Fall 2018 CISC124 2/22/2019 CISC124 Quiz 1 This Week. Topics and format of quiz in last Tuesday’s notes. The prof. (me!) will start grading the quiz.

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Fall 2018 CISC124 2/22/2019 CISC124 Quiz 1 This Week. Topics and format of quiz in last Tuesday’s notes. The prof. (me!) will start grading the quiz on the weekend. TAs are busy grading assn 1. Assn 2 due next Friday, the 12th. No class on Monday. Happy Thanksgiving! Fall 2018 CISC124 - Prof. McLeod Prof. Alan McLeod

Today Aliasing Objects. Passing Arguments by Reference. Using null. What is an Object? Start Encapsulation. Fall 2018 CISC124 - Prof. McLeod

Aliasing Objects - Array Example int[] first = {1, 2, 3, 4, 5}; int[] second = {10, 20, 30, 40, 50, 60, 70}; 1 2 3 4 5 10 20 30 40 50 60 70 0480ff 0960ff int[] first 0480ff int[] second 0960ff .length 5 .length 7 Fall 2018 CISC124 - Prof. McLeod

Aliasing Objects - Array Example, Cont. second = first; // Aliasing! 1 2 3 4 5 10 20 30 40 50 60 70 0480ff 0960ff int[] first 0480ff int[] second 0480ff .length 5 .length 7 Fall 2018 CISC124 - Prof. McLeod

Aliasing Objects - Array Example, Cont. // after garbage collection Poof! 1 2 3 4 5 0480ff int[] first 0480ff int[] second 0480ff .length 5 Fall 2018 CISC124 - Prof. McLeod

Aside – “Garbage Collection” in Java Some computer programming languages require you to indicate when you are done with variables so the memory they are occupying can be released back to the OS. Called “Garbage Collection”. (Fortunately!) Java has an automatic Garbage Collection system: Variables are garbage collected once you move outside their scope. Object contents are garbage collected when there are no pointers pointing to the contents. Fall 2018 CISC124 - Prof. McLeod

Aliasing Objects - Array Example, Cont. first[4] = 500; // second[4] is also 500 1 2 3 4 500 0480ff int[] first 0480ff int[] second 0480ff .length 5 Fall 2018 CISC124 - Prof. McLeod

Aliasing Objects - Array Example, Cont. Fall 2013 CISC124 Aliasing Objects - Array Example, Cont. So, setting one array to equal another as in: array1 = array2; sets array1 to point to the same data memory location that was (and still is) pointed to by array2. Now, changing the value of an element in array2 will change that same element in array1, or visa-versa - this makes sense since both array Objects point to the same set of data values in memory! Fall 2018 CISC124 - Prof. McLeod Prof. Alan McLeod

Aliasing Objects Passing an Object into a method results in the method’s parameter being aliased to the Object passed. Called “Passing by Reference”! Fall 2018 CISC124 - Prof. McLeod

Passing Parameters by Reference For example, in main: int[] arrayA = {1, 2, 3, 4, 5}; passArray(arrayA); // invoke passArray The passArray method: public static void passArray(int[] arrayB) { // arrayB is aliased to arrayA from main // making elemental changes to arrayB will // also change elements in arrayA in main arrayB[3] = 400; } // end passArray // arrayA[3] is 400 in main Fall 2018 CISC124 - Prof. McLeod

Passing Parameters by Reference, Cont. The rule for parameter passing into methods is: Objects are passed by reference, primitive types are passed by value. See PassingDemo.java Has a method with two parameters - an array and an int - which one(s) will stay changed? Instead of going element by element, if you re-assign the array to another array within the method, what happens? Does this rule apply to Strings, as well? Fall 2018 CISC124 - Prof. McLeod

Passing Arrays by Reference Summary of PassingDemo.java: Primitive types are passed by value. Only element by element changes in arrays will “stick”. Re-assigning the array to a pointer that has local scope in a method will not “stick”. If you make element by element changes using an aliased local pointer (like the parameter), changes will “stick”. Strings are immutable, so this does not apply. You cannot make elemental changes inside a String, even though a String is passed by reference. Fall 2018 CISC124 - Prof. McLeod

Passing Arrays by Reference, Cont. So, mutable Objects (like arrays) can be passed into and out of a method through the parameter list. If a method changes the contents of a mutable Object passed into it – those changes “stick” even when the method is complete. Fall 2018 CISC124 - Prof. McLeod

Aside - Comparing Objects Testing arrays and Objects for equality (with the “==“ boolean operator) is also interesting: This test will only give a true when both objects have been aliased, using the assignment operator “=“. So, even if both arrays have identical contents, “==“ will return false, unless both arrays point to the same location. This means that comparing Objects with “==“ only compares pointers, not contents. Fall 2018 CISC124 - Prof. McLeod

