Linking & Loading.

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Presentation transcript:

Linking & Loading

What happens to your program … …after it is compiled, but before it can be run?

Executable files The OS expects executable files to have a specific format Header info Code locations Data locations Code & data Symbol Table List of names of things defined in your program and where they are defined List of names of things defined elsewhere that are used by your program, and where they are used.

Example Symbol defined in your program and used elsewhere #include <stdio.h> int main () { printf (“hello, world\n”) } Symbol defined in your program and used elsewhere main Symbol defined elsewhere and used by your program printf

Example Symbol defined in your program and used elsewhere #include <stdio.h> extern int errno; int main () { printf (“hello, world\n”) <check errno for errors> } Symbol defined in your program and used elsewhere main Symbol defined elsewhere and used by your program printf errno

Two-step operation (in most systems) Linking: Combining a set of programs, including library routines, to create a loadable image Resolving symbols defined within the set Listing symbols needing to be resolved by loader Loading: Copying the loadable image into memory, connecting it with any other programs already loaded, and updating addresses as needed (In Unix) interpreting file to initialize the process address space (in all systems) kernel image is special (own format)

From source code to a process Source (.c, .cc) Binding is the process of mapping names to addresses Most compilers produce relocatable object code Addresses relative to zero The linker combines multiple object files and library modules into a single executable file Addresses also relative to zero The Loader reads the executable file Allocates memory Maps addresses within file to physical memory addresses Resolves names of dynamic library items Compiler Object (.o) Other Objects (.o) Static libraries (.a) Linker Executable Correct - $190, Possible - $90, $200 Dynamic libraries (.dll) Loader In-memory Image

Static Linking and Loading Printf.c Printf.o Static Library gcc ar Linker Memory HelloWorld.c HelloWorld.o Loader a.Out (or name of your command)

Classic Unix Linker is inside of gcc command Loader is part of exec system call Executable image contains all object and library modules needed by program Entire image is loaded at once Every image contains copy of common library routines Every loaded program contain duplicate copy of library routines

Dynamic Loading Routine is not loaded until it is called Better memory-space utilization; unused routine is never loaded. Useful when large amounts of code are needed to handle infrequently occurring cases. Silbershatz says [incorrectly] No special support from the operating system is required Must be implemented through program design

Program-controlled Dynamic Loading Requires: A load system call to invoke loader (not in Unix/Linux) ability to leave symbols unresolved and resolve at run time (not in Unix/Linux) E.g., void myPrintf (**arg) { static int loaded = 0; if (!loaded ) { load (“printf”); loaded = 1; printf(arg); }

Linker-assisted Dynamic Loading Programmer marks modules as “dynamic” to linker For function call to a dynamic function Call is indirect through a link table Each link table initialized with address small stub of code to locate and load module. When loaded, loader replaces link table entry with address of loaded function When unloaded, loader replaces table entry with stub address Static data cannot be made dynamic

Shared Libraries Observation – “everyone” links to standard libraries (libc.a, etc.) Consume space in every executable image every process memory at runtime Would it be possible to share the common libraries? Automatically load at runtime?

Shared libraries (continued) Libraries designated as “shared” .so, .dll, etc. Supported by corresponding “.a” libraries containing symbol information Linker sets up symbols to be resolved at runtime Loader: Is library already in memory? If so, map into new process space “map,” an operation to be defined If not, load and then map

Run-time Linking/Loading Printf.c HelloWorld.c gcc gcc Printf.o HelloWorld.o Linker ar Save disk space. Startup faster. Might not need all. a.Out (or name of your command) Shared Library Run-time Loader Loader Memory

Dynamic Linking Complete linking postponed until execution time. Stub used to locate the appropriate memory-resident library routine. Stub replaces itself with the address of the routine, and executes the routine. Operating system needs to check if routine is in processes’ memory address space. Dynamic linking is particularly useful for libraries.

Dynamic Shared Libraries Static shared libraries requires address space pre-allocation Dynamic shared libraries – address binding at runtime Code must be position independent At runtime, references are resolved as Library_relative_address + library_base_address

Overlays (primarily of historical interest) Keep in memory only those instructions and data that are needed at any given time. Needed when process is larger than amount of memory allocated to it. Can be implemented by user no special support needed from operating system, but programming design of overlay structure is complex Can be done with OS help – think about Unix exec system call

Linking - Summary Linker – key part of OS – not in kernel Combines object files and libraries into a “standard” format that the OS loader can interpret Resolves references and does static relocation of addresses Creates information for loader to complete binding process Supports dynamic shared libraries