in main memory Typical system structure: CPU chip Register file ALU Cache memory System bus Memory bus Main memory Bus interface I/O bridge

Cache Algorithm (Read) Look at Processor Address, search cache tags to find match. Then either Found in cache a.k.a. HIT Return copy of data from cache Not in cache a.k.a. MISS Read block of data from Main Memory Wait … Return data to processor and update cache Q: Which line do we replace? CS252 S05

Placement Policy Memory Cache Fully (2-way) Set Direct 0 1 2 3 4 5 6 7 0 1 2 3 Set Number Cache Fully (2-way) Set Direct Associative Associative Mapped anywhere anywhere in only into set 0 block 4 (12 mod 4) (12 mod 8) 0 1 2 ………………………. 12 …………………………………………………31 Memory Block Number block 12 can be placed Simplest scheme is to extract bits from ‘block number’ to determine ‘set’ (jse) More sophisticated schemes will hash the block number ---- why could that be good/bad? CS252 S05

Direct-Mapped Cache Block Offset Tag Index t k b V Tag Data Block 2k lines t = HIT Data Word or Byte CS252 S05

Direct Map Address Selection higher-order vs. lower-order address bits Index Block Offset Tag t k b V Tag Data Block 2k lines t Index and tag reversed = HIT Data Word or Byte CS252 S05

2-Way Set-Associative Cache Tag Data Block V = Block Offset Index t k b HIT Data Word or Byte Compare latency to direct mapped case? (jse) CS252 S05

Fully Associative Cache Tag Data Block V = Block Offset t b HIT Data Word or Byte CS252 S05

Replacement only happens on misses Replacement Policy In an associative cache, which block from a set should be evicted when the set becomes full? Random Least-Recently Used (LRU) LRU cache state must be updated on every access true implementation only feasible for small sets (2-way) pseudo-LRU binary tree often used for 4-8 way First-In, First-Out (FIFO) a.k.a. Round-Robin used in highly associative caches Not-Most-Recently Used (NMRU) FIFO with exception for most-recently used block or blocks Most Recently Used (?) This is a second-order effect. Why? NLRU used in Alpha TLBs (jse) Replacement only happens on misses CS252 S05

Block Size and Spatial Locality Block is unit of transfer between the cache and memory 4 word block, b=2 Tag Word0 Word1 Word2 Word3 Split CPU address block address offsetb 32-b bits b bits 2b = block size a.k.a line size (in bytes) Larger block size has distinct hardware advantages less tag overhead exploit fast burst transfers from DRAM exploit fast burst transfers over wide busses What are the disadvantages of increasing block size? Larger block size will reduce compulsory misses (first miss to a block). Larger blocks may increase conflict misses since the number of blocks is smaller. Fewer blocks => more conflicts. Can waste bandwidth. CS252 S05

What about writes? Multiple copies of data exist: L1, L2, L3, Main Memory, Disk What to do on a write-hit? Write-through (write immediately to memory) Write-back (defer write to memory until replacement of line) Need a dirty bit (line different from memory or not) What to do on a write-miss? Write-allocate (load into cache, update line in cache) Good if more writes to the location follow No-write-allocate (writes straight to memory, does not load into cache) Typical Write-through + No-write-allocate Write-back + Write-allocate

Itanium-2 On-Chip Caches (Intel/HP, 2002) Level 1: 16KB, 4-way s.a., 64B line, quad-port (2 load+2 store), single cycle latency Level 2: 256KB, 4-way s.a, 128B line, quad-port (4 load or 4 store), five cycle latency Level 3: 3MB, 12-way s.a., 128B line, single 32B port, twelve cycle latency If two is good, then three must be better (jse) CS252 S05

Power 7 On-Chip Caches [IBM 2009] 32KB L1 I$/core 32KB L1 D$/core 3-cycle latency 256KB Unified L2$/core 8-cycle latency 32MB Unified Shared L3$ Embedded DRAM (eDRAM) 25-cycle latency to local slice

IBM z196 Mainframe Caches 2010 96 cores (4 cores/chip, 24 chips/system) Out-of-order, 3-way superscalar @ 5.2GHz L1: 64KB I-$/core + 128KB D-$/core L2: 1.5MB private/core (144MB total) L3: 24MB shared/chip (eDRAM) (576MB total) L4: 768MB shared/system (eDRAM)

