ISAs and Microarchitectures

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Presentation transcript:

ISAs and Microarchitectures Instruction Set Architecture The interface between hardware and software “Language” + programmer visible state + I/O = ISA Hardware can change underneath Software can change above Example: IA32, IA64, ALPHA, POWERPC Microarchitecture An implementation of an ISA Pentium Pro, 21064, G5, Xeon Can tune your code for specific microarchitecures Machine architecture Processor, memory, buses, disks, nics, …. Can also tune code for this

ISAs Continued State I/O Language Memory in all its forms Registers Special memory locations that are read/written by other devices Processor reading/writing them causes side-effects in the devices Interrupts Language How to interpret bits as transformations from State+I/O into State+I/O How to tell the “cone of logic” what to do

Different models CISC = Complex Instruction Set Computer Push machine language closer to programming languages Hope: more abstraction => more performance IA32, VAX, IBM mainframe processors, … RISC = Reduced Instruction Set Computer Push machine language closer to the hardware Hope: easier for compiler to produce high performance Alpha, PowerPC, … Others (V)LIW = (Very) Long Instruction Word : IA64 Vector processors: Cray, Hitachi, Altivec, SSV, … Multithreaded: Tera Reconfigurable (you write the cone of logic directly) Transistors are first order effect in market

Stack Machines Instructions stored in memory sequentially (Same as the IA32 as we’ll see) Instead of registers, only a stack instruction operate on the stack 10 + 20 – 30 => 10 20 + 30 - push 10 push 20 add push 30 sub

Stack Machines Modern machines are not stack machines - parallelism hard due to contention at top of stack Modern language virtual machines are Java Virtual Machine Microsoft Common Language Run-time Idea: compiler generates code for the abstract virtual stack machine. Virtual machine is native software that interprets that stack machine code Why: Portability: implement compiler once, implement virtual machine (small) for each architecture

Stack Machines But what about performance? Just In Time compilers (JITs) Idea: virtual machine notices which code it spends the most time executing and---at run time---compiles it from code for the stack machine to code for the physical machine. Your program executes as a combination of interpretted stack machine code and native code (the “hot spots”) Why does this work? Locality! Code that contributes in a large way to run time is almost always repeated (iteration, recursion, …)

IA32 Processors Totally Dominate Computer Market Evolutionary Design First microprocessor: 4004 (1971, 4 bit, 2300 transistors) Starting in mid ’70s with 8080 (1974, 8 bit, 6000 transistors) 1978 – 16 bit 8086 (1978, 16 bit, 29000 transistors) 8088 version used in IBM PC – 1981 Growth of PC Added more features as time goes on Still support old features, although obsolete Complex Instruction Set Computer (CISC) Many different instructions with many different formats But, only small subset encountered with Linux programs Hard to match performance of Reduced Instruction Set Computers (RISC) But, Intel has done just that!

X86 Evolution: Programmer’s View Name Date Transistors 8086 1978 29K 16-bit processor. Basis for IBM PC & DOS Limited to 1MB address space. DOS only gives you 640K 80286 1982 134K Added elaborate, but not very useful, addressing scheme Basis for IBM PC-AT, 16 bit OS/2, and 16-bit Windows 386 1985 275K Extended to 32 bits. Added “flat addressing” Capable of running Unix, 32 bit Windows, 32 bit OS/2, … Linux/gcc uses no instructions introduced in later models 486 1989 1.9M Pentium 1993 3.1M Pentium Pro 1995 5.5 M big change in microarchitecture Future chips used microarchitecture for years.

X86 Evolution: Programmer’s View Name Date Transistors Pentium/MMX 1997 4.5M Added special collection of instructions for operating on 64-bit vectors of 1, 2, or 4 byte integer data Pentium II 1997 7M Added conditional move instructions Pentium III 1999 8.2M Added “streaming SIMD” instructions for operating on 128-bit vectors of 1, 2, or 4 byte integer or floating point data Pentium 4 2001 42M Added 8-byte formats and 144 new instructions for streaming SIMD mode Big change in underlying microarchitecture Xeon HT 2003 100M Multiple cores (“hyperthreading”), larger caches AMD Opteron 2003 100M 64 bit extensions, large caches Xeon ? 2005+? 150M Virtual machine extensions, 64 bit extensions, multiple cores, larger caches

Why so many transistors ISA of P4 is basically the same as 386, but it uses 150 times more transistors Answer: Hardware extracts parallelism out of code stream to get higher performance multiple issue pipelining out-of-order and speculative execution All processors do this these days Limits to how far this can go, hence newer ISA ideas

