Classes A class is a blueprint of an object

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Presentation transcript:

Classes A class is a blueprint of an object It is the model or pattern from which objects are created For example, the Dog class is used to define lassie an object. Each Dog object contains specific characteristics – age, color, height, weight (its fields). Each Dog object can perform actions (methods) such as bark, jump, etc.

Objects An object has: fields - descriptive characteristics methods - what it can do (or what can be done to it) For example, consider a coin that can be flipped so that its face shows either "heads" or "tails" The field of the coin is its current face (heads or tails) A method of the coin is that it can be flipped Note that the method of the coin might change its field

Classes The String class was provided for us by the Java standard class library But we can also write our own classes that define specific objects that we need For example, suppose we want to write a program that simulates the flipping of a coin We can write a Coin class to represent a coin object

Classes A class contains data declarations and method declarations int x, y; char ch; Data declarations Method declarations

The Coin Class In our Coin class we could define the following data: face, an integer that represents the current face HEADS and TAILS, integer constants that represent the two possible states We might also define the following methods: a Coin constructor, to initialize the object a flip method, to flip the coin a isHeads method, to determine if the current face is heads a toString method, to return a string description for printing (like “The coin is showing HEADS”)

Data Scope The scope of data is the area in a program in which that data can be used (referenced) Data declared at the class level can be used by all methods in that class (global data) Data declared within a method can be used only in that method Data declared within a method is called local data

Encapsulation Any changes to the object's state (its variables) should be made only by that object's methods We should make it impossible, to access an object’s variables other than via its methods The user, or client, of an object can request its services, but it should not have to be aware of how those services are accomplished

Encapsulation An encapsulated object can be thought of as a black box Its inner workings are hidden to the client, which invokes only the interface methods Methods Client Data

Visibility Modifiers In Java, we accomplish encapsulation through the appropriate use of visibility modifiers A modifier is a Java reserved word that specifies particular characteristics of a method or data value We've seen the modifier final to define a constant We will study two visibility modifiers: public and private

Visibility Modifiers Members of a class that are declared with public visibility can be accessed from anywhere Public variables violate encapsulation – so we will not make a global variable public Members of a class that are declared with private visibility can only be accessed from inside the class Members declared without a visibility modifier have default visibility and can be accessed by any class in the same package

Visibility Modifiers Methods that provide the object's services are usually declared with public visibility so that they can be invoked by clients Public methods are also called service methods A method created simply to assist a service method is called a support method Since a support method is not intended to be called by a client, it should not be declared with public visibility

Visibility Modifiers public private Violate encapsulation Enforce Variables Provide services to clients Support other methods in the class Methods