Intel Core i7 Cache Hierarchy Processor package Core 0 Core 3 L1 i-cache and d-cache: 32 KB, 8-way, Access: 4 cycles L2 unified cache: 256 KB, 8-way, Access: 10 cycles L3 unified cache: 8 MB, 16-way, Access: 40-75 cycles Block size: 64 bytes for all caches. Regs Regs L1 d-cache L1 i-cache L1 d-cache L1 i-cache … L2 unified cache L2 unified cache L3 unified cache (shared by all cores) Main memory

Cache Performance Metrics Miss Rate Fraction of memory references not found in cache (misses / accesses) = 1 – hit rate Typical numbers (in percentages): 3-10% for L1 can be quite small (e.g., < 1%) for L2, depending on size, etc. Hit Time Time to deliver a line in the cache to the processor includes time to determine whether the line is in the cache Typical numbers: 4 clock cycle for L1 10 clock cycles for L2 Miss Penalty Additional time required because of a miss typically 50-200 cycles for main memory (Trend: increasing!)

Let’s think about those numbers Huge difference between a hit and a miss Could be 100x, if just L1 and main memory Would you believe 99% hits is twice as good as 97%? Consider: cache hit time of 1 cycle miss penalty of 100 cycles Average access time: 97% hits: 1 cycle + 0.03 * 100 cycles = 4 cycles 99% hits: 1 cycle + 0.01 * 100 cycles = 2 cycles This is why “miss rate” is used instead of “hit rate”

Writing Cache Friendly Code Make the common case go fast Focus on the inner loops of the core functions Minimize the misses in the inner loops Repeated references to variables are good (temporal locality) Stride-1 reference patterns are good (spatial locality) Key idea: Our qualitative notion of locality is quantified through our understanding of cache memories

Today Cache organization and operation Performance impact of caches The memory mountain Rearranging loops to improve spatial locality Using blocking to improve temporal locality

The Memory Mountain Read throughput (read bandwidth) Number of bytes read from memory per second (MB/s) Memory mountain: Measured read throughput as a function of spatial and temporal locality. Compact way to characterize memory system performance.

Memory Mountain Test Function long data[MAXELEMS]; /* Global array to traverse */ /* test - Iterate over first "elems" elements of * array “data” with stride of "stride", using * using 4x4 loop unrolling. */ int test(int elems, int stride) { long i, sx2=stride*2, sx3=stride*3, sx4=stride*4; long acc0 = 0, acc1 = 0, acc2 = 0, acc3 = 0; long length = elems, limit = length - sx4; /* Combine 4 elements at a time */ for (i = 0; i < limit; i += sx4) { acc0 = acc0 + data[i]; acc1 = acc1 + data[i+stride]; acc2 = acc2 + data[i+sx2]; acc3 = acc3 + data[i+sx3]; } /* Finish any remaining elements */ for (; i < length; i++) { return ((acc0 + acc1) + (acc2 + acc3)); Call test() with many combinations of elems and stride. For each elems and stride: 1. Call test() once to warm up the caches. 2. Call test() again and measure the read throughput(MB/s) mountain/mountain.c

The Memory Mountain L1 L2 L3 Mem Core i7 Haswell 2.1 GHz 32 KB L1 d-cache 256 KB L2 cache 8 MB L3 cache 64 B block size The Memory Mountain Aggressive prefetching Ridges of temporal locality L1 Mem L2 L3 Slopes of spatial locality

Today Cache organization and operation Performance impact of caches The memory mountain Rearranging loops to improve spatial locality Using blocking to improve temporal locality

Matrix Multiplication Example Variable sum held in register Description: Multiply N x N matrices Matrix elements are doubles (8 bytes) O(N3) total operations N reads per source element N values summed per destination but may be able to hold in register /* ijk */ for (i=0; i<n; i++) { for (j=0; j<n; j++) { sum = 0.0; for (k=0; k<n; k++) sum += a[i][k] * b[k][j]; c[i][j] = sum; } matmult/mm.c

Miss Rate Analysis for Matrix Multiply Assume: Block size = 32B (big enough for four doubles) Matrix dimension (N) is very large Approximate 1/N as 0.0 Cache is not even big enough to hold multiple rows Analysis Method: Look at access pattern of inner loop C i j = A k i x B k j

Layout of C Arrays in Memory (review) C arrays allocated in row-major order each row in contiguous memory locations Stepping through columns in one row: for (i = 0; i < N; i++) sum += a[0][i]; accesses successive elements if block size (B) > sizeof(aij) bytes, exploit spatial locality miss rate = sizeof(aij) / B Stepping through rows in one column: for (i = 0; i < n; i++) sum += a[i][0]; accesses distant elements no spatial locality! miss rate = 1 (i.e. 100%)

