CHAPTER 3: Managing Design Processes

Slides:



Advertisements
Similar presentations
Systems Investigation and Analysis
Advertisements

CS 3366: Human Computer Interaction Chapter 3: Managing Design Processes September 6, 2011 Mohan Sridharan Based on Slides for the book: Designing the.
SIMS 213: User Interface Design & Development Marti Hearst Thurs, Jan 30, 2003.
1 / 31 CS 425/625 Software Engineering User Interface Design Based on Chapter 15 of the textbook [SE-6] Ian Sommerville, Software Engineering, 6 th Ed.,
SIMS 213: User Interface Design & Development Marti Hearst Tues, Feb 3, 2004.
12 C H A P T E R Systems Investigation and Analysis and Analysis.
Copyright © 2005, Pearson Education, Inc. An Instructor’s Outline of Designing the User Interface 4th Edition by Ben Shneiderman & Catherine Plaisant Slides.
SIMS 213: User Interface Design & Development Marti Hearst Thurs, Jan 27, 2005.
Copyright 2006 Prentice-Hall, Inc. Essentials of Systems Analysis and Design Third Edition Joseph S. Valacich Joey F. George Jeffrey A. Hoffer Chapter.
© 2005 by Prentice Hall Chapter 3c Designing Interfaces and Dialogues.
Managing Design Processes
SIMS 213: User Interface Design & Development Marti Hearst Thurs, Jan 29, 2004.
Object-Oriented Analysis and Design LECTURE 8: USER INTERFACE DESIGN.
Software Construction and Evolution - CSSE 375 Software Documentation 1 Shawn & Steve Right – For programmers, it’s a cultural perspective. He’d feel almost.
User Interface Design Chapter 11. Objectives  Understand several fundamental user interface (UI) design principles.  Understand the process of UI design.
Systems Analysis and Design in a Changing World, 6th Edition
Initiating and Planning Systems Development projects
CHAPTER 3: Managing Design Processes
Systems Investigation and Analysis
1 BTEC HNC Systems Support Castle College 2007/8 Systems Analysis Lecture 9 Introduction to Design.
المحاضرة الثالثة. Software Requirements Topics covered Functional and non-functional requirements User requirements System requirements Interface specification.
System Design: Designing the User Interface Dr. Dania Bilal IS582 Spring 2009.
Demystifying the Business Analysis Body of Knowledge Central Iowa IIBA Chapter December 7, 2005.
Lecture #9 Project Quality Management Quality Processes- Quality Assurance and Quality Control Ghazala Amin.
Lecture 6 User Interface Design
Chapter 3: Managing Design Processes
© 2010 Pearson Addison-Wesley. All rights reserved. Addison Wesley is an imprint of Designing the User Interface: Strategies for Effective Human-Computer.
1 The Design Process Lecture 6 DeSiaMorewww.desiamore.com/ifm.
1-1 Lecture 30 Enterprise Systems Development ( CSC447 ) COMSATS Islamabad Muhammad Usman, Assistant Professor.
Software Development Cycle What is Software? Instructions (computer programs) that when executed provide desired function and performance Data structures.
© 2010 Pearson Addison-Wesley. All rights reserved. Addison Wesley is an imprint of Designing the User Interface: Strategies for Effective Human-Computer.
Chapter 3 Managing Design Processes. 3.1 Introduction Design should be based on: –User observation Analysis of task frequency and sequences –Prototypes,
Copyright © 2005, Pearson Education, Inc. An Instructor’s Outline of Designing the User Interface 4th Edition by Ben Shneiderman & Catherine Plaisant Slides.
Dobrin / Weisser / Keller: Technical Communication in the Twenty-First Century. © 2010 Pearson Education. Upper Saddle River, NJ, All Rights Reserved.
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 8.1.
CIS 210 Systems Analysis and Development Week 7 Part II Designing Interfaces and Dialogues,
Printed Reports Analysis questions –Who will use the report? –What is the purpose of the report? –When or how often is the report needed? –Where does the.
SYSTEM ANALYSIS AND DESIGN LAB NARZU TARANNUM(NAT)
DOCUMENTATION REF: Essentials of IT (Hamilton et al) Chapter 1.
The Information Systems Development Processes Chapter 9.
CHAPTER 4: Design Designing the User Interface:
Characteristics of Graphical and Web User Interfaces
Investigating System Requirements
Roles and Responsibilities
Business System Development
CHAPTER 3: Managing Design Processes
CHAPTER 3: Managing Design Processes
Information Systems Development
Human-Computer Interaction
Group Decision Support Systems
CIS 376 Bruce R. Maxim UM-Dearborn
System Design Ashima Wadhwa.
Chapter 8 Designing the Human Interface
FORMAL SYSTEM DEVELOPMENT METHODOLOGIES
Chapter 4 Systems Planning and Selection
Chapter 14 Designing Interfaces and Dialogues
CIS 524 Possible Is Everything/tutorialrank.com
CIS 524 Education for Service/tutorialrank.com
CIS 524 RANK Education for Service-- cis524rank.com.
Ying shen School of software engineering Tongji university
Information Technology (IT)
CLINICAL INFORMATION SYSTEM
MBI 630: Week 11 Interface Design
Project Management Process Groups
SE 204, IES 506 – Human Computer Interaction
Systems Analysis and Design in a Changing World, 6th Edition
Characteristics of Graphical and Web User Interfaces
CHAPTER 3: Managing Design Processes
SDLC Phases Systems Design.
Welcome To Microsoft Word 2016
Presentation transcript:

CHAPTER 3: Managing Design Processes Iwan Sonjaya, MT

Organizational Design and Support Usability Design is inherently creative and unpredictable. Interactive system designers must blend knowledge of technical feasibility with a mystical esthetic sense of what attracts users. hared language Carroll and Rosson design characterization: Design is a process, not a state. The design process is nonhierarchical. The process is radically transformational. Design intrinsically involves the discovery of new goals.

