Some practice questions

Slides:



Advertisements
Similar presentations
Chapter 17: Making Complex Decisions April 1, 2004.
Advertisements

CPS Extensive-form games Vincent Conitzer
CPS Bayesian games and their use in auctions Vincent Conitzer
Pondering more Problems. Enriching the Alice-Bob story Go to AGo to B Go to A Alice Go to B Go to A Go to B Go shoot pool Alice.
Game Theory Assignment For all of these games, P1 chooses between the columns, and P2 chooses between the rows.
Game Theory in Wireless and Communication Networks: Theory, Models, and Applications Lecture 6 Auction Theory Zhu Han, Dusit Niyato, Walid Saad, Tamer.
The Science of Networks 6.1 Today’s topics Game Theory Normal-form games Dominating strategies Nash equilibria Acknowledgements Vincent Conitzer, Michael.
Game Theory 1. Game Theory and Mechanism Design Game theory to analyze strategic behavior: Given a strategic environment (a “game”), and an assumption.
Economics 202: Intermediate Microeconomic Theory 1.HW #6 on website. Due Tuesday. 2.Second test covers up through today’s material, and will be “pseudo-cumulative”
Extensive-form games. Extensive-form games with perfect information Player 1 Player 2 Player 1 2, 45, 33, 2 1, 00, 5 Players do not move simultaneously.
Sep. 5, 2013 Lirong Xia Introduction to Game Theory.
Todd and Steven Divide the Estate Problem Bargaining over 100 pounds of gold Round 1: Todd makes offer of Division. Steven accepts or rejects. Round.
More on Extensive Form Games. Histories and subhistories A terminal history is a listing of every play in a possible course of the game, all the way to.
Game Theoretic Analysis of Oligopoly lr L R 0000 L R 1 22 The Lane Selection Game Rational Play is indicated by the black arrows.
Two-Stage Games APEC 8205: Applied Game Theory Fall 2007.
1. problem set 6 from Osborne’s Introd. To G.T. p.210 Ex p.234 Ex p.337 Ex. 26,27 from Binmore’s Fun and Games.
Collusion and the use of false names Vincent Conitzer
CPS Social Choice & Mechanism Design Vincent Conitzer
Chapter 9 Games with Imperfect Information Bayesian Games.
Advanced Artificial Intelligence Lecture 3B: Game theory.
CPS 173 Mechanism design Vincent Conitzer
EC941 - Game Theory Francesco Squintani 1 Lecture 1.
EC941 - Game Theory Prof. Francesco Squintani Lecture 5 1.
Extensive-form games Vincent Conitzer
1 Topics covered in the course Games in extensive and strategic (normal form) Games in extensive and strategic (normal form) Backwards induction (zermelo’s.
The Science of Networks 6.1 Today’s topics Game Theory Normal-form games Dominating strategies Nash equilibria Acknowledgements Vincent Conitzer, Michael.
Topic 3 Games in Extensive Form 1. A. Perfect Information Games in Extensive Form. 1 RaiseFold Raise (0,0) (-1,1) Raise (1,-1) (-1,1)(2,-2) 2.
Strategic Behavior in Business and Econ Static Games of complete information: Dominant Strategies and Nash Equilibrium in pure and mixed strategies.
Pondering more Problems. Enriching the Alice-Bob story Go to AGo to B Go to A Alice Go to B Go to A Go to B Go shoot pool Alice.
Extensive Form (Dynamic) Games With Perfect Information (Theory)
Econ 805 Advanced Micro Theory 1 Dan Quint Fall 2009 Lecture 1 A Quick Review of Game Theory and, in particular, Bayesian Games.
Chapter 28 Game Theory.
CPS Some practice questions
Bayesian games and mechanism design
Bayesian games and their use in auctions
CPS Mechanism design Michael Albert and Vincent Conitzer
Failures of the VCG Mechanism in Combinatorial Auctions and Exchanges
Games for Crowds & Networks
5. Combining simultaneous and sequential moves.
CPS 570: Artificial Intelligence Game Theory
CPS Some practice questions
Communication Complexity as a Lower Bound for Learning in Games
Vincent Conitzer CPS Repeated games Vincent Conitzer
Econ 805 Advanced Micro Theory 1
Introduction to Game Theory
Combining Sequential and Simultaneous Moves
Game Theory Developed to explain the optimal strategy in two-person interactions. Initially, von Neumann and Morganstern Zero-sum games John Nash Nonzero-sum.
Vincent Conitzer Normal-form games Vincent Conitzer
Vincent Conitzer Mechanism design Vincent Conitzer
Vincent Conitzer CPS 173 Mechanism design Vincent Conitzer
CPS Extensive-form games
Preference elicitation/ iterative mechanisms
A few more practice questions for the midterm
Vincent Conitzer Repeated games Vincent Conitzer
Vincent Conitzer Learning in games Vincent Conitzer
Vincent Conitzer Extensive-form games Vincent Conitzer
CPS 173 Extensive-form games
Molly W. Dahl Georgetown University Econ 101 – Spring 2009
Lecture Game Theory.
CPS Preference elicitation/ iterative mechanisms
Definition of Renegotiation-safe
Instructor: Vincent Conitzer
Vincent Conitzer CPS Learning in games Vincent Conitzer
Introduction to Game Theory
Bayes Nash Implementation
Introduction to Game Theory
Vincent Conitzer CPS Repeated games Vincent Conitzer
Vincent Conitzer CPS Mechanism design Vincent Conitzer
CPS Bayesian games and their use in auctions
Presentation transcript:

Some practice questions Vincent Conitzer conitzer@cs.duke.edu

Matching pennies to decide who is player 1 In the poker game discussed in class, it matters who is player 1. Suppose two players first play a round of “matching pennies” to determine who gets to be player 1, and then play the game. Model the whole game as an extensive-form game and solve for subgame-perfect equilibrium.

Many equilibria Can you create an n x n game that has 2n-1 Nash equilibria?

Correlated beats unique pure Nash Can you create a game that has a unique Nash equilibrium, which is a pure-strategy equilibrium, and another correlated equilibrium that is better for both players

Confusing profiles of votes For an arbitrary number n of alternatives, can you come up with a profile of votes such that… The Borda ranking is the opposite of the plurality ranking? The Copeland ranking is the opposite of the plurality ranking? Etc.

Generous Groves For a combinatorial auction, can you create a Groves mechanism so that every bidder always receives a nonnegative payment?

False-name bidding Suppose there are three bids already: ({A,B}, 1) ({A,C}, 1) ({C,D}, 1) The auction mechanism is the GVA. Can you win everything for free with only two bids? Now suppose there are four bids ({A,B}, 1) ({A,C}, 1) ({A,D}, 1) ({C,D}, 1)

Mixing necessary to get commitment benefit Can you create a game where committing to a pure strategy hurts (is strictly worse than the simultaneous-move solution), but committing to a mixed strategy helps (is strictly better than the simultaneous-move solution)?