Chapter 3.1-3.2 Vectors.

Slides:



Advertisements
Similar presentations
Vectors and Two-Dimensional Motion
Advertisements

General Physics (PHYS101)
Chapter 3 Vectors.
Chapter 3. Vector 1. Adding Vectors Geometrically
1 Vectors and Two-Dimensional Motion. 2 Vector Notation When handwritten, use an arrow: When handwritten, use an arrow: When printed, will be in bold.
Vectors and Two-Dimensional Motion
Chapter 3 Vectors.
Chapter 3 Vectors Coordinate Systems Used to describe the position of a point in space Coordinate system consists of A fixed reference point called.
Introduction and Vectors
Chapter 3 Vectors and Two-Dimensional Motion. Vector vs. Scalar Review All physical quantities encountered in this text will be either a scalar or a vector.
Adding Vectors, Rules When two vectors are added, the sum is independent of the order of the addition. This is the Commutative Law of Addition.
General physics I, lec 2 By: T.A.Eleyan 1 Lecture 2 Coordinate Systems & Vectors.
Chapter 3 Vectors and Two-Dimensional Motion. Vector vs. Scalar A vector quantity has both magnitude (size) and direction A scalar is completely specified.
Scalars A scalar is any physical quantity that can be completely characterized by its magnitude (by a number value) A scalar is any physical quantity that.
Vectors You will be tested on your ability to: 1.correctly express a vector as a magnitude and a direction 2. break vectors into their components 3.add.
Chapter 3 Vectors. Coordinate Systems Used to describe the position of a point in space Coordinate system consists of a fixed reference point called the.
Unit 3 Vectors and Motion in Two Dimensions. What is a vector A vector is a graphical representation of a mathematical concept Every vector has 2 specific.
3.1 Introduction to Vectors.  Vectors indicate direction; scalars do not  Examples of scalars: time, speed, volume, temperature  Examples of vectors:
Adding Vectors Graphically CCHS Physics. Vectors and Scalars Scalar has only magnitude Vector has both magnitude and direction –Arrows are used to represent.
Chapter 3 Vectors and Two-Dimensional Motion. Vector Notation When handwritten, use an arrow: When handwritten, use an arrow: When printed, will be in.
General physics I, lec 1 By: T.A.Eleyan 1 Lecture (2)
Chapter 3 Vectors and Two-Dimensional Motion Vectors and Scalars A scalar is a quantity that is completely specified by a positive or negative number.
Chapter 3 Vectors. Coordinate Systems Used to describe the position of a point in space Coordinate system consists of a fixed reference point called the.
January 23, 2006Vectors1 Directions – Pointed Things January 23, 2005.
VECTORS. Pythagorean Theorem Recall that a right triangle has a 90° angle as one of its angles. The side that is opposite the 90° angle is called the.
Chapter 2 Motion in One Dimension. Free Fall All objects moving under the influence of only gravity are said to be in free fall All objects moving under.
Chapter 4 Vector Addition When handwritten, use an arrow: When printed, will be in bold print: A When dealing with just the magnitude of a vector in print,
Opening Question If we travel 10km north and then 15km at an angle of 30˚ south of east how far are we from our start point?
Chapter 3 Vectors. Vector quantities  Physical quantities that have both numerical and directional properties Mathematical operations of vectors in this.
Chapter 3 Vectors. Coordinate Systems Used to describe the ___________of a point in space Coordinate system consists of – A fixed _____________point called.
Forces in Two Dimensions
Chapter 3 Vectors. Vectors – physical quantities having both magnitude and direction Vectors are labeled either a or Vector magnitude is labeled either.
Raymond A. Serway Chris Vuille Chapter Three Vectors and Two-Dimensional Motion.
Chapter 1 Introduction.  Length (m)  Mass (kg)  Time (s) ◦ other physical quantities can be constructed from these three.
Vectors Some quantities can be described with only a number. These quantities have magnitude (amount) only and are referred to as scalar quantities. Scalar.
Vector Notation Text uses italics with arrow to denote a vector: Also used for printing is simple bold print: A When dealing with just the magnitude of.
Chapter 3 Lecture 5: Vectors HW1 (problems): 1.18, 1.27, 2.11, 2.17, 2.21, 2.35, 2.51, 2.67 Due Thursday, Feb. 11.
Ying Yi PhD Chapter 1 Introduction and Mathematical Concepts 1 PHYS HCC.
Ying Yi PhD Chapter 3 Vectors and Two- Dimensional Motion 1 PHYS HCC.
Unit 1 A Kinematics. Dynamics The branch of physics involving the motion of an object and the relationship between that motion and other physics concepts.
Part 2 Kinematics Chapter 3 Vectors and Two-Dimensional Motion.
Chapter 3 Vectors. Vector quantities  Physical quantities that have both numerical and directional properties Mathematical operations of vectors in this.
Raymond A. Serway Chris Vuille Chapter Three Vectors and Two-Dimensional Motion.
Q: What is a vector quantity?
Vectors Some quantities can be described with only a number. These quantities have magnitude (amount) only and are referred to as scalar quantities. Scalar.
Oblique Triangles and Vectors
Vectors Vector vs Scalar Quantities and Examples
Chapter 3 Vectors.
Outline Addition and subtraction of vectors Vector decomposition
Vector Addition Describe how to add vectors graphically.
4.1 Vectors in Physics Objective: Students will know how to resolve 2-Dimensional Vectors from the Magnitude and Direction of a Vector into their Components/Parts.
Chapter 3 Vectors September 17, 2018 Chap 3.
1.3 Vectors and Scalars Scalar: shows magnitude
Some Key Concepts Scalars and Vectors Multiplying Scalars with Vectors
Chapter 3: Vectors.
Copyright © 2014 John Wiley & Sons, Inc. All rights reserved.
2.1: An introduction to vectors
Chapter 3: Vectors Reading assignment: Chapter 3
Chapter 3 Vectors.
Chapter 3 Vectors.
Ch. 3: Kinematics in 2 or 3 Dimensions; Vectors
Kinematics & Dynamics in 2 & 3 Dimensions; Vectors
Vectors - It’s What’s for Dinner
Chapter 4 Vector Addition
Vectors and Two-Dimensional Motion
Week 2 Vectors in Physics.
Presentation transcript:

