Exceptions.

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Presentation transcript:

Exceptions

Objectives At the conclusion of this lesson, students should be able to Explain the need for exceptions Correctly write programs that use exceptions Explain the rules for exception handling and exception

Motivation Consider the following case. A programmer writes a program, using a library function fnc( ). Function fnc( ) encounters a situation that it cannot handle. The function fnc( ) is capable of detecting the situation, but does not know anything about the program in which it was imbedded, so does not know how to handle it. What should the function do?

The function has several choices: It can terminate the program. This could be very bad in a program that cannot afford to crash. It can leave the state of the data used in the program in a complete mess, or otherwise cause serious harm. Rule of thumb: functions should not terminate the program! Would you want to be on a spacecraft when a method calculating your re-entry path caused the navigational program to terminate?

It can return an error value. Two problems occur with this approach. 1. The function may already return valid data values, and an invalid value does not exist to signal an error. 2. If an error code is returned, then the checking of return values at all levels of the program becomes very tedious. This is common behavior in C programs, where there is no built-in exception handling. It can create “spaghetti” code.

It can return some value, but leave the program in an error state. This may be the worst situation, since the user does not know that an error occurred. Meanwhile, the program has done something wrong and no one knows.

The C++ exception mechanism is meant to handle exceptional situations … that is, situations where some part of the program could not do what it was supposed to do for some reason. The important idea in exception handling is that the code that discovers the exception condition is not necessarily responsible for handling the exception. It can push the exception up the through the sequence of callers until it reaches a point where there is sufficient information about the context in which the program is running to resolve the problem.

Well written functions are very independent of surrounding code. input Method Work output

Example main ( ) user interface code calculation code file manager start a dialogue with end user * get some data * get a file name call a function to do some calculations with the data This function, if it knew that the filename was wrong, could ask the user for a different name. user interface code open a file and save the result of the calculations calculation code This function knows nothing about files or filenames file manager code This function does not know that any calculations were done or where the file name came from.

Example

int getValueAt(vector<int> theVector, int i) { // getValueAt method int getValueAt(vector<int> theVector, int i) { return theVector[ i ]; } Suppose we have this function that returns the integer value at index i of some vector.

And suppose main( ) contains this code … What happens when the user enters an index of 5 and the vector only contains 3 numbers? int main( ) { vector<int> data; int inputValue = 0; // some code here to fill the vector // show value at a given index do cout << "\nGive me an index and I'll show you what number is there."; cout << "\nEnter a -1 to stop."; cin >> inputValue; if (inputValue != -1) cout << "\nthe value at index " << inputValue << " is " << getValueAt(data, inputValue); cout << endl; } while (inputValue != -1); system("PAUSE"); return 0; }

We will do several things to fix this problem. We will create an exception class. 2. We will put a test in the getValueAt( ) method to test the index. If it is out of range, we will throw an exception. 3. In main( ), we will put the call to the getValueAt( ) method in a try block. 4. We will write a catch block in main( ) to handle the exception.

An Exception Class We use objects of our own exception class to report an exception. It is common for the exception class to contain data members that help to identify the problem, and functions to get that data from the object.

class BadIndexException { private: int theIndex; public: give the exception class a meaningful name class BadIndexException { private: int theIndex; public: BadIndexException(int i) theIndex = i; } int getTheIndex( ) const return theIndex; }; A data member to hold the bad index The constructor saves the bad index A function to get the bad index

If index is greater than the size attribute of the vector int getValueAt(vector<int> theVector, int index) { if (index >= theVector.size( ) ) throw BadIndexException(index); } else return theVector[index]; If index is greater than the size attribute of the vector then we would get an out of bounds exception. But inside this method, we don’t have enough context to solve the problem, so create an object of the exception class, and pass it back to the calling method. When an exception is thrown, execution of the method stops immediately and control returns to the calling point with the exception object saved on the stack.

cout << "\nEnter a -1 to stop."; cin >> inputValue; do { cout << "\nGive me an index and I'll show you what number is there."; cout << "\nEnter a -1 to stop."; cin >> inputValue; if (inputValue != -1) try int num = getValue(data, inputValue); cout << "\nthe value is " << num; } catch(BadIndexException &e) cout << "\nThe index " << e.getTheIndex( ) << " is out of range, try again."; cout << endl; } while (inputValue != -1); Place any code where you expect that an exception may occur inside of a try block. Also include in the try block any statements you want skipped, should an exception occur. If no exception occurs, control proceeds to the first statement after the catch block.

