Today, we'll learn how to remember numbers and make better games.

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Presentation transcript:

Today, we'll learn how to remember numbers and make better games. PRESENTATION 1: GETTING STARTED Variables Today, we'll learn how to remember numbers and make better games.

PRESENTATION 1: GETTING STARTED Click to Eat Each cupcake sprite when clicked: Changes to a “Crumbs” costume (or hides) Broadcasts a “Cupcake Eaten” message Baker listens and responds to the message

Variable “Boxes” Each sprite can have their own variables. Some variables can be shared between sprites Each variables has a name. Each variables holds one number.

Variable “Boxes” Variable can replace any number. The number in a variable can change: Positive numbers makes number larger Negative numbers makes number smaller

Using Variables

Conditions

The Little Thinker Project What pet should I get? How about a dog? A cat would be fun. Maybe some mice...

The Little Thinker Scripts

Using a List of Pets

Making a List of Pets

Putting Pets in a List

Choosing a Pet from the List

Choosing a Random Pet

Making a Rock, Paper, Scissors Game

Foe You

Three “Button” Sprites The game has 3 sprites that look like buttons. Clicking a sprite selects your “object”. Broadcasts a message to the “You” sprite.

The “You” Sprite Listens:

See if we win...