Time and effort expended to complete tasks

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Time and effort expended to complete tasks Human Capabilities Why do we care? (better design!) Want to improve user performance Knowing the user informs the design Senses Information processing systems Physical responding Time and effort expended to complete tasks Fall 2002 CS/PSY 6750

I. Senses Sight, hearing, touch important for current HCI smell, taste ??? Abilities and limitations affect design Fall 2002 CS/PSY 6750

Vision Visual System Eye Retina Neural pathway ~ 80% of brain’s operation Fall 2002 CS/PSY 6750

Visual Abilities Sensitivity Acuity Movement luminance: 10-6~107 mL (see notes) Acuity detection, alignment, recognition (visual angle) retinal position: fovea has best acuity Movement tracking, reading, vibrations Note: Vision decreases with age Implications (??) Font size & location depends on task Much done by context & grouping Useful Luminance range for vision: 10-6 ~ 107 milliLamberts Note: Absolute threshold 10-6 comfortable reading: 1~100 mL) colorless vision 10-6 ~ 10-1 mL color vision 1 ~ 107mL Acuity is better in fovea (center) poorer in periphery Fall 2002 CS/PSY 6750

Color Sensory response to electromagnetic radiation in the spectrum between wavelengths 0.4 - 0.7 micrometers 10-6 10-1 0.5 105 108 gamma ultraviolet visible microwave tv Fall 2002 CS/PSY 6750

Color Vision Fall 2002 CS/PSY 6750

Color Vision Color & the retina Implications (??) 380 (blue) ~ 770nm (red) Problems with cones or ganglion cells causes problems with color perception (Not really “color blindness”) 8% males, 0.5% females Implications (??) Avoid saturated colors Color coding should be redundant when possible Fall 2002 CS/PSY 6750

Hearing Capabilities (best-case scenario) pitch - frequency (20 - 20,000 Hz) loudness - amplitude (30 - 100dB) location (5° source & stream separation) timbre - type of sound (lots of instruments) Often take for granted how good it is (disk whirring) Implications (??) Fall 2002 CS/PSY 6750

Touch Three main sensations handled by different types of receptors: Pressure (normal) Intense pressure (heat/pain) Temperature (hot/cold) Sensitivity, Dexterity, Flexibility, Speed Where important? Mouse, Other I/O, VR, surgery Fall 2002 CS/PSY 6750

III. Motor System Capabilities Often cause of errors Principles Range of movement, reach, speed, strength, dexterity, accuracy Often cause of errors Wrong button Double-click vs. single click Principles Feedback is important Minimize eye movement Fall 2002 CS/PSY 6750