Computer Programming and Basic Software Engineering 9 Building Graphical User Interface Developing a Simple Graphical User Interface (GUI)

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Presentation transcript:

Computer Programming and Basic Software Engineering 9 Building Graphical User Interface Developing a Simple Graphical User Interface (GUI)

Computer Programming and Basic Software Engineering 9 Building Graphical User Interface 2 C++/Common Language Infrastructure (C++/CLI) So far the C++ programs we have learnt essentially follow ANSI standard (Native C++) – It means that those programs should be able to be compiled and run in any computer platform, including Windows, UNIX, Linux, Mac OS, etc. Recently, Microsoft has developed in its Visual C a new set of extension keywords (known as the C++/CLI) to generate code that targets the.NET Framework, which is also called managed code Hence the codes that do not use these extension keywords are known as unmanaged code. Native C++: Unmanaged code C++/CLI: Managed code

Computer Programming and Basic Software Engineering 9 Building Graphical User Interface 3 When developing an application using Visual C , it can be either a managed or unmanaged application An unmanaged application runs directly under Windows  No extra software is needed to run the application A managed application however needs to run in Common Language Runtime (CLR: Microsoft's implementation of CLI)  Your computer needs to install the Microsoft.NET Framework in order to run a managed application. Unmanaged application Managed C++.NET framework classes Common Language Runtime

Computer Programming and Basic Software Engineering 9 Building Graphical User Interface 4 So why do we want to develop managed application?  Most new Windows systems have included the.NET Framework – It is installed when installing Windows or its Updates  More importantly, Microsoft provides a set of powerful.NET class libraries that can be used only by managed applications One of the important tasks that greatly benefits from.NET class libraries is the development of graphical user interface (GUI).

Computer Programming and Basic Software Engineering 9 Building Graphical User Interface 5 Graphical User Interface User-friendliness is one of the important criteria to evaluate the merit of a computer system Particularly for home users, a user friendly operating system is very important Command-line interface is gradually replaced by Graphical User Interface (GUI) for personal computers Graphical User Interface  Using a graphical approach, through icons, menus, windows, etc. to interact with users. Mouse vs Keyboard Console application

Computer Programming and Basic Software Engineering 9 Building Graphical User Interface 6 A typical desktop of a personal computer – full of icons, menus, windows, etc. to communicate with user

Computer Programming and Basic Software Engineering 9 Building Graphical User Interface 7 Creating Windows Forms For Windows, GUI controls are contained in a form. Hence developing Windows Forms is the same as developing GUIs For unmanaged applications, developing Forms requires the full knowledge of MFC or ATL libraries, which are rather difficult to use and NOT supported by C++/CLI. Visual C provides Rapid Application Development (RAD) support for building managed Windows Forms applications Managed applications allow GUI to be incorporated in a program following a simple click-and-pick procedure  Something similar to using Visual Basic Managed Windows Forms applications can also use unmanaged C++ libraries  Allow GUI to be introduced into our previously developed unmanaged applications. MFC: Microsoft Foundation Library ATL: Active Template Library Partially known Vs Fully known window layout and controls System::Windows::Forms

Computer Programming and Basic Software Engineering 9 Building Graphical User Interface 8 Developing a simple GUI Step 1: Start the Visual Studio.NET. Click Create: Project...

Computer Programming and Basic Software Engineering 9 Building Graphical User Interface 9 Step 2 Select Windows Forms Application

Computer Programming and Basic Software Engineering 9 Building Graphical User Interface 10 A plain form will be created for you to fill in the details

Computer Programming and Basic Software Engineering 9 Building Graphical User Interface 11 Using the Toolbox to Build the User Interface The toolbox is a tabbed window that contains all GUI control elements If you cannot see it, click view → ToolBox Try to click the pin icon, see what happen The toolbox is a tabbed window that contains all GUI control elements If you cannot see it, click view → ToolBox Try to click the pin icon, see what happen Step 3

Computer Programming and Basic Software Engineering 9 Building Graphical User Interface 12 Step 3 From the toolbox, drag a label, a textbox and a button to the form

Computer Programming and Basic Software Engineering 9 Building Graphical User Interface 13 Step 4 You can find the property of each component in the Properties window (If cannot find it, select: View-> Other Windows -> Properties Window ) Try to modify the label to " Please enter your name: " and the label of the button to " OK " by modifying the Text item in their Properties You can find the property of each component in the Properties window (If cannot find it, select: View-> Other Windows -> Properties Window ) Try to modify the label to " Please enter your name: " and the label of the button to " OK " by modifying the Text item in their Properties

