This is a fictional user narrative. The real game was created by Matthew Davis and Justin Ma (Subset Games). It is available on steam, GOG.com, and for ~$7.50 (highly recommended)
(Lite) RPG elements Randomized levels Single-player Perma-death Often turn-based (not here) Based on "Rogue" (1980)
Title Screen A Hangar Can select one of 16 ships, but only one unlocked
Start at left Goal at right (~8 sectors) Pirate-controlled Friendy-race controlled Enemy-race controlled Each jump = 1 fuel Types of encounter None Combat Situation Radioactive spider Malfunctioning weapon Mysterious passenger Resources Store
Player jobs Manage power distribution Direct crew Man a station – increase effectiveness Attack invader, put out fire, make repairs Pick targets on enemy ship Jump to escape Deploy drones Weapon Types Beam Missile Laser Bomb Intentionally a lot going on Pause to issue orders
Shields Block lasers Slowly recharge Weapons Limited power – must choose which weapons Cloak Limited time, cooldown Teleporter Beam crew to enemy ship (shields must be down) Doors Higher-level: block fire, invaders Can be opened to control O2 O2 If disabled, Oxygen slowly decreases Medbay Heal crew FTL Drive Increase evasion Slowly powers up jump Sensor Basic: show player ship (room with crew always visible) Higher: Show enemy ship contents, enemy power levels Drones Limited power – choose which to use Requires a drone part Navigation Must be manned to jump Increases evasion
Environment modifiers Solar flares (near a star) Asteroid fields Nebula – sensors impaired Outcome Player destroyed Enemy destroyed Player / Enemy escapes Enemy yields Rewards Crew Member (Slave ships)
Money = Scrap Earn by: winning battles random encounters selling equipment at stores Spend to: Increase overall available power Increase effectiveness of individual systems Buy crew members Different races have different strengths Buy new weapon / drone systems Buy passive bonuses Long-range sensors Nano-bots that heal anywhere Stronger hull Buy fuel, missiles, drone parts
Fight a multi-stage boss Super-powerful Chase them across the last sector Enemy ships delay you
The only permanent bonus Each ship has a base version Complete 2/3 achievements to unlock a new layout In-game event triggers a new ship type. 16 ship types, 2 layouts each Each has strengths / weaknesses