Announcements Project 2 out today (help session at end of class)

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Presentation transcript:

Announcements Project 2 out today (help session at end of class) TODAY: choose a partner, signup for a panorama kit http://www.cs.washington.edu/htbin-post/admin/preserve.cgi/www/education/reserve/cse455/panorama Project 1 artifact voting

Mosaics Today’s Readings Full screen panoramas (cubic): http://www.panoramas.dk/ Mars: http://www.panoramas.dk/fullscreen3/f2_mars97.html 2003 New Years Eve: http://www.panoramas.dk/fullscreen3/f1.html Today’s Readings Szeliski and Shum paper (sections 1 and 2, skim the rest) http://www.acm.org/pubs/citations/proceedings/graph/258734/p251-szeliski/

Image Mosaics + + … + = Goal + + … + = Goal Stitch together several images into a seamless composite

How to do it? Basic Procedure Take a sequence of images from the same position Rotate the camera about its optical center Compute transformation between second image and first Lucas & Kanade registration Shift the second image to overlap with the first Blend the two together to create a mosaic If there are more images, repeat

Aligning images How to account for warping? Translations are not enough to align the images Photoshop demo

Image reprojection The mosaic has a natural interpretation in 3D mosaic PP The mosaic has a natural interpretation in 3D The images are reprojected onto a common plane The mosaic is formed on this plane

Image reprojection Basic question Answer PP2 PP1 How to relate two images from the same camera center? how to map a pixel from PP1 to PP2 PP2 Answer Cast a ray through each pixel in PP1 Draw the pixel where that ray intersects PP2 PP1

Image reprojection Observation Rather than thinking of this as a 3D reprojection, think of it as a 2D image warp from one image to another

Homographies Perspective projection of a plane p’ H p Lots of names for this: homography, texture-map, colineation, planar projective map Modeled as a 2D warp using homogeneous coordinates p’ H p To apply a homography H Compute p’ = Hp (regular matrix multiply) Convert p’ from homogeneous to image coordinates divide by w (third) coordinate

Image warping with homographies black area where no pixel maps to image plane in front image plane below

Panoramas What if you want a 360 field of view? mosaic Projection Cylinder

Cylindrical projection Map 3D point (X,Y,Z) onto cylinder X Y Z unwrapped cylinder Convert to cylindrical coordinates cylindrical image Convert to cylindrical image coordinates unit cylinder s defines size of the final image often convenient to set s = camera focal length

Cylindrical reprojection How to map from a cylinder to a planar image? Apply camera projection matrix or use the version of projection that properly accounts for radial distortion, as discussed in projection slides. This is what you’ll do for project 2. X Y Z side view top-down view

Cylindrical reprojection Image 384x300 f = 180 (pixels) f = 280 f = 380 Therefore, it is desirable if the global motion model we need to recover is translation, which has only two parameters. It turns out that for a pure panning motion, if we convert two images to their cylindrical maps with known focal length, the relationship between them can be represented by a translation. Here is an example of how cylindrical maps are constructed with differently with f’s. Note how straight lines are curved. Similarly, we can map an image to its longitude/latitude spherical coordinates as well if f is given. Map image to cylindrical coordinates need to know the focal length

Cylindrical panoramas Steps Reproject each image onto a cylinder Blend Output the resulting mosaic

Cylindrical image stitching What if you don’t know the camera rotation? Solve for the camera rotations Note that a rotation of the camera is a translation of the cylinder! Use Lukas-Kanade to solve for translations of cylindrically-warped images

Full-view Panorama + + + +

Different projections are possible

Project 2 (out today) Take pictures on a tripod (or handheld) Warp to cylindrical coordinates Automatically compute pair-wise alignments Correct for drift Blend the images together Crop the result and import into a viewer

Image Blending

+ = Feathering Encoding transparency I(x,y) = (aR, aG, aB, a) 1 + = Encoding transparency I(x,y) = (aR, aG, aB, a) Iblend = Ileft + Iright Optional: see Blinn (CGA, 1994) for details: http://ieeexplore.ieee.org/iel1/38/7531/00310740.pdf?isNumber=7531&prod=JNL&arnumber=310740&arSt=83&ared=87&arAuthor=Blinn%2C+J.F.

Effect of window size 1 left 1 right

Effect of window size 1 1

Good window size “Optimal” window: smooth but not ghosted 1 1 “Optimal” window: smooth but not ghosted Doesn’t always work...

Pyramid blending Create a Laplacian pyramid, blend each level Burt, P. J. and Adelson, E. H., A multiresolution spline with applications to image mosaics, ACM Transactions on Graphics, 42(4), October 1983, 217-236.

Image warping h(x,y) y y’ x x’ f(x,y) g(x’,y’) Given a coordinate transform (x’,y’) = h(x,y) and a source image f(x,y), how do we compute a transformed image g(x’,y’) = f(h(x,y))?

Forward warping h(x,y) y y’ x x’ f(x,y) g(x’,y’) Send each pixel f(x,y) to its corresponding location (x’,y’) = h(x,y) in the second image Q: what if pixel lands “between” two pixels?

Forward warping h(x,y) y y’ x x’ f(x,y) g(x’,y’) Send each pixel f(x,y) to its corresponding location (x’,y’) = h(x,y) in the second image Q: what if pixel lands “between” two pixels? A: distribute color among neighboring pixels (x’,y’) Known as “splatting”

Inverse warping h-1(x,y) y y’ x x x’ f(x,y) g(x’,y’) Get each pixel g(x’,y’) from its corresponding location (x,y) = h-1(x’,y’) in the first image Q: what if pixel comes from “between” two pixels?

Inverse warping h-1(x,y) y y’ x x x’ f(x,y) g(x’,y’) Get each pixel g(x’,y’) from its corresponding location (x,y) = h-1(x’,y’) in the first image Q: what if pixel comes from “between” two pixels? A: resample color value We discussed resampling techniques before nearest neighbor, bilinear, Gaussian, bicubic

Forward vs. inverse warping Q: which is better? A: usually inverse—eliminates holes however, it requires an invertible warp function—not always possible...

Other types of mosaics Can mosaic onto any surface if you know the geometry See NASA’s Visible Earth project for some stunning earth mosaics http://earthobservatory.nasa.gov/Newsroom/BlueMarble/

Summary Things to take home from this lecture Image alignment Image reprojection homographies cylindrical projection Radial distortion Creating cylindrical panoramas Image blending Image warping forward warping inverse warping bilinear interpolation