Computer Programming and Basic Software Engineering 9 Building Graphical User Interface 14 You can find in the Properties window the name of each control. e.g. the name for this text box is textBox1 It is important for developing program codes for them You can find in the Properties window the name of each control. e.g. the name for this text box is textBox1 It is important for developing program codes for them

Computer Programming and Basic Software Engineering 9 Building Graphical User Interface 15 Try to enlarge the form. You will find that the size of the textbox will not change accordingly. By default, all components are anchored with respect to the top and left boundaries of the form. Hence, not only the size, but the position of all components will not change when resizing the form Try to enlarge the form. You will find that the size of the textbox will not change accordingly. By default, all components are anchored with respect to the top and left boundaries of the form. Hence, not only the size, but the position of all components will not change when resizing the form

Computer Programming and Basic Software Engineering 9 Building Graphical User Interface 16 Step 5 Resize the form to the original Click the textbox On the Properties window, change the Anchor property to “ Top Left Right ” Try to enlarge your form. You will see the size of the textbox changes with the form size Resize the form to the original Click the textbox On the Properties window, change the Anchor property to “ Top Left Right ” Try to enlarge your form. You will see the size of the textbox changes with the form size

Computer Programming and Basic Software Engineering 9 Building Graphical User Interface 17 Writing Event Handler A major task that a GUI designer needs to do is to determine what will happen when a GUI is invoked Every GUI component may generate different kinds of “events” when a user makes access to it using his mouse or keyboard E.g. if a user moves his mouse on top of a button, an event of that button will be generated to the Windows system E.g. if the user further clicks, then another event of that button will be generated (actually it is the click event) For any event generated, the system will first check if there is an event handler, which defines the action for that event For a GUI designer, he needs to develop the event handler to determine the action that he wants Windows to take for that event. Writing C++ programs

Computer Programming and Basic Software Engineering 9 Building Graphical User Interface 18 Any event? Is there an event handler for that event? Run event handler Yes No Yes No The part that a GUI designer needs to develop

Computer Programming and Basic Software Engineering 9 Building Graphical User Interface 19 Step 6 – Add Event Handler Double-click the OK button such that the default event handler button1_Click will be introduced in Form1.h Add the following codes to the function button1_Click() System::Void button1_Click(System::Object^ sender, System::EventArgs^ e) { String^ message = "Hello "; // ^ specifies a tracking handle String^ title = "Welcome"; // String is a managed class MessageBox::Show(message,title, MessageBoxButtons::OK); } // A tracking handle has similarities to a native C++ pointer When the OK button is clicked, a message box will be invoked to show a message.

Computer Programming and Basic Software Engineering 9 Building Graphical User Interface 20 – The symbol “ ^ ” identifies a tracking handle of class String – A tracking handle is similar to a native C++ pointer which stores an address, but the address it contains is automatically updated if the object it references is moved – No address arithmetic or casting is allowed for tracking handles – Tracking handle is for referencing objects created in CLR heap, including objects that are of reference class type (e.g. the String class) String^ message = "Hello ";

Computer Programming and Basic Software Engineering 9 Building Graphical User Interface 21 MessageBox::Show(message,title, MessageBoxButtons::OK); Show() is a static member function of the MessageBox Class. We can call any member function of a class without instantiating an object of that class message is the message to be displayed in the message box. It is of the managed class String^ title is the title of the message box. It is of the managed type String^ OK is a static member enumeration of the class MessageBoxButtons. If OK is used, only the OK button will be shown. There can be other buttons, such as, YesNo, OKCancel, AbortRetryIgnore, etc. Use Help of Visual C to learn MessageBox and MessageBoxButtons

Computer Programming and Basic Software Engineering 9 Building Graphical User Interface 22 Step 7 – Build and run the program

Computer Programming and Basic Software Engineering 9 Building Graphical User Interface 23 Managed data types - Common Type System (CTS) All GUI inputs are of managed type, data received from these GUIs may be different from the unmanaged version For example, the string received from the textbox is of managed type It needs conversion if we want to use it with unmanaged codes char abc[] = textBox1->Text; unmanaged type Text is the input made by user in textBox1. It is of managed type

