Unity’s Standard Shader Physically Based Shading

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Unity’s Standard Shader Physically Based Shading CSE 3541/5541 Matt Boggus

Shader Shading – determining color via light and material properties Shader – (sub)program involved in shading process Examples Vertex shader Pixel or fragment shader CSE 5542 for more on shaders in general Related reading https://en.wikipedia.org/wiki/Shader

Example of Phong Shading https://www.youtube.com/watch?v=a1JD9hgYEDU

Unity Standard Shader

Unity Standard Shader

Unity Shader “Context” lighting data Light Mode Comparison - https://www.youtube.com/watch?v=sQPa8sLtICs See also http://away3d.com/tutorials/Using_A_Skybox https://docs.unity3d.com/Manual/GIIntro.html

Unity Shader “Context” Skybox

Unity Shader “Content”: material data of the object being drawn

Textures/Maps https://blog.teamtreehouse.com/beginners-guide-physically-based-rendering-unity

Normal map Geometric primitives example Modeled object example https://en.wikipedia.org/wiki/Normal_mapping Modeled object example https://volcraft.wordpress.com/tag/crate/