Exposure to Sexually Objectifying Stimuli Reduces Self-Regulation Resources in Women Student Researchers: Amanda Herring, Jennifer Bader, Todd Allmond,

Slides:



Advertisements
Similar presentations
Are Beauty Pageants Objectifying? Two Answers Heather Klein & Regan A. R. Gurung University of Wisconsin, Green Bay INTRODUCTION METHOD RESULTS DISCUSSION.
Advertisements

Conflict, Supportive Communication, and Group Satisfaction Katlynn Balson, Laura Turner, Virgil Ward II, Alexandra Zaic Faculty Mentor: Dr. Martha Fay.
Sex on the Brain? An Examination of Frequency of Sexual Cognitions as a Function of Gender, Erotophilia, and Social Desirability From Journal of Sex Research.
The Effects of Meditation and Contemplative Prayer on Executive Functioning Ashley Schreiber with Daniel Eckert Discussion The results indicate that short,
Method For further information, contact: Dr. Wendy Wolfe or Dr. Vann Scott
RESULTS CONCLUSIONS REFERENCES As hypothesized and observed in some of our previous work, significant LPS-induced learning decrements were noted, including.
Wendy Wolfe, Forrest Files, & Shrinidhi Subramaniam Abstract Method This study assessed self-reported alcohol use by college students during a variety.
Research Methods in Human Sexuality
Tristen Hastings & Wendy Wolfe Method For further information, contact the first author at The Effects of Reflective Processing.
Research Strategies Making Sense of Research Methods.
Instrument One instructional (INS) slide and three masking (MSK) slides provided directions for 4 test slides that each contained 3 lists of 3 color words.
Attractive Equals Smart? Perceived Intelligence as a Function of Attractiveness and Gender Abstract Method Procedure Discussion Participants were 38 men.
Introduction Disordered eating continues to be a significant health concern for college women. Recent research shows it is on the rise among men. Media.
Method For further information, contact the first author at Thanks to student members of the Scott-Wolfe.
Tristen Hastings & Wendy Wolfe Method For further information, contact the first author undergraduate, Tristen Hastings at
Courtney Roberts Spouses’ cardiovascular reactivity to their partners’ suffering.
Crystal Reinhart, PhD & Beth Welbes, MSPH Center for Prevention Research and Development, University of Illinois at Urbana-Champaign Social Norms Theory.
1 The Sexual Objectification of Women in Advertising: A Contemporary Cultural Perspective Author: Amanda Zimmerman & John Dahlberg Instructor: Kate Chen.
Smith/Davis (c) 2005 Prentice Hall Chapter One The Science of Psychology PowerPoint Presentation created by Dr. Susan R. Burns Morningside College.
Template ID: sapphire Size: 24x48 Guns Prohibited Images Prime Aggressive Thoughts Arlin James Benjamin, Jr., 1 Meagan Crosby 1, and Brad J. Bushman 2.
Method (Cont’d) Introduction Effects of Alcohol on Sexual Decision Making Alcohol intoxication makes risky decisions and behaviors appear less risky to.
Buffers to Online Harassment in Women’s Pursuit of STEM Careers Rachael Bryant, Jennifer Hightower and, Bryan Dawson Ph.D Background: Women have consistently.
Method Participants and Design Forty-nine female and 50 male undergraduate students from two different universities in the Southeastern United States participated.
University of Texas at El Paso
Stereotypes.
Wendy L. Wolfe, Kaitlyn Patterson, & Hannah Towhey
Kaitlyn Patterson & Wendy Wolfe
9 Procedure for Conducting an Experiment.
The Effect of Objectifying Videogame Images on Women’s Body Image
Gendered Advertising to Children: An Analysis of Differences in Male- and Female-Targeted Television Commercials Hi everyone, I’m Meredith and for the.
SEXUAL CONTENT IN MUSIC’S RELATIONSHIP WITH CONSUMERS’ BODY IMAGE,
Better to Give or to Receive?: The Role of Dispositional Gratitude
Wendy Wolfe, Vann B. Scott Jr
The Effect of Social Media on Sexual Cognitions and Behaviors
Chrysalis Wright & Mark Rubin
Module 2 Research Strategies
The Relationship Between Instagram Photo Editing and Undergraduate College Women’s Body Dissatisfaction Madeline Wick, Cindy Miller-Perrin, & Jennifer.