New Species: IA64 Name Date Transistors Itanium 2000 10M Extends to IA64, a 64-bit architecture Radically new instruction set designed for high performance Will be able to run existing IA32 programs On-board “x86 engine” Has proven to be problematic. The principles of machine-level programming we will discuss will apply to current processors, CISC and RISC. Some principles will also apply to LIWs like IA64 Quantum Computers, if we can build them and if they are actually more powerful than classical computers, will be COMPLETELY DIFFERENT

ISA / Machine Model of IA32 CPU Memory Addresses Registers E I P Object Code Program Data OS Data Data Condition Codes Instructions Stack Programmer-Visible State EIP Program Counter Address of next instruction Register File Heavily used program data Condition Codes Store status information about most recent arithmetic operation Used for conditional branching Memory Byte addressable array Code, user data, (some) OS data Includes stack used to support procedures

Turning C into Object Code Code in files p1.c p2.c Compile with command: gcc -O p1.c p2.c -o p Use optimizations (-O) (versus –g => debugging info) Put resulting binary in file p C program (p1.c p2.c) text Compiler (gcc -S) Asm program (p1.s p2.s) text Assembler (gcc or as) Object program (p1.o p2.o) Static libraries (.a) binary Linker (gcc or ld) binary Executable program (p)

Compiling Into Assembly C Code Generated Assembly int sum(int x, int y) { int t = x+y; return t; } _sum: pushl %ebp movl %esp,%ebp movl 12(%ebp),%eax addl 8(%ebp),%eax movl %ebp,%esp popl %ebp ret Obtain with command gcc -O -S code.c Produces file code.s

Assembly Characteristics Minimal Data Types “Integer” data of 1, 2, or 4 bytes Data values Addresses (untyped pointers) Floating point data of 4, 8, or 10 bytes No aggregate types such as arrays or structures Just contiguously allocated bytes in memory Primitive Operations Perform arithmetic function on register or memory data Transfer data between memory and register Load data from memory into register Store register data into memory Transfer control Unconditional jumps to/from procedures Conditional branches Data Flow Control Flow

Object Code Code for sum Assembler Linker Translates .s into .o Binary encoding of each instruction Nearly-complete image of executable code Missing linkages between code in different files Linker Resolves references between files Combines with static run-time libraries E.g., code for malloc, printf Some libraries are dynamically linked Linking occurs when program begins execution 0x401040 <sum>: 0x55 0x89 0xe5 0x8b 0x45 0x0c 0x03 0x08 0xec 0x5d 0xc3 Total of 13 bytes Each instruction 1, 2, or 3 bytes Starts at address 0x401040

Machine Instruction Example C Code Add two signed integers Assembly Add 2 4-byte integers “Long” words in GCC parlance Same instruction whether signed or unsigned Operands: x: Register %eax y: Memory M[%ebp+8] t: Register %eax Return function value in %eax Object Code 3-byte instruction Stored at address 0x401046 int t = x+y; addl 8(%ebp),%eax Similar to expression x += y 0x401046: 03 45 08

Disassembling Object Code Disassembled 00401040 <_sum>: 0: 55 push %ebp 1: 89 e5 mov %esp,%ebp 3: 8b 45 0c mov 0xc(%ebp),%eax 6: 03 45 08 add 0x8(%ebp),%eax 9: 89 ec mov %ebp,%esp b: 5d pop %ebp c: c3 ret d: 8d 76 00 lea 0x0(%esi),%esi Disassembler objdump -d p Useful tool for examining object code Analyzes bit pattern of series of instructions Produces approximate rendition of assembly code Can be run on either a.out (complete executable) or .o file

Alternate Disassembly Disassembled Object 0x401040 <sum>: push %ebp 0x401041 <sum+1>: mov %esp,%ebp 0x401043 <sum+3>: mov 0xc(%ebp),%eax 0x401046 <sum+6>: add 0x8(%ebp),%eax 0x401049 <sum+9>: mov %ebp,%esp 0x40104b <sum+11>: pop %ebp 0x40104c <sum+12>: ret 0x40104d <sum+13>: lea 0x0(%esi),%esi 0x401040: 0x55 0x89 0xe5 0x8b 0x45 0x0c 0x03 0x08 0xec 0x5d 0xc3 Within gdb Debugger gdb p disassemble sum Disassemble procedure x/13b sum Examine the 13 bytes starting at sum

