Processes and Threads Processes and their scheduling

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Presentation transcript:

Processes and Threads Processes and their scheduling Multiprocessor scheduling Threads Distributed Scheduling/migration CS677: Distributed OS

Processes: Review Multiprogramming versus multiprocessing Kernel data structure: process control block (PCB) Each process has an address space Contains code, global and local variables.. Process state transitions Uniprocessor scheduling algorithms Round-robin, shortest job first, FIFO, lottery scheduling, EDF Performance metrics: throughput, CPU utilization, turnaround time, response time, fairness CS677: Distributed OS

Process Behavior Processes: alternate between CPU and I/O CPU bursts Most bursts are short, a few are very long (high variance) Modeled using hyperexponential behavior If X is an exponential r.v. Pr [ X <= x] = 1 – e-mx E[X] = 1/m If X is a hyperexponential r.v. Pr [X <= x] = 1 – p e-m1x -(1-p) e-m2x E[X] = p/ m1 + (1-p)/ m2 CS677: Distributed OS

Process Scheduling Priority queues: multiples queues, each with a different priority Use strict priority scheduling Example: page swapper, kernel tasks, real-time tasks, user tasks Multi-level feedback queue Multiple queues with priority Processes dynamically move from one queue to another Depending on priority/CPU characteristics Gives higher priority to I/O bound or interactive tasks Lower priority to CPU bound tasks Round robin at each level CS677: Distributed OS

Processes and Threads Traditional process One thread of control through a large, potentially sparse address space Address space may be shared with other processes (shared mem) Collection of systems resources (files, semaphores) Thread (light weight process) A flow of control through an address space Each address space can have multiple concurrent control flows Each thread has access to entire address space Potentially parallel execution, minimal state (low overheads) May need synchronization to control access to shared variables CS677: Distributed OS

Threads Each thread has its own stack, PC, registers Share address space, files,… CS677: Distributed OS

Why use Threads? Large multiprocessors need many computing entities (one per CPU) Switching between processes incurs high overhead With threads, an application can avoid per-process overheads Thread creation, deletion, switching cheaper than processes Threads have full access to address space (easy sharing) Threads can execute in parallel on multiprocessors CS677: Distributed OS

Why Threads? Single threaded process: blocking system calls, no parallelism Finite-state machine [event-based]: non-blocking with parallelism Multi-threaded process: blocking system calls with parallelism Threads retain the idea of sequential processes with blocking system calls, and yet achieve parallelism Software engineering perspective Applications are easier to structure as a collection of threads Each thread performs several [mostly independent] tasks CS677: Distributed OS

Multi-threaded Clients Example : Web Browsers Browsers such as IE are multi-threaded Such browsers can display data before entire document is downloaded: performs multiple simultaneous tasks Fetch main HTML page, activate separate threads for other parts Each thread sets up a separate connection with the server Uses blocking calls Each part (gif image) fetched separately and in parallel Advantage: connections can be setup to different sources Ad server, image server, web server… CS677: Distributed OS

Multi-threaded Server Example Apache web server: pool of pre-spawned worker threads Dispatcher thread waits for requests For each request, choose an idle worker thread Worker thread uses blocking system calls to service web request CS677: Distributed OS

Thread Management Creation and deletion of threads Critical sections Static versus dynamic Critical sections Synchronization primitives: blocking, spin-lock (busy-wait) Condition variables Global thread variables Kernel versus user-level threads CS677: Distributed OS

User-level versus kernel threads Key issues: Cost of thread management More efficient in user space Ease of scheduling Flexibility: many parallel programming models and schedulers Process blocking – a potential problem CS677: Distributed OS

User-level Threads Threads managed by a threads library Advantages: Kernel is unaware of presence of threads Advantages: No kernel modifications needed to support threads Efficient: creation/deletion/switches don’t need system calls Flexibility in scheduling: library can use different scheduling algorithms, can be application dependent Disadvantages Need to avoid blocking system calls [all threads block] Threads compete for one another Does not take advantage of multiprocessors [no real parallelism] CS677: Distributed OS

User-level threads CS677: Distributed OS

Kernel-level threads Kernel aware of the presence of threads Better scheduling decisions, more expensive Better for multiprocessors, more overheads for uniprocessors CS677: Distributed OS

Light-weight Processes Several LWPs per heave-weight process User-level threads package Create/destroy threads and synchronization primitives Multithreaded applications – create multiple threads, assign threads to LWPs (one-one, many-one, many-many) Each LWP, when scheduled, searches for a runnable thread [two-level scheduling] Shared thread table: no kernel support needed When a LWP thread block on system call, switch to kernel mode and OS context switches to another LWP CS677: Distributed OS

LWP Example CS677: Distributed OS

Thread Packages Posix Threads (pthreads) Java Threads Widely used threads package Conforms to the Posix standard Sample calls: pthread_create,… Typical used in C/C++ applications Can be implemented as user-level or kernel-level or via LWPs Java Threads Native thread support built into the language Threads are scheduled by the JVM CS677: Distributed OS