Chapter 2: Application layer

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Presentation transcript:

Chapter 2: Application layer 2.1 Principles of network applications 2.2 Web and HTTP Lab assignment 2.3 FTP Online gaming 2.4 Electronic Mail SMTP (simple mail transfer protocol) POP3, IMAP 2.5 DNS (domain name service) 2.6 P2P file sharing 2.7 VOIP 2.8 Socket programming with TCP Introduce c sock program Programming assignment 2.9 Socket programming with UDP 2.10 Building a Web server 2: Application Layer

Chapter 2: Application Layer Our goals: conceptual, implementation aspects of network application protocols transport-layer service models client-server paradigm peer-to-peer paradigm learn about protocols by examining popular application-level protocols HTTP FTP SMTP / POP3 / IMAP DNS VOIP programming network applications socket API 2: Application Layer

Some network apps E-mail Web Instant messaging P2P file sharing Multi-user network games Streaming stored video clips Internet telephone Real-time video conference Massive parallel computing Grid computing 2: Application Layer

Creating a network app Write programs that application transport network data link physical Write programs that run on different end systems and communicate over a network. e.g., Web: Web server software communicates with browser software No software written for devices in network core Network core devices do not function at app layer This design allows for rapid app development application transport network data link physical application transport network data link physical 2: Application Layer

Chapter 2: Application layer 2.1 Principles of network applications 2.2 Web and HTTP 2.3 FTP Online gaming 2.4 Electronic Mail SMTP, POP3, IMAP 2.5 DNS 2.6 P2P file sharing 2.7 VOIP 2.8 Socket programming with TCP Introduce c sock program Programming assignment 2.9 Socket programming with UDP 2.10 Building a Web server 2: Application Layer

Application architectures Client-server Peer-to-peer (P2P) Hybrid of client-server and P2P 2: Application Layer

Client-server architecture always-on host permanent IP address server farms for scaling clients: communicate with server may be intermittently connected may have dynamic IP addresses do not communicate directly with each other client/server 2: Application Layer

Pure P2P architecture no always-on server arbitrary end systems directly communicate peers are intermittently connected and change IP addresses example: Gnutella, BitTorrent Highly scalable But difficult to manage 2: Application Layer

Hybrid of client-server and P2P Skype voice-over-IP P2P application centralized server: finding address of remote party: client-client connection: direct (not through server) Instant messaging (e.g., MSN) Chatting between two users is P2P Presence detection/location centralized: User registers its IP address with central server when it comes online User contacts central server to find IP addresses of buddies 2: Application Layer

Processes communicating Client process: process that initiates communication Server process: process that waits to be contacted Process: program running within a host. within same host, two processes communicate using inter-process communication (defined by OS). processes in different hosts communicate by exchanging messages Note: applications with P2P architectures have both client processes & server processes 2: Application Layer

Addressing processes For a process to receive messages, it must have an identifier A host has a unique 32-bit IP address Q: does the IP address of the host on which the process runs suffice for identifying the process? Answer: No, many processes can be running on same host Identifier includes both the IP address and port numbers associated with the process on the host. Example port numbers: HTTP server: 80 Mail server: 25 More on this later 2: Application Layer

App-layer protocol defines Types of messages exchanged, e.g., request & response messages Syntax of message types: what fields in messages & how fields are delineated Semantics of the fields, i.e., meaning of information in fields Rules for when and how processes send & respond to messages Public-domain protocols: defined in RFCs Requests for Comments allows for interoperability e.g., HTTP, SMTP Proprietary protocols: e.g., KaZaA 2: Application Layer

What transport service does an app need? Data loss some apps (e.g., audio) can tolerate some loss other apps (e.g., file transfer, telnet) require 100% reliable data transfer Bandwidth some apps (e.g., multimedia) require minimum amount of bandwidth to be “effective” other apps (“elastic apps”) make use of whatever bandwidth they get Timing some apps (e.g., Internet telephony, interactive games) require low delay to be “effective” 2: Application Layer

