Process Management Presented By Aditya Gupta Assistant Professor

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Presentation transcript:

Process Management Presented By Aditya Gupta Assistant Professor Department of Computer Science & Engineering SCE Dehradun

Processes Process Concept Process Scheduling Operations on Processes Interprocess Communication Examples of IPC Systems Communication in Client-Server Systems

Objectives To introduce the notion of a process -- a program in execution, which forms the basis of all computation To describe the various features of processes, including scheduling, creation and termination, and communication To describe communication in client-server systems

Process Concept An operating system executes a variety of programs: Batch system – jobs Time-shared systems – user programs or tasks Process – a program in execution; process execution must progress in sequential fashion A process includes: program counter stack data section

Process in Memory The program code, also called text section Current activity including program counter, processor registers Stack containing temporary data Function parameters, return addresses, local variables Data section containing global variables Heap containing memory dynamically allocated during run time

The Process Program is passive entity, process is active Program becomes process when executable file loaded into memory Execution of program started via GUI mouse clicks, command line entry of its name, etc One program can be several processes Consider multiple users executing the same program

Process State As a process executes, it changes state new: The process is being created running: Instructions are being executed waiting: The process is waiting for some event to occur ready: The process is waiting to be assigned to a processor terminated: The process has finished execution

Diagram of Process State

Process Control Block (PCB) Information associated with each process Process state Program counter CPU registers CPU scheduling information Memory-management information Accounting information I/O status information

Process Control Block (PCB)

CPU Switch From Process to Process

Process Scheduling Maximize CPU use, quickly switch processes onto CPU for time sharing Process scheduler selects among available processes for next execution on CPU Maintains scheduling queues of processes Job queue – set of all processes in the system Ready queue – set of all processes residing in main memory, ready and waiting to execute Device queues – set of processes waiting for an I/O device Processes migrate among the various queues

Ready Queue And Various I/O Device Queues

Representation of Process Scheduling

Schedulers Long-term scheduler (or job scheduler) – selects which processes should be brought into the ready queue Short-term scheduler (or CPU scheduler) – selects which process should be executed next and allocates CPU Sometimes the only scheduler in a system

Schedulers (Cont.) Short-term scheduler is invoked very frequently (milliseconds)  (must be fast) Long-term scheduler is invoked very infrequently (seconds, minutes)  (may be slow) The long-term scheduler controls the degree of multiprogramming Processes can be described as either: I/O-bound process – spends more time doing I/O than computations, many short CPU bursts CPU-bound process – spends more time doing computations; few very long CPU bursts

Medium Term Scheduling

Context Switch When CPU switches to another process, the system must save the state of the old process and load the saved state for the new process via a context switch. Context of a process represented in the PCB Context-switch time is overhead; the system does no useful work while switching The more complex the OS and the PCB -> longer the context switch Time dependent on hardware support Some hardware provides multiple sets of registers per CPU -> multiple contexts loaded at once

Process Creation Parent process create children processes, which, in turn create other processes, forming a tree of processes Generally, process identified and managed via a process identifier (pid) Resource sharing Parent and children share all resources Children share subset of parent’s resources Parent and child share no resources Execution Parent and children execute concurrently Parent waits until children terminate

Process Creation (Cont.) Address space Child duplicate of parent Child has a program loaded into it UNIX examples fork system call creates new process exec system call used after a fork to replace the process’ memory space with a new program

Process Termination Process executes last statement and asks the operating system to delete it (exit) Output data from child to parent (via wait) Process’ resources are deallocated by operating system Parent may terminate execution of children processes (abort) Child has exceeded allocated resources Task assigned to child is no longer required If parent is exiting Some operating systems do not allow child to continue if its parent terminates All children terminated - cascading termination

Interprocess Communication Processes within a system may be independent or cooperating Cooperating process can affect or be affected by other processes, including sharing data Reasons for cooperating processes: Information sharing Computation speedup Modularity Convenience Cooperating processes need interprocess communication (IPC) Two models of IPC Shared memory Message passing

Cooperating Processes Independent process cannot affect or be affected by the execution of another process Cooperating process can affect or be affected by the execution of another process Advantages of process cooperation Information sharing Computation speed-up Modularity Convenience

Single and Multithreaded Processes

Benefits Responsiveness Resource Sharing Economy Scalability

User Threads Thread management done by user-level threads library Three primary thread libraries: POSIX Pthreads Win32 threads Java threads

Kernel Threads Supported by the Kernel Examples Windows XP/2000 Solaris Linux Tru64 UNIX Mac OS X

Multithreading Models Many-to-One One-to-One Many-to-Many

Many-to-One Many user-level threads mapped to single kernel thread Examples: Solaris Green Threads GNU Portable Threads

One-to-One Each user-level thread maps to kernel thread Examples Windows NT/XP/2000 Linux Solaris 9 and later

Many-to-Many Model Allows many user level threads to be mapped to many kernel threads Allows the operating system to create a sufficient number of kernel threads Solaris prior to version 9 Windows NT/2000 with the ThreadFiber package