cout << "\nEnter a -1 to stop."; cin >> inputValue; do { cout << "\nGive me an index and I'll show you what number is there."; cout << "\nEnter a -1 to stop."; cin >> inputValue; if (inputValue != -1) try int num = getValue(data, inputValue); cout << "\nthe value " is " << num; } catch(BadIndexException e) cout << "\nThe index " << e.getTheIndex( ) << " is out of range, try again."; cout << endl; } while (inputValue != -1); The catch block must immediately follow the try block. If an exception of the type given as a parameter is received by the calling method, then this catch block is executed. Otherwise, it is not. After the catch blocl executes control proceeds to the first statement after the catch block.

Built In Exception Classes The standard library in C++ contains a number of built in exception classes. If the exception condition that you are dealing with fits one of these standard exception classes, then you can use that built in exception class instead of creating your own.

Multiple Exceptions When a function executes, it may be possible that more than one kind of an exception may occur. C++provides a mechanism for the calling method to figure out which exception occurred.

Multiple things can go wrong inside this try block The user may enter an invalid index The vector may be empty try { cout << "\nthe value is " << getValueAt(data, inputValue); } catch(EmptyVectorException e) cout << e.getMessage( ); catch(BadIndexException e) cout << "\nThe index " << e.getTheIndex( ) << " is out of range, try again."; cout << endl;

cout << "\nthe value is " << getValueAt(data, inputValue); So we need two catch blocks, one right after the other. Each takes as its parameter the type of exception it will handle. try { cout << "\nthe value is " << getValueAt(data, inputValue); } catch(EmptyVectorException e) cout << e.getMessage( ); catch(BadIndexException e) cout << "\nThe index " << e.getTheIndex( ) << " is out of range, try again."; cout << endl; Only the catch block matching the type of exception thrown will be executed. The other catch block(s) will be skipped.

The default catch (…) will catch any type of exception catch(EmptyVectorException e) { cout << e.getMessage( ); } catch(BadIndexException e) cout << "\nThe index " << e.getTheIndex( ) << " is out of range, try again."; catch(...) cout << "\nUnknown error...";

If an exception is not caught, your program will terminate and the stack trace will be displayed.

Catch Rules The catch block that is executed is the first catch block following the currently active try block, whose parameter matches the type thrown. The default catch catch (…) will catch any exception type thrown. If no match is found, the program is terminated.

Re-throwing an exception Suppose that a function catches an exception, but the catch block cannot completely handle the error. It can re-throw the exception, causing it to flow to the code that called this function. throw;

Exception Propagation Sometimes called stack unwinding, exception propagation works as follows: If an exception is not handled where it occurs, All of the local variables in the called function are destroyed The function immediately exits and the uncaught exception is raised in (passed to) the calling function. Control returns to the point where the call was made If the call was inside of a try block, an attempt is made to catch the exception - If a matching catch block is found, it is executed - If no match is found, control passes to the calling function, using this same mechanism. If the calling code is not inside of a try block, control passes to the calling function, using this same mechanism.

int main ( ) { try function1 ( ); cout << “\nIt worked!!”; } catch(Exception e ) cout << “Exception occurred… didn’t work!”; return 0;

void function1 ( ) { cout << “Starting function 1 … ”; system(“PAUSE”); cout << calling function2“; function2( ); cout << “you won’t see this message!”; }

void function2 ( ) { cout << “Starting function2 … “; system(“PAUSE”); cout << “Calling function3“; function3 ( ); cout << “you won’t see this message!”; }

void function3 ( ) { cout << “Starting Method3 … press a key” << endl; system(“PAUSE”); cout << “Whoa baby” << endl; throw (new Exception(“Thrown in function 3”) ); }

Stack main ( ) { try { function1( ); void function1 ( ) { } catch { } . . . void function1 ( ) { function2 ( ) … rtn address2 rtn address1 exception rtn addressm void function2 ( ) { function3( ) … Now find the right catch block! exception void function3 ( ) { throw exception; . . . exception

Stream Exceptions As you have seen, failing I/O operations do not automatically generate exceptions. However, if want to use exceptions to handle I/O problems You can write cout.exceptions(ios_base::badbit | ios_base::failbit); This will cause an exception to be thrown if the stream state changes to fail or bad.