Matrix Multiplication (ijk) for (i=0; i<n; i++) { for (j=0; j<n; j++) { sum = 0.0; for (k=0; k<n; k++) sum += a[i][k] * b[k][j]; c[i][j] = sum; } Inner loop: (*,j) (i,j) (i,*) A B C matmult/mm.c Row-wise Column- wise Fixed Misses per inner loop iteration: A B C 0.25 1.0 0.0

Matrix Multiplication (jik) for (j=0; j<n; j++) { for (i=0; i<n; i++) { sum = 0.0; for (k=0; k<n; k++) sum += a[i][k] * b[k][j]; c[i][j] = sum } Inner loop: (*,j) (i,j) (i,*) A B C matmult/mm.c Row-wise Column- wise Fixed Misses per inner loop iteration: A B C 0.25 1.0 0.0

Matrix Multiplication (kij) for (k=0; k<n; k++) { for (i=0; i<n; i++) { r = a[i][k]; for (j=0; j<n; j++) c[i][j] += r * b[k][j]; } Inner loop: (i,k) (k,*) (i,*) A B C Fixed Row-wise Row-wise matmult/mm.c Misses per inner loop iteration: A B C 0.0 0.25 0.25

Matrix Multiplication (ikj) for (i=0; i<n; i++) { for (k=0; k<n; k++) { r = a[i][k]; for (j=0; j<n; j++) c[i][j] += r * b[k][j]; } Inner loop: (i,k) (k,*) (i,*) A B C matmult/mm.c Fixed Row-wise Row-wise Misses per inner loop iteration: A B C 0.0 0.25 0.25

Matrix Multiplication (jki) Inner loop: /* jki */ for (j=0; j<n; j++) { for (k=0; k<n; k++) { r = b[k][j]; for (i=0; i<n; i++) c[i][j] += a[i][k] * r; } (*,k) (*,j) (k,j) A B C Column- wise Fixed Column- wise matmult/mm.c Misses per inner loop iteration: A B C 1.0 0.0 1.0

Matrix Multiplication (kji) for (k=0; k<n; k++) { for (j=0; j<n; j++) { r = b[k][j]; for (i=0; i<n; i++) c[i][j] += a[i][k] * r; } Inner loop: (*,k) (*,j) (k,j) A B C matmult/mm.c Column- wise Fixed Column- wise Misses per inner loop iteration: A B C 1.0 0.0 1.0

Summary of Matrix Multiplication for (i=0; i<n; i++) { for (j=0; j<n; j++) { sum = 0.0; for (k=0; k<n; k++) sum += a[i][k] * b[k][j]; c[i][j] = sum; } ijk (& jik): 2 loads, 0 stores misses/iter = 1.25 for (k=0; k<n; k++) { for (i=0; i<n; i++) { r = a[i][k]; for (j=0; j<n; j++) c[i][j] += r * b[k][j]; } kij (& ikj): 2 loads, 1 store misses/iter = 0.5 for (j=0; j<n; j++) { for (k=0; k<n; k++) { r = b[k][j]; for (i=0; i<n; i++) c[i][j] += a[i][k] * r; } jki (& kji): 2 loads, 1 store misses/iter = 2.0

Core i7 Matrix Multiply Performance jki / kji ijk / jik kij / ikj

Today Cache organization and operation Performance impact of caches The memory mountain Rearranging loops to improve spatial locality Using blocking to improve temporal locality

Example: Matrix Multiplication c = (double *) calloc(sizeof(double), n*n); /* Multiply n x n matrices a and b */ void mmm(double *a, double *b, double *c, int n) { int i, j, k; for (i = 0; i < n; i++) for (j = 0; j < n; j++) for (k = 0; k < n; k++) c[i*n + j] += a[i*n + k] * b[k*n + j]; } j c a b = * i

Cache Miss Analysis = * = * Assume: First iteration: Matrix elements are doubles Cache block = 8 doubles Cache size C << n (much smaller than n) First iteration: n/8 + n = 9n/8 misses Afterwards in cache: (schematic) n = * = * 8 wide

Cache Miss Analysis = * Assume: Second iteration: Total misses: Matrix elements are doubles Cache block = 8 doubles Cache size C << n (much smaller than n) Second iteration: Again: n/8 + n = 9n/8 misses Total misses: 9n/8 * n2 = (9/8) * n3 n = * 8 wide