Music Selectivity & Sexual Risk
African-American Stimuli
The Role of Pitch and Age in Perceptions of Speaker Confidence
Wendy Wolfe & Kaitlyn Patterson
State University of New York at Geneseo
Difference in Mls poured between the subject and the researcher
Sexual Imagery & Thinking About Sex
Logan L. Watts, Ph.D. Baruch College, CUNY
BRIEF TITLE OF THE POSTER: Subtitle of the Poster
Predictors of Parenting Self-Efficacy in Parents Attending College
Introduction Method Results Conclusions
Christian Christopherson and Michael J. Crowley
Nutrition Education Intervention
Wendy Wolfe, Forrest Files, & Shrinidhi Subramaniam
Are masculine males attractive
Which of these is “a boy”?
Evidence for gender bias in interpreting online professor ratings
ACKNOWLEDGEMENTS & CONTACT
Conducting Research in the Social Sciences
Aggression.
Research Methods - Descriptive
To obtain a copy of this poster, please visit
Lecture 2: Data Collecting and Sampling
Starter Imagine - you did not do as well as you wanted to in a biology test, but your teacher praises you for working hard and trying your best. You feel.
Attachment Dependency
Sexual Consent: Changing the Gender Stereotype
Young Children’s Reasoning about Gender: Stereotypes or Essences?
Interviewing witnesses
Myers’ EXPLORING PSYCHOLOGY (6th Ed)
Effects of Sexualization in Advertisements
Mirrors and Imitation in the Brain 30
Conclusions Method Results Introduction References Hypotheses
Rescuing the Overpouring Effect: The impact of Perceived Drinking Situation in a Simulated Alcohol Free Pour Task Meredith Watson, Brianne Ackley, Lucas.
Presentation transcript:

Exposure to Sexually Objectifying Stimuli Reduces Self-Regulation Resources in Women Student Researchers: Amanda Herring, Jennifer Bader, Todd Allmond, Tyson Lemka, & William Worrell / Faculty Advisors: Vann Scott & Wendy Wolfe Introduction Method Results Sexual objectification occurs when an individual’s body is viewed as an instrument that exists for the pleasure of others (Bartky, 1990). Sexual objectification occurs through a variety of mediums including video games, television, films, music videos, magazines, and advertising, as well personal encounters with others involving inappropriate comments about or gazes towards one’s body. Although sexual objectification can occur through a variety of means and mediums, the focus of the current research is sexual objectification through video game images. According to one of the largest nationally representative surveys of media use among young people, from 1999 to 2009, daily time spent playing videogames tripled among 8-18 year-olds, and in 2009 the average young person spent 1 hr, 13 min gaming per day (Kaiser Family Foundation [KFF], 2010). The same study found that over half of all 8-18 year-olds had played the Grand Theft Auto series, despite its M rating. Much of the research on the psychological impact of gaming among young people has focused on aggression in males. However, young women are also increasingly exposed to videogame images, through their own game play, and that of their male peers. Indeed, the KFF study found that girls reported as much videogame play as boys. When female characters are portrayed in videogames, they are typically depicted as sex objects and/or as potential targets for aggression (Dietz, 1998). Dill et al. (2008) explored perception of a harassment scenario after exposure to sexually objectifying images of women. In this study, men and women were randomly assigned to view images of professionally dressed women or images of scantily clad animated female video game characters. Following exposure to these images, all participants read a vignette depicting a sexual harassment scenario. Dill et al.’s findings revealed that men who were exposed to sexually objectifying images of a female video game character were less likely to perceive the situation described in the vignette as harassment than women who saw the same images or men and women who were exposed to the professional images of women. Saguy et al. (2010) investigated the effects of sexual objectification within the context of interpersonal interaction and found that female participants spent significantly less time talking during a personal introduction when they believed that a male participant was viewing them from the neck down via closed circuit television as opposed to either viewing their face or hearing their voice. Saguy et al. provided two possible explanations for their results. The first explanation is that women talk less because they attempt to conform to a schema activated by the objectification. A second explanation is that less talking time may have occurred because cognitive resources were consumed by regulating concerns about physical appearance. The current study builds on the latter hypothesis and proposes that brief exposure to sexually objectifying videogame images will drain the participant’s self-regulation resources, presumably as a result of their attempts to modify their self-presentation during a subsequent interpersonal introduction task. Consistent with Saguy et al.’s observation that women who have been objectified attempt to minimize their psychological presence as indicated by reduced talking time, we hypothesize that the effort to minimize psychological presence will not only result in reduced talking time but will also deplete self-regulation resources as indicated by reduced ability to consume a bitter tasting beverage for a small monetary reward. Results were consistent with hypotheses in that the expect communication