What Can be Disassembled? % objdump -d WINWORD.EXE WINWORD.EXE: file format pei-i386 No symbols in "WINWORD.EXE". Disassembly of section .text: 30001000 <.text>: 30001000: 55 push %ebp 30001001: 8b ec mov %esp,%ebp 30001003: 6a ff push $0xffffffff 30001005: 68 90 10 00 30 push $0x30001090 3000100a: 68 91 dc 4c 30 push $0x304cdc91 Anything that can be interpreted as executable code Disassembler examines bytes and reconstructs assembly source

Copying Data and Registers Moving Data (Really Copying) movl Source,Dest: Move 4-byte (“long”) word Accounts for 31% of all instructions in sample (IA32 – other machines are different) Operand Types Immediate: Constant integer data Like C constant, but prefixed with ‘$’ E.g., $0x400, $-533 Encoded with 1, 2, or 4 bytes Register: One of 8 integer registers But %esp and %ebp reserved for special use Others have special uses for particular instructions Special cases => Non-orthogonality (BAD) Memory: 4 consecutive bytes of memory Various “addressing modes” %eax %edx %ecx %ebx %esi %edi %esp %ebp

movl Operand Combinations Source Destination C Analog Reg movl $0x4,%eax temp = 0x4; Imm Mem movl $-147,(%eax) *p = -147; Reg movl %eax,%edx temp2 = temp1; movl Reg Mem movl %eax,(%edx) *p = temp; Mem Reg movl (%eax),%edx temp = *p; Cannot do memory-memory transfers with single instruction Example of NON-ORTHOGONALITY in the IA32 ISA Makes it much harder to program or compile for

Simple Addressing Modes Normal (R) Mem[Reg[R]] Register R specifies memory address movl (%ecx),%eax => int t = *p; Displacement D(R) Mem[Reg[R]+D] Register R specifies start of memory region Constant displacement D specifies offset movl 8(%ecx),%edx => int t = p[2]; movl 8(%ebp),%edx => int t = some_argument; %ebp, %esp used to reference stack. Stack contains arguments to function All instructions support addressing modes, not just moves

Using Simple Addressing Modes swap: pushl %ebp movl %esp,%ebp pushl %ebx movl 12(%ebp),%ecx movl 8(%ebp),%edx movl (%ecx),%eax movl (%edx),%ebx movl %eax,(%edx) movl %ebx,(%ecx) movl -4(%ebp),%ebx movl %ebp,%esp popl %ebp ret Set Up void swap(int *xp, int *yp) { int t0 = *xp; int t1 = *yp; *xp = t1; *yp = t0; } Body Finish

Understanding Swap Stack yp xp Rtn adr Old %ebp %ebp 4 8 12 Offset • 4 8 12 Offset • Old %ebx -4 void swap(int *xp, int *yp) { int t0 = *xp; int t1 = *yp; *xp = t1; *yp = t0; } Stack Register Variable %ecx yp %edx xp %eax t1 %ebx t0 movl 12(%ebp),%ecx # ecx = yp movl 8(%ebp),%edx # edx = xp movl (%ecx),%eax # eax = *yp (t1) movl (%edx),%ebx # ebx = *xp (t0) movl %eax,(%edx) # *xp = eax movl %ebx,(%ecx) # *yp = ebx

Indexed Addressing Modes Most General Form D(Rb,Ri,S) Mem[Reg[Rb]+S*Reg[Ri]+ D] D: Constant “displacement” 1, 2, or 4 bytes Rb: Base register: Any of 8 integer registers Ri: Index register: Any, except for %esp Unlikely you’d use %ebp, either S: Scale: 1, 2, 4, or 8 Special Cases (Rb,Ri) Mem[Reg[Rb]+Reg[Ri]] D(Rb,Ri) Mem[Reg[Rb]+Reg[Ri]+D] (Rb,Ri,S) Mem[Reg[Rb]+S*Reg[Ri]] All instructions support addressing modes, not just moves

Address Computation Instruction leal Src,Dest Src is address mode expression Set Dest to address denoted by expression Uses Computing address without doing memory reference E.g., translation of p = &x[i]; Computing arithmetic expressions of the form x + k*y k = 1, 2, 4, or 8.

