Module 32 Game Theory.

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Presentation transcript:

Module 32 Game Theory

What You Will Learn How our understanding of oligopoly can be enhanced by using game theory The concept of the prisoners’ dilemma How repeated interactions among oligopolists can result in collusion in the absence of any formal agreement 1 2 3

Games Oligopolists Play When the decisions of two or more firms significantly affect each other’s profits, they are in a situation of interdependence. The study of behavior in situations of interdependence is game theory.

Games Oligopolists Play The reward received by a player in a game—such as the profit earned by an oligopolist—is that player’s payoff. A payoff matrix shows how the payoff to each of the participants in a two-player game depends on the actions of both. Such a matrix helps us analyze interdependence.

A Payoff Matrix Ajinomoto ADM Produce 30 million pounds Ajinomoto makes $180 million profit. Ajinomoto makes $200 million profit. Produce 30 million pounds ADM makes $180 million profit ADM makes $150 million profit ADM Figure 32-1: A Payoff Matrix Two firms, ADM and Ajinomoto, must decide how much lysine to produce. The profits of the two firms are interdependent: each firm’s profit depends not only on its own decision but also on the other’s decision. Each row represents an action by ADM, each column one by Ajinomoto. Both firms will be better off if they both choose the lower output, but it is in each firm’s individual interest to choose the higher output. Ajinomoto makes $150 million profit. Ajinomoto makes $160 million profit. Produce 40 million pounds ADM makes $200 million profit ADM makes $160 million profit

Games Oligopolists Play Economists use game theory to study firms’ behavior when their payoffs are interdependent. The game can be represented with a payoff matrix. Depending on the payoffs, a player may or may not have a dominant strategy.

Games Oligopolists Play When each firm has an incentive to cheat but both are worse off if both cheat, the situation is known as a prisoners’ dilemma.

Games Oligopolists Play The game is based on two premises: Each player has an incentive to choose an action that benefits itself at the other player’s expense. When both players act in this way, both are worse off than if they had acted cooperatively.

The Prisoners’ Dilemma Louise Don’t confess Confess Louise gets 5-year sentence. Louise gets 2-year sentence. Don’t confess Thelma gets 5-year sentence. Thelma gets 20-year sentence. Thelma Figure32-2: The Prisoners’ Dilemma Each of two prisoners, held in separate cells, is offered a deal by the police—a light sentence if she confesses and implicates her accomplice but her accomplice does not do the same, a heavy sentence if she does not confess but her accomplice does, and so on. It is in the joint interest of both prisoners not to confess; it is in each one’s individual interest to confess. Louise gets 20-year sentence. Louise gets 15-year sentence. Confess Thelma gets 2-year sentence. Thelma gets 15-year sentence.

The Prisoners’ Dilemma An action is a dominant strategy when it is a player’s best action regardless of the action taken by the other player. Depending on the payoffs, a player may or may not have a dominant strategy.

The Prisoners’ Dilemma A Nash equilibrium (also known as a noncooperative equilibrium) is the result when each player in a game chooses the action that maximizes his or her payoff given the actions of other players, ignoring the effects of his or her action on the payoffs received by those other players.

Overcoming the Prisoners’ Dilemma Players who ignore their interdependence arrive at a Nash, or noncooperative, equilibrium. But if a game is played repeatedly, players may engage in strategic behavior, sacrificing short-run profit to influence future behavior.

Overcoming the Prisoners’ Dilemma In repeated prisoners’ dilemma games, tit for tat is often a good strategy, leading to successful tacit collusion.

Overcoming the Prisoners’ Dilemma Tit for tat entails playing cooperatively at first, then doing whatever the other player did in the previous period. When firms limit production and raise prices in a way that raises each others’ profits, even though they have not made any formal agreement, they are engaged in tacit collusion.

How Repeated Interaction Can Support Collusion Ajinomoto Tit for tat Always cheat Ajinomoto makes $180 million profit each year. Ajinomoto makes $200 million profit first year, $160 profit each later year. Tit for tat ADM makes $150 million profit first year, $160 million profit each later year. ADM makes $180 million profit each year. ADM Figure 32-3: How Repeated Interaction Can Support Collusion A strategy of tit for tat involves playing cooperatively at first, then following the other player’s move. This rewards good behavior and punishes bad behavior. If the other player cheats, playing “tit for tat” will lead to only a short-term loss in comparison to playing “always cheat.” But if the other player plays “tit for tat,” also playing “tit for tat” leads to a long-term gain. So a firm that expects other firms to play “tit for tat” may well choose to do the same, leading to successful tacit collusion. Ajinomoto makes $150 million profit first year, $160 million profit each later year. Ajinomoto makes $160 million profit each year. Always cheat ADM makes $200 million profit first year, $160 million profit each later year. ADM makes $160 million profit each year.

Prisoners of the Arms Race Economics in Action Prisoners of the Arms Race Between WWII and the late 1980s, the United States and the Soviet Union were locked in an arms race. Both countries spent huge sums of money on arms. One way to explain the arms race was to suppose that both countries were locked in a classic prisoners’ dilemma.

Summary The situation of interdependence, in which each firm’s profit depends noticeably on what other firms do, is the subject of game theory. In the case of a game with two players, the payoff of each player depends both on its own actions and on the actions of the other; this interdependence can be represented as a payoff matrix. Depending on the structure of the payoff matrix, a player may have a dominant strategy—an action that is always the best regardless of the other player’s actions.

Summary Duopolists face a particular type of game known as a prisoners’ dilemma; if each acts independently in its own interest, the resulting Nash equilibrium or noncooperative equilibrium will be bad for both. However, firms that expect to play a game repeatedly tend to engage in strategic behavior, trying to influence each other’s future actions. A particular strategy that seems to work well in such situations is tit for tat, which often leads to tacit collusion.