Dynamic Memory Allocation I

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Presentation transcript:

Dynamic Memory Allocation I Topics Implicit free lists Data structures Mechanisms Policies

Memory Matters Memory is not unbounded It must be allocated and managed Many applications are memory dominated Especially those based on complex, graph algorithms Photoshop or panorama stitching (tutorial) Memory performance is not uniform Cache and virtual memory effects can greatly affect program performance Adapting program to characteristics of memory system can lead to major speed improvements

Dynamic Memory Allocation Application Dynamic Memory Allocator Heap Memory Explicit vs. Implicit Memory Allocator Explicit: application allocates and frees memory malloc/free in C, new/delete in C++ Implicit: application allocates, but does not free memory garbage collection in Java, C#, managed C++ Explicit today, Implicit tomorrow Allocation Strategy Dynamic memory allocator manages heap space Applications allocate/free via the memory allocator Better than each application trying to manage heap

The Heap Allocators request additional heap memory kernel virtual memory memory invisible to user code stack %esp Memory mapped region for shared libraries Allocators request additional heap memory from the operating system using the sbrk function. the “brk” ptr run-time heap (via malloc) uninitialized data (.bss) initialized data (.data) program text (.text)

Malloc Package #include <stdlib.h> void *malloc(size_t size) If successful: Returns a pointer to a memory block of at least size bytes, (typically) aligned to 8-byte boundary. If size == 0, returns NULL If unsuccessful: returns NULL (0) and sets errno. void *calloc(size_t n, size_t size) Allocates “n” occurrences of size “size” Similar to malloc, but zeroes memory void *realloc(void *p, size_t size) Changes size of block p and returns pointer to new block. Contents of new block unchanged (pointer implications) void free(void *p) Returns the block pointed at by p to the pool of available memory p must come from a previous call to malloc or realloc. p may be NULL (Ansi)

Malloc Example void foo(int n, int m) { int i, *p; // allocate a block of n ints if ((p = (int *) malloc(n * sizeof(int))) == NULL) { perror("malloc"); exit(0); } for (i=0; i<n; i++) p[i] = i; // add m ints to end of p if ((p = (int *) realloc(p, (n+m) * sizeof(int))) == NULL) { perror("realloc"); for (i = n; i < n+m; i++) // print new array for (i = 0; i < n+m; i++) printf("%d\n", p[i]); free(p); // return p to available memory pool

Assumptions Assumptions made in this lecture Memory is word addressed malloc(4) allocates 4 words Each word can hold a pointer Allocated block (4 words) Free block (3 words) Free word Allocated word

Allocation Examples p1 = malloc(4) p2 = malloc(5) p3 = malloc(6) free(p2) p4 = malloc(2)

Constraints Applications: Allocators Can issue arbitrary sequence of allocation and free requests Free requests must correspond to an allocated block Allocators Can’t control number or size of allocated blocks Must respond immediately to all allocation requests can’t reorder or buffer requests Must allocate blocks from free memory can only place allocated blocks in free memory Must align blocks so they satisfy all alignment requirements 8 byte alignment for GNU malloc (libc malloc) on Linux boxes Can only manipulate and modify free memory Can’t move the allocated blocks once they are allocated compaction is not allowed

Goals of Good malloc/free Primary goals Good time performance for malloc and free Ideally should take constant time (not always possible) Should certainly not take linear time in the number of blocks Apollo free performance bug Good space utilization Allocated structures should be large fraction of the heap As specified by sbrk Minimize “fragmentation” Secondary goals Good locality properties Structures allocated close in time should be close in space “Similar” objects should be allocated close in space Robust Can check that for free(p1) object p1 is a valid object Can check that memory references are to allocated space

Performance Goals Given some sequence of malloc and free requests: R0, R1, ..., Rk, ... , Rn-1 Maximize throughput: Number of completed requests per unit time Example: 5,000 malloc calls and 5,000 free calls in 10 seconds Throughput is 1,000 operations/second. Maximize memory utilization Expensive resource Ratio of (largest request)/(current heap size) good metric Goals often conflict Checking memory references vs. performance? What if free does nothing?

Fragmentation - Internal Poor memory utilization caused by fragmentation. Comes in two forms: internal and external fragmentation Internal fragmentation Difference between the block size and the payload size Fragmentation due to alignment or minimum block size policy. payload block Internal fragmentation Internal fragmentation

Fragmentation - External Occurs when there is enough aggregate heap memory, but no single free block is large enough p1 = malloc(4) p2 = malloc(5) p3 = malloc(6) free(p2) p4 = malloc(6) oops!