Computer Programming and Basic Software Engineering 9 Building Graphical User Interface 24 Conversion between managed type and unmanaged type: String^  char * using namespace System::Runtime::InteropServices; // must add #include // Due to strcat private: System::Void button1_Click(System::Object^ sender, System::EventArgs^ e) { char message[100] = "Hello "; //Unmanaged type String ^ tbstr = textBox1->Text; char *name = (char*)Marshal::StringToHGlobalAnsi(tbstr).ToPointer(); strcat(message,name); //Combine "Hello " with name String^ Mmge=Marshal::PtrToStringAnsi((IntPtr)message); String^ title = "Welcome"; MessageBox::Show(Mmge,title,MessageBoxButtons::OK); Marshal::FreeHGlobal((IntPtr)name); // just like delete }

Computer Programming and Basic Software Engineering 9 Building Graphical User Interface 25 using namespace System::Runtime::InteropServices; The class name such as Marshal is defined under the System::Runtime::InteropServices namespace The above statement needs to be added at the beginning of Form1.h with the other namespace definitions. i.e. the full name of the class is System::Runtime::InteropServices::Marshal String ^ tbstr = textBox1->Text; For C++/CLI, any string should be defined as a handle to an object of the System::String class Here, textBox1->Text is a managed string. That’s why it should be assigned to the handle tbstr as above.

Computer Programming and Basic Software Engineering 9 Building Graphical User Interface 26 char *name = (char*)Marshal:: StringToHGlobalAnsi(tbstr).ToPointer(); : Marshal::FreeHGlobal((IntPtr)name); To convert a managed string to an unmanaged string, we need to make use of the function StringToHGlobalAnsi(), which is a static member function of the class Marshal The function will return an object of class IntPtr We need to call the member function ToPointer() of IntPtr to convert the object to a pointer, but we haven’t specified what kind of pointer it is Finally, casting the pointer to a character pointer As some memory is used in the unmanaged heap (pointed by name ), we should free it using the function FreeHGlobal(). will return an object of type IntPtr HGlobal = Global heap

Computer Programming and Basic Software Engineering 9 Building Graphical User Interface 27 – strcat() combines the string "Hello " in message with the string the user entered into the textbox, and stores it in message – Marshal::PtrToStringAnsi((IntPtr)message) allocates a managed String and copies the unmanaged ANSI string message into it. strcat(message,name); String^ Mmge=Marshal::PtrToStringAnsi((IntPtr)message);

Computer Programming and Basic Software Engineering 9 Building Graphical User Interface 28 Conversion between managed type and unmanaged type: String^  char * – Notice that both native C++ and managed C++ codes can be present in the same C++/CLI program However, the heap for the native C++ variables is the unmanaged heap, which need to be freed after use. In the above, the memory pointed by name has to be freed. The heap for the managed C++ variables is the CLR heap, which is also termed garbage-collected heap. We do NOT need to worry about the management and clean-up of this heap. To allocate memory in the CLR heap, use the operator gcnew – The above example is for illustrating how to convert between managed and unmanaged types A simpler pure managed C++ program can do the same job

Computer Programming and Basic Software Engineering 9 Building Graphical User Interface 29 Step 8 – Receive TextBox Input Modify the function button1_Click() as follows: System::Void button1_Click(System::Object * sender, System::EventArgs * e) { String ^ message = "Hello "; String ^ title = "Welcome"; Char a='!'; //A managed character MessageBox::Show(message + textBox1->Text + a, title, MessageBoxButtons::OK); } // A text or string can easily be joined to another string by direct "adding", if they are of managed type - String^, Char, etc. Char in fact is the System::Char base class for CLR, it is equivalent to __wchar_t in C++/CLI

Computer Programming and Basic Software Engineering 9 Building Graphical User Interface 30 Enter a name into textBox1 Step 9 – Build and run the program

Computer Programming and Basic Software Engineering 9 Building Graphical User Interface 31 Conversion between managed types: int  String^ System::Void button1_Click(System::Object * sender, System::EventArgs * e) { String^ title = "Welcome"; String^ message = "The number is "; int a=12; String^ no =""+a;//int converted to string automatically MessageBox::Show(message+no,title,MessageBoxButtons::OK); } String^ no; no=no+a; We can replace the above by:

Computer Programming and Basic Software Engineering 9 Building Graphical User Interface 32 Modify the form as shown below. When a user enters 2 numbers and click Add, a message box will be shown to display the sum of the 2 numbers. Exercise 9.1 Don't forget to change the title of the form

Computer Programming and Basic Software Engineering 9 Building Graphical User Interface 33 Hint 1 : To convert an unmanaged string to an integer, you may include the library and use int atoi (char *abc) // Return an integer converted, if // possible, from the string abc Hint 2: If unmanaged type is NOT used, you may consider using the managed member function of the Convert class: int System::Convert::ToInt32(String) Exercise 9.1 (cont)