Pointers – A Question So, which way is better to declare a 3 by 10000 two-dimensional array?: int[][] wayOne = new int[3][10000]; int[][] wayTwo = new int[10000][3]; Or, it makes no difference? Fall 2018 CISC124 - Prof. McLeod

null Pointer or null Reference null is not a keyword in Java – more like a literal constant. What is a null pointer? What is a null pointer error? Does null have a type? Can you test a pointer to see if it is null? How? Why would you want to? Fall 2018 CISC124 - Prof. McLeod

null References, Cont. The idea of a null reference was first introduced into ALGOL W back in 1965 by C.A.R. Hoare (also known as the inventor of Quicksort). See: http://www.infoq.com/presentations/Null-References-The-Billion-Dollar-Mistake-Tony-Hoare Fall 2018 CISC124 - Prof. McLeod

Using null in Java You can test to see if a pointer is null. Use == null Sometimes, to widen the scope of a variable you need to declare it before you can instantiate it. Often, the compiler will insist that you assign the variable pointer to null. A NullPointerException is probably the most frustrating error to encounter in Java! Fall 2018 CISC124 - Prof. McLeod

What Is An Object? A definition that would apply to any programming language: An entity that exists in an operating computer program that has: State Behaviour Identity Fall 2018 CISC124 - Prof. McLeod

What Is An Object?, Cont. The State of an Object is the collection of information held in that object. This information may change over time, as a result of operations carried out on the Object. The Behaviour is the collection of operations that an Object supports. The Identity of an Object allows the program access to a specific Object. Fall 2018 CISC124 - Prof. McLeod

What Is An Object?, Cont. An Object represents real or abstract entities. An Object representing a real entity, for example: The State is awake and curious. The Behavior is helping. The Identity is minx. An instance of Cat. Fall 2018 CISC124 - Prof. McLeod

What is a Class? You can have many (possibly infinite!) different Objects with different values for each State category (or attribute!). But if each of these Objects has the same set of possible behaviours then you can group these Objects together into a Class. For the example, the class would be “Cat”. ginger, felix, sylvester, belle, etc. are all Objects and are instances of Cat. Most (but not all) OO programming languages support the definition of classes. Fall 2018 CISC124 - Prof. McLeod

What is a Class?, Cont. A class is defined in the source code of a program. It defines: The operations that are allowed on instances of this class (the methods). The possible categories of state that are allowed for instances of this class (the attributes). Instances of a class are created when the program is running. Fall 2018 CISC124 - Prof. McLeod

What is a Class?, Cont. The State of an Object instance can be partly or completely defined when the instance is created. The State will likely change when operations are carried out on the instance. However, attributes cannot be added or removed and behavior cannot be added or removed. These are defined in the Class. Fall 2018 CISC124 - Prof. McLeod

Object Categories In a program Objects will probably fall into one of these general categories: Tangible things (ex: Cat) Agents (StringTokenizer) Events and transactions (MouseEvent) Users and roles (Administrator) Systems (MailSystem) System interfaces and devices (File) Foundational classes (String) Fall 2018 CISC124 - Prof. McLeod

Object Extremes Two extremes of object structure: Fall 2013 CISC124 Object Extremes Two extremes of object structure: Utility classes: All static methods and attributes The Math class, for example. You do not instantiate these classes – there is no point. Customizable classes: All non-static methods and attributes. Attribute values (some or all) must be set at the time of instantiation before the class can be used. Scanner class for example. Fall 2018 CISC124 - Prof. McLeod Prof. Alan McLeod

Objects, Cont. And many classes fall in-between these two extremes: A mix of static and non-static methods. static methods have nothing to do with the attributes and so can be used without instantiation of the class. Non-static methods depend on the attributes which must be set through instantiation. Wrapper classes for example: Double, Integer, etc. Fall 2018 CISC124 - Prof. McLeod

Encapsulation Encapsulation is the process of defining a Class that has at least one customizable attribute. Encapsulation is about the abstraction or containment of the attributes defined in the class. In Java, methods and attributes must be encapsulated or contained in a class definition. We have not yet built any classes with attributes that must be set upon instantiation. Time to start! Fall 2018 CISC124 - Prof. McLeod

Encapsulation, Cont. The Best Object Design: Supports the re-usability of code. Provides a well-defined interface to other objects and the user(s). Builds into an Object the code that ensures the integrity of the data stored in the Object by: Making sure that initial data values are “legal”. Controlling (or preventing) changes to data. Preventing “privacy leaks” when data is returned out of an Object. Works well with modular design practices making code easier to write, test and debug. Fall 2018 CISC124 - Prof. McLeod

Encapsulation, Cont. This is the driving principle for the design of all Objects in the Java API! So, maybe you should design your own Objects using the same principle? Your class Java API Fall 2018 CISC124 - Prof. McLeod