Implementation Issues Given a pointer, how much memory do we free? How do we keep track of the free blocks? How do we pick a block to use for allocation -- many might fit? What do we do if there’s extra space in the block?

Knowing How Much to Free Standard method Keep the length of a block in the word preceding the block. This word is often called a header Requires an extra word for every allocated block p0 = malloc(4) p0 5 free(p0) Block size data

Keeping Track of Free Blocks Method 1: Implicit list using lengths -- links all blocks Method 2: Explicit list among the free blocks using pointers within the free blocks Method 3: Segregated free list Different free lists for different size classes Method 4: Blocks sorted by size Can use a balanced tree (e.g. Red-Black tree) with pointers within each free block, and the length used as a key 5 4 6 2 5 4 6 2

Implicit Lists Need to identify whether each block is free or allocated Can use extra bit Bit can be put in the same word as the size if block sizes are mod 2 (mask out low order bit when reading size). 1 word a = 1: allocated block a = 0: free block size: block size payload: application data (allocated blocks only) size a payload Format of allocated and free blocks optional padding

Implicit List: Finding a Free Block First fit: Search list from beginning, choose first free block that fits Can take linear time in total number of blocks (allocated and free) In practice it can cause “splinters” at beginning of list Next fit: Like first-fit, but search list from location of end of previous search Core idea: found once? Probably will find again in same block Research suggests that fragmentation is worse Best fit: Search the list, choose the free block with the closest size that fits Keeps fragments small --- usually helps fragmentation Will typically run slower than first-fit p = start; while ((p < end) || \\ more blocks – keep going (*p & 1) || \\ already allocated – keep going (*p <= len)); \\ too small – keep going

Implicit List: Allocate Allocating in a free block - splitting Since requested space might be smaller than block, we might want to split the block 4 2 6 p addblock(p, 4) 4 2 void addblock(ptr p, int len) { int newsize = ((len + 1) >> 1) << 1; // assume mod 2 alignment int oldsize = *p & -2; // mask out low bit *p = newsize | 1; // set new length (allocated) if (newsize < oldsize) *(p+newsize) = oldsize - newsize; // set length in remaining } // part of block (free)

Implicit List: Free Simplest implementation: Only need to clear allocated flag void free_block(ptr p) { *p = *p & -2} But can lead to “false fragmentation” There is enough free space, but the allocator won’t be able to find it 4 4 4 2 2 p free(p) 4 4 4 2 2 malloc(5) Oops!

Implicit List: Coalescing Join (coalesce) with next and previous block if they are free But how do we coalesce with previous block? 4 2 p free(p) 4 2 6 void free_block(ptr p) { *p = *p & -2; // clear allocated flag next = p + *p; // find next block if ((*next & 1) == 0) *p = *p + *next; // add to this block if } // not allocated

Implicit List: Bidirectional Coalescing Boundary tags [Knuth, Vol I] Replicate size/allocated word at bottom of free blocks Allows us to traverse the “list” backwards, but requires extra space 1 word Header size a payload and padding Format of allocated and free blocks a = 1: allocated block a = 0: free block size: total block size Footer size a 4 4 4 4 6 6 4 4

Constant Time Coalescing Case 1 Case 2 Case 3 Case 4 allocated allocated free free block being freed allocated free allocated free

Constant Time Coalescing (Case 1) n 1 n m2 1 m2 1 m2 1 m2 1

Constant Time Coalescing (Case 2) 1 m1 1 m1 1 m1 1 n 1 n+m2 n 1 m2 m2 n+m2

Constant Time Coalescing (Case 3) n+m1 m1 n 1 n 1 n+m1 m2 1 m2 1 m2 1 m2 1

Constant Time Coalescing (Case 4) n+m1+m2 m1 n 1 n 1 m2 m2 n+m1+m2

Summary of Key Allocator Policies Placement policy: First fit, next fit, best fit, etc. Tradeoff: lower throughput vs. less fragmentation Segregated free lists (next lecture) approximate a best fit placement policy without having the search entire free list. Splitting policy: When do we split free blocks? How much internal fragmentation are we willing to tolerate? Coalescing policy: Immediate Coalescing: when you free Deferred coalescing Coalesce as you scan the free list for malloc Coalesce when the amount of external fragmentation reaches some threshold

Implicit Lists: Summary Implementation: very simple Allocate: linear time worst case Free: constant time worst case -- even with coalescing Memory usage: will depend on placement policy First fit, next fit or best fit Not used in practice for malloc/free due to linear time allocate (must traverse allocated and free nodes) However, the concepts of splitting and boundary tag coalescing are general to all allocators Assignment: read section 10.9.12 (p. 745-750)