Chapter 1: Computer Systems

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Chapter 1: Computer Systems Presentation slides for Java Software Solutions for AP* Computer Science by John Lewis, William Loftus, and Cara Cocking

Problem Solving The purpose of writing a program is to solve a problem The general steps in problem solving are: Understand the problem Dissect the problem into manageable pieces Design a solution Consider alternatives to the solution and refine it Implement the solution Test the solution and fix any problems that exist

Java A programming language specifies the words and symbols that we can use to write a program A programming language employs a set of rules that dictate how the words and symbols can be put together to form valid program statements It is an object-oriented language

Java Program Structure In the Java programming language: A program is made up of one or more classes A class contains one or more methods A method contains program statements These terms will be explored in detail throughout the course A Java application always contains a method called main See Lincoln.java (page 25)

Java Program Structure // comments about the class public class MyProgram { }// end class class header or start of the class definition class body Comments can be placed almost anywhere EBC – End brace comment

Java Program Structure // Name // Date started // class name //contributors public class MyProgram { } //end class public static void main (String[] args) { }//end main method header or signature and the start of the method definition method body start and end End of method body or definition

Comments Comments in a program are called inline or line comment or documentation They should be included to explain the purpose of the program and describe processing steps They do not affect how a program works Java comments can take three forms: // this comment runs to the end of the line line comment /* this comment runs to the terminating symbol, even across line breaks block comment */ /** this is a javadoc comment * */

Identifiers Identifiers are the words a programmer uses in a program An identifier can be made up of letters, digits, the underscore character ( _ ), and the dollar sign Identifiers cannot begin with a digit Java is case sensitive - Total, total, and TOTAL are different identifiers By convention, Java programmers use different case styles for different types of identifiers, such as Title case or Pascal case for class names – Lincoln or StudentGrade (First letter in Caps) upper case for constants – MAXIMUM Variables use camel case notation.

Identifiers Sometimes we choose identifiers ourselves when writing a program (such as Lincoln) Sometimes we are using another programmer's code, so we use the identifiers that they chose (such as println) Often we use special identifiers called reserved words that already have a predefined meaning in the language A reserved word cannot be used in any other way

Reserved Words The Java reserved words: abstract boolean break byte case catch char class const continue default do double else extends false final finally float for goto if implements import instanceof int interface long native new null package private protected public return short static strictfp super switch synchronized this throw throws transient true try void volatile while

White Space Spaces, blank lines, and tabs are called white space White space is used to separate words and symbols in a program Extra white space is ignored A valid Java program can be formatted in many ways Programs should be formatted to enhance readability, using consistent indentation See Lincoln2.java (page 33) See Lincoln3.java (page 34)

Java Translation Java source code Java bytecode Java compiler Java interpreter Bytecode compiler Machine code

Errors A program can have three types of errors The compiler will find syntax errors and other basic problems (compile-time errors) If compile-time errors exist, an executable version of the program is not created A problem can occur during program execution, such as trying to divide by zero, which causes a program to terminate abnormally (run-time errors) A program may run, but produce incorrect results, perhaps using an incorrect formula (logical errors)