Organizational Design and Support Usability (cont.) “Usability engineering” has evolved into a recognized discipline with maturing practices and a growing set of standards Usability engineers and user-interface architects, sometimes called the user experience (UX) team are gaining experience in organizational change There are numerous papers and reporting addressing return on investment (ROI) for usability testing The Usability Professional's Association (UPA) holds annual meetings called the “World Usability Day”

The Four Pillars of Design

The Four Pillars of Design User Interface Requirements Soliciting and clearly specifying user requirements is a major key to success in any development activity Laying out the user-interface requirements is part of the overall requirements development and management process User interface requirements describe system behavior Ethnographic Observation Identifying and observing the user community in action Discussed later

The Four Pillars of Design Guidelines documents and processes Each project has different needs, but guidelines should be considered for: Words, icons, and graphics Terminology (objects and actions), abbreviations, and capitalization Character set, fonts, font sizes, and styles (bold, italic, underline) Icons, graphics, line thickness, and Use of color, backgrounds, highlighting, and blinking

The Four Pillars of Design (cont.) Screen-layout issues Menu selection, form fill-in, and dialog-box formats Wording of prompts, feedback, and error messages Justification, white space, and margins Data entry and display formats for items and lists Use and contents of headers and footers Input and output devices Keyboard, display, cursor control, and pointing devices Audible sounds, voice feedback, touch input, and other special devices Response time for a variety of tasks

The Four Pillars of Design (cont.) Action sequences Direct-manipulation clicking, dragging, dropping, and gestures Command syntax, semantics, and sequences Programmed function keys Error handling and recovery procedures Training Online help and tutorials Training and reference materials

The Four Pillars of Design (cont.) Guidelines creation should be a social process within an organization to help it gain visibility and build support

Developmental Methodologies IBM’s Ease of Use development methodology specifies activities by roles and phases

Rapid Contextual Design From Holtzblatt, et al., Rapid Contextual Design: A How-To Guide to Key Techniques for User-Centered Design

Ethnographic Observation Preparation Understand organization policies and work culture. Familiarize yourself with the system and its history. Set initial goals and prepare questions. Gain access and permission to observe/interview. Field Study Establish rapport with managers and users. Observe/interview users in their workplace and collect subjective/objective quantitative/qualitative data. Follow any leads that emerge from the visits.

Ethnographic Observation (cont.) Analysis Compile the collected data in numerical, textual, and multimedia databases. Quantify data and compile statistics. Reduce and interpret the data. Refine the goals and the process used. Reporting Consider multiple audiences and goals. Prepare a report and present the findings.

Participatory Design

Participatory Design (cont.) Controversial More user involvement brings: more accurate information about tasks more opportunity for users to influence design decisions a sense of participation that builds users' ego investment in successful implementation potential for increased user acceptance of final system

Participatory Design (cont.) On the negative side, extensive user involvement may: be more costly lengthen the implementation period build antagonism with people not involved or whose suggestions rejected force designers to compromise their design to satisfy incompetent participants build opposition to implementation exacerbate personality conflicts between design-team members and users show that organizational politics and preferences of certain individuals are more important than technical issues

Participatory Design (cont.)

Scenario Development Day-in-the-life scenarios: characterize what happens when users perform typical tasks can be acted out as a form of walkthrough may be used as basis for videotape useful tools table of user communities across top, tasks listed down the side table of task sequences flowchart or transition diagram

Social Impact Statement for Early Design Review Describe the new system and its benefits Convey the high level goals of the new system. Identify the stakeholders. Identify specific benefits

Social Impact Statement for Early Design Review (cont.) Address concerns and potential barriers Anticipate changes in job functions and potential layoffs. Address security and privacy issues. Discuss accountability and responsibility for system misuse and failure. Avoid potential biases. Weigh individual rights vs. societal benefits. Assess trade-offs between centralization and decentralization. Preserve democratic principles. Ensure diverse access. promote simplicity and preserve what works.

Social Impact Statement for Early Design Review (cont.) Outline the development process Present and estimated project schedule. Propose process for making decisions. Discuss expectations of how stakeholders will be involved. Recognize needs for more staff, training, and hardware. Propose plan for backups of data and equipment. Outline plan for migrating to the new system.

Legal Issues Potential Controversies What material is eligible for copyright? Are copyrights or patents more appropriate for user interfaces? What constitutes copyright infringement? Should user interfaces be copyrighted? Evolving public policies related to: Privacy Liability related to system safety/reliability Freedom of speech