Transport service requirements of common apps Application file transfer e-mail Web documents real-time audio/video stored audio/video interactive games instant messaging Data loss no loss loss-tolerant Bandwidth elastic audio: 5kbps-1Mbps video:10kbps-5Mbps same as above few kbps up Time Sensitive no yes, 100’s msec yes, few secs yes and no 2: Application Layer

Internet transport protocols services TCP service: connection-oriented: setup required between client and server processes reliable transport between sending and receiving process flow control: sender won’t overwhelm receiver congestion control: throttle sender when network overloaded does not provide: timing, minimum bandwidth guarantees UDP service: unreliable data transfer between sending and receiving process does not provide: connection setup, reliability, flow control, congestion control, timing, or bandwidth guarantee Q: why bother? Why is there a UDP? 2: Application Layer

Internet apps: application, transport protocols layer protocol SMTP [RFC 2821] Telnet [RFC 854] HTTP [RFC 2616] FTP [RFC 959] proprietary (e.g. RealNetworks) (e.g., Vonage,Dialpad) Underlying transport protocol TCP TCP or UDP typically UDP Application e-mail remote terminal access Web file transfer streaming multimedia Internet telephony 2: Application Layer

Chapter 2: Application layer 2.1 Principles of network applications app architectures app requirements 2.2 Web and HTTP Online gaming 2.4 Electronic Mail SMTP, POP3, IMAP 2.5 DNS 2.6 P2P file sharing 2.7 VOIP 2.8 Socket programming with TCP Introduce c sock program Programming assignment 2.9 Socket programming with UDP 2.10 Building a Web server 2: Application Layer

Web and HTTP First some jargons Web page consists of objects Object can be HTML file, JPEG image, Java applet, audio file,… Web page consists of base HTML-file which includes several referenced objects Each object is addressable by a URL (Uniform Resource Locator ) Example URL: www.someschool.edu/someDept/pic.gif path name host name What if URL: www.ucf.edu/students ? 2: Application Layer

HTTP overview HTTP: hypertext transfer protocol Web’s application layer protocol client/server model client: browser that requests, receives, “displays” Web objects server: Web server sends objects in response to requests HTTP 1.0: RFC 1945 HTTP 1.1: RFC 2068 HTTP request PC running Explorer HTTP response HTTP request Server running Apache Web server HTTP response Mac running Navigator 2: Application Layer

HTTP overview (continued) Uses TCP: client initiates TCP connection (creates socket) to server, port 80 server accepts TCP connection from client HTTP messages (application-layer protocol messages) exchanged between browser (HTTP client) and Web server (HTTP server) TCP connection closed HTTP is “stateless” server maintains no information about past client requests aside Protocols that maintain “state” are complex! past history (state) must be maintained if server/client crashes, their views of “state” may be inconsistent, must be reconciled 2: Application Layer

HTTP connections Nonpersistent HTTP At most one object is sent over a TCP connection. HTTP/1.0 uses nonpersistent HTTP Persistent HTTP Multiple objects can be sent over single TCP connection between client and server. HTTP/1.1 uses persistent connections in default mode Q. Why change to persistent HTTP? 2: Application Layer

Nonpersistent HTTP (contains text, references to 10 jpeg images) Suppose user enters URL www.someSchool.edu/someDepartment/index.html Client Server 1a. HTTP client initiates TCP connection to HTTP server (process) at www.someSchool.edu on port 80 1b. HTTP server at host www.someSchool.edu waiting for TCP connection at port 80. “accepts” connection, notifying client 2. HTTP client sends HTTP request message (containing URL) into TCP connection socket. Message indicates that client wants object someDepartment/index.html 3. HTTP server receives request message, forms response message containing requested object, and sends message into its socket time 2: Application Layer

Nonpersistent HTTP (cont.) 4. HTTP server closes TCP connection. 5. HTTP client receives response message containing html file, displays html. Parsing html file, finds 10 referenced jpeg objects time 6. Steps 1-5 repeated for each of 10 jpeg objects 2: Application Layer

