Project 4 Due date: Monday, September 28th

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Presentation transcript:

Project 4 Due date: Monday, September 28th Game Logic Project 4 Due date: Monday, September 28th

Introduction Third in a series of related projects Focuses on Will build towards working game Focuses on Development of game objects Game logic Using Flash IMGD 1001

Motivation At core of game are the rules More than that Such as rules on gameplay (ie- payoff matrices) More than that Hit points AI for computer-controlled objects Obstacles Interface objects … Begin prototyping the game Gain experience implementing and testing game logic IMGD 1001

Overview Work in same group Use the treatment from Project 2 Use the art from Project 3 Intent is not to more art or design (but can add – art is not “frozen”). All effort on implementing a variety of objects in Flash! Evaluated based on object activity object interactivity user interactivity AI/reactivity Options Informal README with flexible grading IMGD 1001

(Specific criteria next slide) Details (1 of 4) At least 10 Objects Next project on Level Design so consider choices Each should have somewhat unique behavior More than a copy or sub-class of another As a whole, your objects will meet the following criteria: (Specific criteria next slide) IMGD 1001

Details (2 of 4) Object Activity - Change state, reflected to the user in some fashion. Ex: change in location (motion) Ex: change in appearance (damaged object) Object Interactivity - interaction with other objects (i.e. – at least one changes state) Ex: collision between two objects causes rebound Ex: collision between two and “pickup” other item User Interactivity - respond to user input Ex: pressing arrow keys moves avatar AI/Reactivity – “intelligent” behavior in reacting to objects around it. Adapt as situation changes. Ex: Object pursues hero once awake IMGD 1001

Details (3 of 4) For testing, create 1+ Stages in Flash NOT meant to be playable levels (that’s next project) Do not spend much time on the rooms themselves Rather, use to test your objects (grading will use to evaluate), Use as many rooms and as many copies as needed Write a short README (text file) Describes the objects, behaviors, and which objects fill which criteria. List the members of group Grading criteria (next) IMGD 1001

Details (4 of 4) Options screen/buttons At least two options to influence game world Ex: number of lives, health, game speed, difficulty… Tell how options work (how affect world and objects) in README README also tells where you put your “flex points” IMGD 1001

Grading Guidelines Criteria Weight Object Activity 15% Object Interactivity 15% User Interactivity 15% AI/Reactivity 15% Flexible 25% Distribute across 2-3 criteria, above Options 10% README + Stages 5% IMGD 1001

Submission Turnin (see Web page for instructions) Flash source and project files (.fla, .html, and .swf) Will have art embedded README Document IMGD 1001

Group Exercise Break into groups: Consider objects in Pac-Man Blinky, Pinky, Inky, Clyde, Pac Consider objects in Pac-Man List and describe (5-7 minutes) Object activity Object interactivity User interactivity AI/Reactivity Are some objects related to others? If so, how? IMGD 1001