Building Java Programs

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Presentation transcript:

Building Java Programs Chapter 16 Lecture 16-1: References and linked nodes reading: 16.1

NP-complete is a complexity class No known polynomial time (O(n), O(n5)…) solutions! Solutions are, for example, O(2n) – ouch!

Collection efficiency Complexity class of various operations on collections: Could we build lists differently to optimize other operations? Method ArrayList Stack Queue add (or push) O(1) add(index, value) - indexOf get remove set size Method ArrayList Stack Queue add (or push) O(1) add(index, value) O(N) - indexOf get remove set size

Recall: stacks and queues stack: retrieves elements in reverse order as added queue: retrieves elements in same order as added push pop, peek top 3 2 bottom 1 front back 1 2 3 remove, peek add queue stack

Array vs. linked structure All collections in this course use one of the following: an array of all elements examples: ArrayList, Stack, HashSet, HashMap linked objects storing a value and references to other(s) examples: LinkedList, TreeSet, TreeMap First, we will learn how to create a linked list. To understand linked lists, we must understand references. 42 -3 17 9 front 42 -3 17 9 null

Non-contiguous memory Array Spread in memory 42 -3 17 9 42 9 -3 17

Arrays vs. linked lists Array advantages Array disadvantages Random access: can quickly retrieve any value Array disadvantages Adding/removing in middle is O(n) Expanding requires creating a new array and copying elements Linked list advantages Adding/removing in middle is O(1) Expanding is O(1) (just add a node) Linked list disadvantages Sequential access: can't directly retrieve any value

A swap method? Does the following swap method work? Why or why not? public static void main(String[] args) { int a = 7; int b = 35; // swap a with b swap(a, b); System.out.println(a + " " + b); } public static void swap(int a, int b) { int temp = a; a = b; b = temp;

Value semantics value semantics: Behavior where values are copied when assigned to each other or passed as parameters. When one primitive is assigned to another, its value is copied. Modifying the value of one variable does not affect others. int x = 5; int y = x; // x = 5, y = 5 y = 17; // x = 5, y = 17 x = 8; // x = 8, y = 17

Reference semantics reference semantics: Behavior where variables actually store the address of an object in memory. When one reference variable is assigned to another, the object is not copied; both variables refer to the same object. int[] a1 = {4, 5, 2, 12, 14, 14, 9}; int[] a2 = a1; // refers to same array as a1 a2[0] = 7; System.out.println(a1[0]); // 7 a1 index 1 2 3 4 5 6 value 12 14 9 index 1 2 3 4 5 6 value 7 12 14 9 a2

References and objects In Java, objects and arrays use reference semantics. Why? efficiency. Copying large objects slows down a program. sharing. It's useful to share an object's data among methods. DrawingPanel panel1 = new DrawingPanel(80, 50); DrawingPanel panel2 = panel1; // same window panel2.setBackground(Color.CYAN); panel1 panel2

References as fields Objects can store references to other objects as fields. Example: Homework 2 (HTML Validator) HtmlValidator stores a reference to a Queue the Queue stores many references to HtmlTag objects each HtmlTag object stores a reference to its element String private Queue<HtmlTag> tags; ... HtmlValidator back ... front Queue private String element; ... HtmlTag private String element; ... HtmlTag l m t h String y d o b String

Null references null : A value that does not refer to any object. The elements of an array of objects are initialized to null. String[] words = new String[5]; not the same as the empty string "" or the string "null" Why does Java have null ? What is it used for? index 1 2 3 4 value null words

Null references Unset reference fields of an object are initialized to null. public class Student { String name; int id; } Student timmy = new Student(); name null timmy id

Things you can do w/ null store null in a variable or an array element String s = null; words[2] = null; print a null reference System.out.println(timmy.name); // null ask whether a variable or array element is null if (timmy.name == null) { ... // true pass null as a parameter to a method some methods don't like null parameters and throw exceptions return null from a method (often to indicate failure) return null;

Dereferencing dereference: To access data or methods of an object. Done with the dot notation, such as s.length() When you use a . after an object variable, Java goes to the memory for that object and looks up the field/method requested. Student timmy = new Student(); timmy.name = "Timmah"; String s = timmy.name.toUpperCase(); Student String 'T' 'i' 'm' 'a' 'h' name null timmy public int indexOf(String s) {...} public int length() {...} public String toUpperCase() {...} id

Null pointer exception It is illegal to dereference null (it causes an exception). null does not refer to any object; it has no methods or data. Student timmy = new Student(); String s = timmy.name.toUpperCase(); // ERROR Output: Exception in thread "main" java.lang.NullPointerException at Example.main(Example.java:8) name null timmy id

References to same type What would happen if we had a class that declared one of its own type as a field? public class Strange { private String name; private Strange other; } Will this compile? If so, what is the behavior of the other field? What can it do? If not, why not? What is the error and the reasoning behind it?

A list node class Each list node object stores: public class ListNode { int data; ListNode next; } Each list node object stores: one piece of integer data a reference to another list node ListNodes can be "linked" into chains to store a list of values: data next 42 data next -3 data next 17 data next 9 null

List node client example public class ConstructList1 { public static void main(String[] args) { ListNode list = new ListNode(); list.data = 42; list.next = new ListNode(); list.next.data = -3; list.next.next = new ListNode(); list.next.next.data = 17; list.next.next.next = null; System.out.println(list.data + " " + list.next.data + " " + list.next.next.data); // 42 -3 17 } data next 42 data next -3 data next 17 null list

List node w/ constructor public class ListNode { int data; ListNode next; public ListNode(int data) { this.data = data; this.next = null; } public ListNode(int data, ListNode next) { this.next = next; Exercise: Modify the previous client to use these constructors.

Linked node problem 1 What set of statements turns this picture: Into this? data next 10 data next 20 list data next 10 data next 20 data next 30 list

References vs. objects variable = value; For the list at right: a variable (left side of = ) is an arrow (the base of an arrow) a value (right side of = ) is an object (a box; what an arrow points at) For the list at right: a.next = value; means to adjust where points variable = a.next; means to make variable point at 2 data next 10 data next 20 a 1 1 2

Reassigning references when you say: a.next = b.next; you are saying: "Make variable a.next refer to the same value as b.next." Or, "Make a.next point to the same place that b.next points." data next 10 data next 20 a data next 30 data next 40 b

Linked node problem 2 What set of statements turns this picture: Into this? data next 10 data next 20 list data next 30 data next 10 data next 20 list

Linked node problem 3 What set of statements turns this picture: Into this? data next 10 data next 20 list1 data next 30 data next 40 list2 data next 10 data next 20 data next 30 list1 data next 40 list2

Linked node problem 3 How many ListNode variables? Which variables change? 2 3 data next 10 data next 20 list1 1 5 6 data next 30 data next 40 list2 4 3 5 data next 10 data next 20 data next 30 list1 data next 40 list2 4

Linked node problem 4 What set of statements turns this picture: Into this? data next 10 data next 990 list ... data next 10 data next 990 data next 1000 list ...