Blocked Matrix Multiplication c = (double *) calloc(sizeof(double), n*n); /* Multiply n x n matrices a and b */ void mmm(double *a, double *b, double *c, int n) { int i, j, k; for (i = 0; i < n; i+=B) for (j = 0; j < n; j+=B) for (k = 0; k < n; k+=B) /* B x B mini matrix multiplications */ for (i1 = i; i1 < i+B; i++) for (j1 = j; j1 < j+B; j++) for (k1 = k; k1 < k+B; k++) c[i1*n+j1] += a[i1*n + k1]*b[k1*n + j1]; } matmult/bmm.c j1 c a b c = + * i1 Block size B x B

Cache Miss Analysis = * = * Assume: First (block) iteration: Cache block = 8 doubles Cache size C << n (much smaller than n) Three blocks fit into cache: 3B2 < C First (block) iteration: B2/8 misses for each block 2n/B * B2/8 = nB/4 (omitting matrix c) Afterwards in cache (schematic) n/B blocks = * Block size B x B = *

Cache Miss Analysis = * Assume: Second (block) iteration: Cache block = 8 doubles Cache size C << n (much smaller than n) Three blocks fit into cache: 3B2 < C Second (block) iteration: Same as first iteration 2n/B * B2/8 = nB/4 Total misses: nB/4 * (n/B)2 = n3/(4B) n/B blocks = * Block size B x B

Blocking Summary No blocking: (9/8) * n3 Blocking: 1/(4B) * n3 Suggest largest possible block size B, but limit 3B2 < C! Reason for dramatic difference: Matrix multiplication has inherent temporal locality: Input data: 3n2, computation 2n3 Every array elements used O(n) times! But program has to be written properly

What types of misses does prefetching affect? Speculate on future instruction and data accesses and fetch them into cache(s) Instruction accesses easier to predict than data accesses Varieties of prefetching Hardware prefetching Software prefetching Mixed schemes What types of misses does prefetching affect? Reduces compulsory misses, can increase conflict and capacity misses. CS252 S05

Issues in Prefetching Usefulness – should produce hits Timeliness – not late and not too early Cache and bandwidth pollution L1 Instruction Unified L2 Cache CPU L1 Data RF Prefetched data CS252 S05

Hardware Instruction Prefetching Instruction prefetch in Alpha AXP 21064 Fetch two blocks on a miss; the requested block (i) and the next consecutive block (i+1) Requested block placed in cache, and next block in instruction stream buffer If miss in cache but hit in stream buffer, move stream buffer block into cache and prefetch next block (i+2) Prefetched instruction block Req block Stream Buffer Unified L2 Cache CPU Need to check the stream buffer if the requested block is in there. Never more than one 32-byte block in the stream buffer. L1 Instruction Req block RF CS252 S05

Hardware Data Prefetching Prefetch-on-miss: Prefetch b + 1 upon miss on b One Block Lookahead (OBL) scheme Initiate prefetch for block b + 1 when block b is accessed Why is this different from doubling block size? Can extend to N-block lookahead Strided prefetch If observe sequence of accesses to block b, b+N, b+2N, then prefetch b+3N etc. Example: IBM Power 5 [2003] supports eight independent streams of strided prefetch per processor, prefetching 12 lines ahead of current access HP PA 7200 uses OBL prefetching Tag prefetching is twice as effective as prefetch-on-miss in reducing miss rates. CS252 S05

Software Prefetching for(i=0; i < N; i++) { prefetch( &a[i + 1] ); prefetch( &b[i + 1] ); SUM = SUM + a[i] * b[i]; } Cache should be non-blocking or lockup-free. By that we mean that the processor can proceed while the prefetched Data is being fetched; and the caches continue to supply instructions And data while waiting for the prefetched data to return. CS252 S05

Software Prefetching Issues Timing is the biggest issue, not predictability If you prefetch very close to when the data is required, you might be too late Prefetch too early, cause pollution Estimate how long it will take for the data to come into L1, so we can set P appropriately Why is this hard to do? for(i=0; i < N; i++) { prefetch( &a[i + P] ); prefetch( &b[i + P] ); SUM = SUM + a[i] * b[i]; } Must consider cost of prefetch instructions CS252 S05

Cache Summary Cache memories can have significant performance impact You can write your programs to exploit this! Focus on the inner loops, where bulk of computations and memory accesses occur. Try to maximize spatial locality by reading data objects with sequentially with stride 1. Try to maximize temporal locality by using a data object as often as possible once it’s read from memory.

Acknowledgements These slides contain material developed and copyright by: Arvind (MIT) Krste Asanovic (MIT/UCB) Joel Emer (Intel/MIT) James Hoe (CMU) John Kubiatowicz (UCB) David Patterson (UCB) MIT material derived from course 6.823 UCB material derived from course CS252 CS252 S05