Response time modeling RRT (round-trip time): time to send a small packet to travel from client to server and back. Response time: one RTT to initiate TCP connection one RTT for HTTP request and first few bytes of HTTP response to return file transmission time total = 2RTT+transmit time time to transmit file initiate TCP connection RTT request received time 2: Application Layer

Persistent HTTP Nonpersistent HTTP issues: requires 2 RTTs per object OS overhead for each TCP connection browsers often open parallel TCP connections to fetch referenced objects Persistent HTTP server leaves connection open after sending response Time-out close after idle a while subsequent HTTP messages between same client/server sent over open connection Persistent without pipelining: client issues new request only when previous response has been received one RTT for each referenced object Persistent with pipelining: default in HTTP/1.1 client sends requests as soon as it encounters a referenced object as little as one RTT for all the referenced objects 2: Application Layer

HTTP request message two types of HTTP messages: request, response ASCII (human-readable format) Protocol No. request line (GET, POST, HEAD commands) GET /somedir/page.html HTTP/1.1 Host: www.someschool.edu User-agent: Mozilla/4.0 Connection: close Accept-language:fr (extra carriage return, line feed) header lines Carriage return, line feed indicates end of message 2: Application Layer

HTTP request message: general format 2: Application Layer

Uploading form input Post method: Uses POST method Web page often includes form input Input content is uploaded to server in “entity body” in request message URL method: Uses GET method Input is uploaded in URL field of request line: www.somesite.com/animalsearch?monkeys&banana 2: Application Layer

Method types HTTP/1.0 GET POST HEAD HTTP/1.1 GET, POST, HEAD PUT asks server to leave requested object out of response Similar to get For debugging purpose HTTP/1.1 GET, POST, HEAD PUT uploads file in entity body to path specified in URL field DELETE deletes file specified in the URL field 2: Application Layer

HTTP response message status line (protocol status code status phrase) HTTP/1.1 200 OK Connection close Date: Thu, 06 Aug 1998 12:00:15 GMT Server: Apache/1.3.0 (Unix) Last-Modified: Mon, 22 Jun 1998 …... Content-Length: 6821 Content-Type: text/html data data data data data ... header lines data, e.g., requested HTML file, image 2: Application Layer

HTTP response status codes In first line in server->client response message. A few sample codes: 200 OK request succeeded, requested object later in this message 301 Moved Permanently requested object moved, new location specified later in this message (Location:)  one way of URL redirection 400 Bad Request request message not understood by server 404 Not Found requested document not found on this server 505 HTTP Version Not Supported 2: Application Layer

Trying out HTTP (client side) for yourself 1. Telnet to your favorite Web server: telnet www.cs.ucf.edu 80 Opens TCP connection to port 80 (default HTTP server port) at cs.ucf.edu. Anything typed in sent to port 80 at www.cs.ucf.edu 2. Type in a GET HTTP request: By typing this in (hit carriage return twice), you send this minimal (but complete) GET request to HTTP server GET /~czou/CNT4704/example.html HTTP/1.1 Host: www.cs.ucf.edu 3. Look at response message sent by HTTP server! 2: Application Layer

Let’s look at HTTP in action Telnet example “GET” must be Capital letters! Must have “host” header! For web proxy reason A proxy can know where to forward the GET request What if type in “HTTP/1.0” ? Wireshark example 2: Application Layer

Web Proxy Introduction Client A  Web B Proxy P A  B: telnet B:80 GET /~czou/CNT4704/notes.html HTTP/1.1 Host: B A  P  B: telnet P:80 2: Application Layer

User-server state: cookies Many major Web sites use cookies: Web server to identify user (user’s ID, preference) cookie file kept on user’s host, managed by user’s browser 2) Corresponding info on backend database at Web server Example: Susan access Internet always from same PC She visits a specific e-commerce site for first time When initial HTTP requests arrives at site, site creates a unique ID and creates an entry in backend database for ID 2: Application Layer

