This is a fictional user narrative. The real game was created by Matthew Davis and Justin Ma (Subset Games). It is available on steam, GOG.com, and

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Presentation transcript:

This is a fictional user narrative. The real game was created by Matthew Davis and Justin Ma (Subset Games). It is available on steam, GOG.com, and for ~$7.50 (highly recommended)

 (Lite) RPG elements  Randomized levels  Single-player  Perma-death  Often turn-based (not here)  Based on "Rogue" (1980)

 Title Screen  A Hangar  Can select one of 16 ships, but only one unlocked

 Start at left  Goal at right (~8 sectors)  Pirate-controlled  Friendy-race controlled  Enemy-race controlled  Each jump = 1 fuel  Types of encounter  None  Combat  Situation  Radioactive spider  Malfunctioning weapon  Mysterious passenger  Resources  Store

 Player jobs  Manage power distribution  Direct crew  Man a station – increase effectiveness  Attack invader, put out fire, make repairs  Pick targets on enemy ship  Jump to escape  Deploy drones  Weapon Types  Beam  Missile  Laser  Bomb  Intentionally a lot going on  Pause to issue orders

 Shields  Block lasers  Slowly recharge  Weapons  Limited power – must choose which weapons  Cloak  Limited time, cooldown  Teleporter  Beam crew to enemy ship (shields must be down)  Doors  Higher-level: block fire, invaders  Can be opened to control O2  O2  If disabled, Oxygen slowly decreases  Medbay  Heal crew  FTL Drive  Increase evasion  Slowly powers up jump  Sensor  Basic: show player ship (room with crew always visible)  Higher: Show enemy ship contents, enemy power levels  Drones  Limited power – choose which to use  Requires a drone part  Navigation  Must be manned to jump  Increases evasion

 Environment modifiers  Solar flares (near a star)  Asteroid fields  Nebula – sensors impaired  Outcome  Player destroyed  Enemy destroyed  Player / Enemy escapes  Enemy yields  Rewards  Crew Member (Slave ships)

 Money = Scrap  Earn by:  winning battles  random encounters  selling equipment at stores  Spend to:  Increase overall available power  Increase effectiveness of individual systems  Buy crew members  Different races have different strengths  Buy new weapon / drone systems  Buy passive bonuses  Long-range sensors  Nano-bots that heal anywhere  Stronger hull  Buy fuel, missiles, drone parts

 Fight a multi-stage boss  Super-powerful  Chase them across the last sector  Enemy ships delay you

 The only permanent bonus  Each ship has a base version  Complete 2/3 achievements to unlock a new layout  In-game event triggers a new ship type.  16 ship types, 2 layouts each  Each has strengths / weaknesses