condition and game condition interaction was significant, F ( , ) = , p < .05. Planned comparisons revealed that participants exposed to the audio only/GTA game only condition consumed significantly more vinegar solution than participants exposed to the audio only/GTA + strip club condition, p < .05. No other mean differences were significant (see Figure 1). Figure 2 shows results found by Saguy et al. (2010) accompanied by results of the current study. Though not statistically significant, these group means are consistent with our expectations that women who are briefly exposed to the strip club scene will talk less than women who are not exposed to the strip club condition. These results also reveal a potential carryover effect of exposure to the strip club scene in that women in strip club audio only condition are exhibiting talking times consistent with those of objectified participants in Saguy et al.’s study. Although we expected to find an additive effect of multiple sources of objectification (i.e., the video game strip club scene and the introduction task involving focus on the chest), we did demonstrate an important influence of the strip club scene on talking time that is consistent with women experiencing a sense of objectification through brief and mere exposure to the strip club scene in the video game. Participants Participants were 16 female students (aged M = 28.08 yrs., SD = 10.09). Participants were recruited through the research management system, SONA and received extra credit in a course of their choice in exchange for participation. Participants were treated in accordance with current ethical guidelines put forth by the American Psychological Association. Materials Pre-experiment surveys were administered through Survey Monkey. Two small rooms were utilized during the experiment. Video game exposure was conducted using a 36-in TV, Sony Play Station 2 controller, and hidden DVD player. The DVD player contained a recording of either a sexually explicit scene from the popular game, Grand Theft Auto 3: San Andreas, or a neutral scene containing normal game play from the same game. During the talking task, a stop watch, video camera, wireless router, and 19-in TV were used. Surveys, which were administered as part of a larger investigation but completed during the experiment, were administered using a computer. These measured several variables, including body satisfaction, body estimation, adherence to sex stereotypes and beliefs regarding sexual objectification, along with some distractor questionnaires. Three ounce cups were used to hold an unpleasant tasting liquid (a mixture of water, flavored drink mix, and vinegar). Procedure Upon signing up for the study, participants completed a series of surveys online. The day of the experiment, participants were greeted by a researcher at the designated meeting place. The participant was taken to a waiting area where they were asked to wait until the researcher was ready. One male confederate occupied the room. Participants were randomly assigned to one of four conditions. Depending on the condition, the confederate was “playing” either a video game in which women are being sexually objectified or a neutral video game. The participant was told that the confederate student was waiting to participate in another study. The researcher left the room for a designated period of time. The researcher returned to retrieve the participant and took her to the experimental room. The participant completed an interaction task in which she believed a male student in another room was either watching her body from the neck down or only hearing her voice. At this time the participant was presented with a self-regulation task consisting of consuming as many 1 oz cups of an unpleasant tasting liquid as she could for a reward of $.05 per oz. Lastly, the participant was presented with a series of questionnaires. The participant’s speech, which was originally recorded with the video camera, was later transferred to audio files so that talking time could be measured by a researcher who was blind to the condition to which the participant had been assigned. Conclusion Brief exposure to an objectifying scene in a video game was powerful enough to evoke a reaction in women that was consistent with being explicitly exposed to an objectifying situation in which a male counterpart is focused on one’s chest for a period of two minutes. Future research will examine the extent to which this effect spills over into other aspects of psychological life, such as one’s self-perceptions regarding body image, one’s expectations for interactions with members of the opposite sex, and one’s ability to adequately engage in self-regulation to maintain attention and motivation to complete a variety of everyday goals and tasks. Key References Dill, K. E., Brown, B. P., & Collins, M. A. (2008). Effects of exposure to sex-stereotyped video game characters on tolerance of sexual harassment, Journal of Experimental Social Psychology, 44, 1402-1408, doi: 10.1016/j.jesp.2008.06.002 Saguy, T., Quinn, D., Dovidio, J., & Pratto, F. (2010). Interacting like a body: Objectification can lead women to narrow their presence in social interactions. Psychological Science, doi: 10.1144/0956797609357751 For further information, contact: Dr. Vann Scott, vann.scott@armstrong.edu Thanks to student members of the Scott-Wolfe lab group for their assistance with this project. Poster presented at the annual meeting of the Society for Southeastern Social Psychologists, Charleston, SC (10/30/2010).