Reaction Windows and Baits Zero to Hero Week 8 Reaction Windows and Baits
Last Week’s Recap Platforms
Outline Reaction Windows Baits/Decision Trees
Reaction Windows Better Players have quicker reaction windows. You will have to force reactions at closer spaces Against bad players, you can do full screen approaches
Training tools Try to find movement options to get into that “green length” zone and make reactionary decisions closer
Typical Bad Habits Forcing Dash Attacks or grabs ½ screen is a big no-no at higher level play without any proper conditioning
Forcing a Reaction As much as people like to be “frame-perfect”, there are limitations due to Human Reaction Technical Precision To counter the limitations of reactions, you have to be pre-emptive to a loose degree. Take advantage of this fact
The Sheik Matchup In 2015, dittos are heavily grab dependent. Learn to find grab opportunities and how to avoid getting opened up
The throws The DI Away The DI In
Modded DIs Slight DI at higher %s DI away, tech at 0%
Potential Escapes Platforms Going off stage
Finding Grabs A common way to earn a grab is to bait them into aerialing. Then dash dance and force them to whiff and grab their lag.
Finding Grabs In a CG-heavy ditto, they will be deathily scared of grabs. Bait bad tilts and spot dodges. If you wait while pressuring space, you will earn your spots
The Condition Circle Hitboxes They Shield More Grab Spot Dodges, bad tilts Wait