Comparison of Virtual Reality Versus Physical Reality on Movement Characteristics of Persons With Parkinson's Disease: Effects of Moving Targets Ching-Yi Wang, MS, OT, Wen-Juh Hwang, MD, Jing-Jing Fang, PhD, Ching-Fan Sheu, PhD, Iat-Fai Leong, PhD, Hui-Ing Ma, ScD, OT Archives of Physical Medicine and Rehabilitation Volume 92, Issue 8, Pages 1238-1245 (August 2011) DOI: 10.1016/j.apmr.2011.03.014 Copyright © 2011 American Congress of Rehabilitation Medicine Terms and Conditions
Fig 1 Experimental setup for (A) physical reality and (B) virtual reality. Archives of Physical Medicine and Rehabilitation 2011 92, 1238-1245DOI: (10.1016/j.apmr.2011.03.014) Copyright © 2011 American Congress of Rehabilitation Medicine Terms and Conditions
Fig 2 Screen presentation of the virtual reality task. (A) A hammer to strike the ball to start a trial. (B) The ball rolling down the ramp. (C) The participant reaching for the ball. Archives of Physical Medicine and Rehabilitation 2011 92, 1238-1245DOI: (10.1016/j.apmr.2011.03.014) Copyright © 2011 American Congress of Rehabilitation Medicine Terms and Conditions
Fig 3 Mean and SE for (A) success rate, (B) movement time, (C) peak velocity, and (D) PTA for the PD and control groups. Archives of Physical Medicine and Rehabilitation 2011 92, 1238-1245DOI: (10.1016/j.apmr.2011.03.014) Copyright © 2011 American Congress of Rehabilitation Medicine Terms and Conditions