Chapter 3.1-3.2 Vectors

Vector vs. Scalar Review (3.1) All physical quantities encountered in this text will be either a scalar or a vector A vector quantity has both magnitude (size) and direction A scalar is completely specified by only a magnitude (size)

Vector Notation When handwritten, use an arrow: When printed, will be in bold print with an arrow: When dealing with just the magnitude of a vector in print, an italic letter will be used: A

Properties of Vectors Equality of Two Vectors Two vectors are equal if they have the same magnitude and the same direction Movement of vectors in a diagram Any vector can be moved parallel to itself without being affected

More Properties of Vectors Negative Vectors Two vectors are negative if they have the same magnitude but are 180° apart (opposite directions) Resultant Vector The resultant vector is the sum of a given set of vectors

Adding Vectors When adding vectors, their directions matter (they must be taken into account) Units must be the same Geometric (Graphical) Methods Use scale drawings Algebraic Methods More convenient

Adding Vectors Geometrically (Triangle or Polygon Method) Choose a scale Draw the first vector with the appropriate length and in the direction specified, with respect to a coordinate system Draw the next vector with the appropriate length and in the direction specified, with respect to a coordinate system whose origin is the end of vector and parallel to the coordinate system used for

Graphically Adding Vectors, cont. Continue drawing the vectors “tip-to-tail” The resultant is drawn from the origin of to the end of the last vector Measure the length of and its angle Use the scale factor to convert length to actual magnitude

Graphically Adding Vectors, cont. When you have many vectors, just keep repeating the process until all are included The resultant is still drawn from the origin of the first vector to the end of the last vector

Notes about Vector Addition Vectors obey the Commutative Law of Addition The order in which the vectors are added doesn’t affect the result

FIGURE 3.3 (a) When vector B is added to vector A, the vector sum R is the vector that runs from the tail of A to the tip ofB . Fig. 3-3a, p.54

FIGURE 3.3 (b) Here the resultant runs from the tail of B to the tip ofA. These constructions prove that A + B = B + A. Fig. 3-3b, p.54

Vector Subtraction Special case of vector addition Add the negative of the subtracted vector Continue with standard vector addition procedure

Multiplying or Dividing a Vector by a Scalar The result of the multiplication or division is a vector The magnitude of the vector is multiplied or divided by the scalar If the scalar is positive, the direction of the result is the same as of the original vector If the scalar is negative, the direction of the result is opposite that of the original vector

Components of a Vector (3.2) A component is a part It is useful to use rectangular components These are the projections of the vector along the x- and y-axes

Components of a Vector, cont. The x-component of a vector is the projection along the x-axis The y-component of a vector is the projection along the y-axis Then,

More About Components of a Vector The previous equations are valid only if θ is measured with respect to the x-axis The components can be positive or negative and will have the same units as the original vector

More About Components, cont. The components are the legs of the right triangle whose hypotenuse is May still have to find θ with respect to the positive x-axis The value will be correct only if the angle lies in the first or fourth quadrant In the second or third quadrant, add 180°

Adding Vectors Algebraically Choose a coordinate system and sketch the vectors Find the x- and y-components of all the vectors Add all the x-components This gives Rx:

Adding Vectors Algebraically, cont. Add all the y-components This gives Ry: Use the Pythagorean Theorem to find the magnitude of the resultant: Use the inverse tangent function to find the direction of R: