Programming: Simple Control Structures

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Presentation transcript:

Programming: Simple Control Structures Sec 8-6 Web Design

Control Statements We have been using Do in order and Do together to control the way instructions are executed in an Alice program. Control statements can also be used for conditional execution repetition

Conditional Execution Conditional execution is where some condition is checked and a decision is made about whether a block of the program will be executed. Conditional execution is extremely useful in games simulations real-time controls, e.g. robot systems Stopping your robot from putting too much change in the vending machine

Example As a simple example of conditional execution, let's revisit the Egyptian scene in the Hollywood movie set. The camera angle can mislead our perception of the scene We want to check a condition (is the mummy taller than the pharaoh?) and then perform an action based on the whether the condition is true.

If/Else In Alice, an If/Else control statement is used to check a condition and make a decision.

Storyboard In our example, we can demonstrate which object is the tallest by having that object turn around. A storyboard design for this action is: The condition in an If statement is a Boolean function returning a Boolean (true or false) value. If mummy is taller than pharaoh mummy turns 1 revolution Else pharaoh turns 1 revolution

Demo Ch03Lec2mummyIfElse Concepts illustrated in this example program: The condition of an If/Else statement is constructed by using a function that returns a Boolean value (true or false). Do nothing in the Else part of the statement means that if the condition is false, Alice will skip this part and go to the next instruction. Active Learning: students add the code

A different scenario In some cases, the built-in functions are not sufficient for a condition that we want to check. For example, the built-in function is taller than compares the heights of two objects. We used this function to compare the heights of the mummy and the pharoah. Suppose, however, that the casting call for the mummy requires that the actor is more than 2 meters tall. How can we compare the height of the mummy to a specific measurement (2 meters)?

Relational Operators In situations where you need to write your own comparison, you can use a relational operator. Relational operators are provided in the World's built-in functions.

Demo Ch03Lec2mummyRelationalOps Concepts illustrated in this example program: Relational operations are defined using the world's built-in functions. Placeholder values are first selected for the "a" and "b" components of the relational expression. Then the placeholder values are each replaced by either a function or a number. Demonstrate how to construct the relational expression.

Example Let's write code to make the mummy "walk" – a somewhat stilted motion like you would see in an old Hollywood horror film. The code will be more complex because we need to alternate left and right leg motions coordinate leg motions with the body moving forward

Storyboard Do in order Do together //move body and left leg mummy move forward 0.25 meters mummy's left leg move backward mummy's left leg move forward Do together //move body and right leg mummy's right leg move backward mummy's right leg move forward

Demo Ch03Lec2mummySimpleSteps Active Learning: Students create the code to make the mummy perform a stilted walk motion

Need for Repetition In this example the mummy takes 1 step forward on each leg. Suppose we want the mummy to take 5 steps forward?

Loop The Loop statement is a simple control structure that provides for repeating an instruction (or block of instructions) a counted number of times. Loops must have a condition to end the loop. Do 5 times Do until something happens

Demo Ch03Lec2mummyLoop Active learning: have students add the loop instruction to the mummy code

Your Turn… Read Chapter 3 Section 2 Read Tips & Techniques 3 Simple Control Structures Read Tips & Techniques 3 Engineering Look & Feel (Texture Maps, Fog) In Chapter 3 Questions Answer the questions – turn them in in the folder on the shelf. Complete one of the Exercises from Chapter 3 – 2