Some Arithmetic Operations Format Computation Two Operand Instructions addl Src,Dest Dest = Dest + Src subl Src,Dest Dest = Dest - Src imull Src,Dest Dest = Dest * Src sall Src,Dest Dest = Dest << Src Also called shll sarl Src,Dest Dest = Dest >> Src Arithmetic shrl Src,Dest Dest = Dest >> Src Logical xorl Src,Dest Dest = Dest ^ Src andl Src,Dest Dest = Dest & Src orl Src,Dest Dest = Dest | Src One Operand Instructions incl Dest Dest = Dest + 1 decl Dest Dest = Dest - 1 negl Dest Dest = - Dest notl Dest Dest = ~ Dest

Using leal for Arithmetic Expressions pushl %ebp movl %esp,%ebp movl 8(%ebp),%eax movl 12(%ebp),%edx leal (%edx,%eax),%ecx leal (%edx,%edx,2),%edx sall $4,%edx addl 16(%ebp),%ecx leal 4(%edx,%eax),%eax imull %ecx,%eax movl %ebp,%esp popl %ebp ret Set Up int arith (int x, int y, int z) { int t1 = x+y; int t2 = z+t1; int t3 = x+4; int t4 = y * 48; int t5 = t3 + t4; int rval = t2 * t5; return rval; } Body Finish

Understanding arith Stack int arith (int x, int y, int z) { int t1 = x+y; int t2 = z+t1; int t3 = x+4; int t4 = y * 48; int t5 = t3 + t4; int rval = t2 * t5; return rval; } y x Rtn adr Old %ebp %ebp 4 8 12 Offset Stack • z 16 movl 8(%ebp),%eax # eax = x movl 12(%ebp),%edx # edx = y leal (%edx,%eax),%ecx # ecx = x+y (t1) leal (%edx,%edx,2),%edx # edx = 3*y sall $4,%edx # edx = 48*y (t4) addl 16(%ebp),%ecx # ecx = z+t1 (t2) leal 4(%edx,%eax),%eax # eax = 4+t4+x (t5) imull %ecx,%eax # eax = t5*t2 (rval)

Another Example logical: pushl %ebp Set movl %esp,%ebp movl 8(%ebp),%eax xorl 12(%ebp),%eax sarl $17,%eax andl $8185,%eax movl %ebp,%esp popl %ebp ret Set Up int logical(int x, int y) { int t1 = x^y; int t2 = t1 >> 17; int mask = (1<<13) - 7; int rval = t2 & mask; return rval; } Body Finish 213 = 8192, 213 – 7 = 8185 movl 8(%ebp),%eax eax = x xorl 12(%ebp),%eax eax = x^y (t1) sarl $17,%eax eax = t1>>17 (t2) andl $8185,%eax eax = t2 & 8185

CISC Properties Instruction can reference different operand types Immediate, register, memory Arithmetic operations can read/write memory Memory reference can involve complex computation Rb + S*Ri + D Useful for arithmetic expressions, too Instructions can have varying lengths IA32 instructions can range from 1 to 15 bytes RISC Instructions are fixed length (usually a word) special load/store instructions for memory Generally simpler addressing modes Other operations use only registers (but there are lots of registers)

Summary: Abstract Machines Machine Models Data Control C 1) char 2) int, float 3) double 4) struct, array 5) pointer 1) loops 2) conditionals 3) goto 4) Proc. call 5) Proc. return mem proc Assembly 1) byte 2) 4-byte long word 3) 8-byte quad word 4) contiguous byte allocation 5) address of initial byte 3) branch/jump 4) call 5) ret mem regs alu Stack Cond. Codes processor

Pentium Pro (P6) History Features Announced in Feb. ‘95 Basis for Pentium II, Pentium III, and Celeron processors Features Dynamically translates instructions to more regular format Very wide, but simple instructions Executes operations in parallel Up to 5 at once Very deep pipeline 12–18 cycle latency

PentiumPro Block Diagram Microprocessor Report 2/16/95

PentiumPro Operation Translates instructions dynamically into “Uops” 118 bits wide Holds operation, two sources, and destination Executes Uops with “Out of Order” engine Uop executed when Operands available Functional unit available Execution controlled by “Reservation Stations” Keeps track of data dependencies between uops Allocates resources Consequences Indirect relationship between IA32 code & what actually gets executed Difficult to predict / optimize performance at assembly level

Whose Assembler? Intel/Microsoft Format GAS/Gnu Format lea eax,[ecx+ecx*2] sub esp,8 cmp dword ptr [ebp-8],0 mov eax,dword ptr [eax*4+100h] leal (%ecx,%ecx,2),%eax subl $8,%esp cmpl $0,-8(%ebp) movl $0x100(,%eax,4),%eax Intel/Microsoft Differs from GAS Operands listed in opposite order mov Dest, Src movl Src, Dest Constants not preceded by ‘$’, Denote hexadecimal with ‘h’ at end 100h $0x100 Operand size indicated by operands rather than operator suffix sub subl Addressing format shows effective address computation [eax*4+100h] $0x100(,%eax,4)