Cookie File Management Cookies management for Firefox and IE: FF: tools -> options -> privacy -> remove individual cookies IE: Internet options -> general -> settings (in Browse history) -> view files Where is the Cookie file? IE 7: ?? Firefox: 2: Application Layer

Cookies: keeping “state” (cont.) client server Cookie file ebay: 8734 usual http request msg Amazon.com creates ID 1678 for user usual http response + Set-cookie: 1678 entry in backend database Cookie file amazon: 1678 ebay: 8734 usual http request msg cookie: 1678 cookie- specific action access usual http response msg one week later: access usual http request msg cookie: 1678 Cookie file amazon: 1678 ebay: 8734 cookie- spectific action usual http response msg Wireshark Example (old google cookie, browser cookie option, test new google cookie) 2: Application Layer

Cookies (continued) Cookies and privacy: What cookies can bring: aside Cookies and privacy: cookies permit sites to learn a lot about you you may supply name and e-mail to sites search engines use redirection & cookies to learn yet more advertising companies obtain info across sites What cookies can bring: authorization shopping carts recommendations user session state (Web e-mail) 2: Application Layer

Web caches (proxy server) Goal: satisfy client request without involving origin server user sets browser: Web accesses via cache browser sends all HTTP requests to cache If object in cache: cache returns object Else, cache requests object from origin server, then returns object to client origin server Proxy server HTTP request HTTP request client HTTP response HTTP response HTTP request HTTP response client origin server 2: Application Layer

More about Web caching Why Web caching? IE proxy setup Akamai Cache acts as both client and server Typically cache is installed by ISP (university, company, residential ISP) origin server Proxy server HTTP request HTTP request Why Web caching? Reduce response time for client request. Reduce traffic on an institution’s access link. Internet dense with caches enables “poor” content providers to effectively deliver content (but so does P2P file sharing) client HTTP response HTTP response HTTP request HTTP response IE proxy setup “Internet option”-> “connections” ->”LAN settings”->”proxy server” client Akamai 2: Application Layer

Caching example origin Assumptions servers average object size = 100K bits avg. request rate from institution’s browsers to origin servers = 15/sec delay from institutional router to any origin server and back to router = 2 sec Consequences utilization on LAN = 15% utilization on access link = 100% total delay = Internet delay + access delay + LAN delay = 2 sec + minutes + milliseconds public Internet 1.5 Mbps access link institutional network 10 Mbps LAN institutional cache 2: Application Layer

Caching example (cont) origin servers Possible solution increase bandwidth of access link to, say, 10 Mbps Consequences utilization on LAN = 15% utilization on access link = 15% Total delay = Internet delay + access delay + LAN delay = 2 sec + msecs + msecs often a costly upgrade public Internet 10 Mbps access link institutional network 10 Mbps LAN institutional cache 2: Application Layer

Caching example (cont) origin servers public Internet institutional network 10 Mbps LAN 1.5 Mbps access link cache Install cache suppose hit rate is .4 Consequence 40% requests will be satisfied almost immediately (say 1 msec) 60% requests satisfied by origin server utilization of access link reduced to 60%, resulting in negligible delays (say 10 msec) total avg delay = Internet delay + access delay + LAN delay = .6*(2.01) secs + .4*(0.001) secs < 1.4 secs 2: Application Layer

Conditional GET (act by cache) server Let cache to update its cached info if necessary cache: specify date of cached copy in HTTP request If-modified-since: <date> server: response contains no object if cached copy is up-to-date: HTTP/1.0 304 Not Modified HTTP request msg If-modified-since: <date> object not modified HTTP response HTTP/1.1 304 Not Modified HTTP request msg If-modified-since: <date> object modified HTTP response HTTP/1.1 200 OK <data> Wireshark example (load course page, and reload it) 2: Application Layer

Expire HTTP Header (act by sever) Conditional GET Cache actively keeps its content fresh Can a sever be responsible for cache refresh? HTTP header option: Expire Server tells cache when an object need update Expires: Fri, 30 Oct 2005 14:19:41 GMT 2: Application Layer