TCM-TF Problem Statement TCMTF BoF IETF87, Berlin August 1, 2013 Dan Wing,

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TCM-TF Problem Statement TCMTF BoF IETF87, Berlin August 1, 2013 Dan Wing,

Services to be optimized Emerging real-time services have increased their popularity (e.g., online games, VoIP, etc.)  Many of them do not use RTP (bare UDP, or TCP)  They generate tiny packets (20-40 bytes payload)  Users are very sensitive to delay 2

Services to be optimized Non delay-sensitive services using small packets - Instant messaging - M2M - Sensor networks 3

Services to be optimized Small packets = inefficient payload-to-header ratio  IP v4 /UDP/RTP headers: 40 bytes  IP v6 /UDP/RTP headers: 60 bytes 4

TCM-TF Proposal Compress and multiplex small-packet flows to  save bandwdith  reduce packets per second 5

TCM-TF: Basic Idea 6

7 Scenarios

TCM-TF scenarios Residential scenario 8

TCM-TF scenarios Residential scenario: agreement network operator-service provider 9

TCM-TF scenarios Corporate environments: End-to-end optimization 10

TCM-TF scenarios Corporate environment: collaboration residential router-network operator 11

TCM-TF scenarios Machine to machine 12

13 Dynamic or Permanent Optimization, History of TCRTP, and Standardization

Dynamic or Permanent Optimization  Dynamic: react to a momentary issue (network flexibility)  avoid dimensioning the network for the worst case  traffic surge (flash crowd)  Permanent: always save bandwidth and pps  satellite connections  permanent bandwidth scarcity (e.g., access link)  CPU versus bandwidth tradeoff 14

Brief history of TCRTP (RFC4170)  2005  VoIP bandwidth competing with VoAAL (ATM)  Simple combination of existing technologies  ECRTP, PPPMUX, tunnel 15

From TCRTP to TCM-TF  TCRTP was expedient, not optimal  Better header compression techniques (e.g., ROHC)  Need for widening the scope of TCRTP:  Beyond RTP  Incorporate improved header compression  More efficient multiplexing  Other tunneling protocols 16

Why standardize TCM-TF? One of the options is already standardized ECRTP-PPPMux-L2TP (TCRTP, RFC4170) A number of stakeholders are involved, and they can obtain mutual benefits, so a standard is needed -Network operators (e.g., Internet cafe) -ISPs -Content providers (e.g., gaming company) -Enterprises -End users 17

Transport Area  Three possibilities: (1) RAI, (2) Internet, or (3) Transport Area L2TPv3: Internet Area (RFC 3931, March 2005) PPPMux: Internet Area (RFC 3153, August 2001) ECRTP: RAI Area (RFC 3545, July 2003) ROHC: Transport Area, although it can also compress RTP (RFC 5795, March 2010) 1)RAI: TCM-TF is about real-time services, but also non-RTP 2)TCM-TF is “end-to-edge” or “edge-to-edge”, thus TSV  Transport area is closest fit 18

New Working Group Inside TSVWG was our initial idea However, a separate Working Group would improve focus 19

TCM-TF related links  mailing list:  Description draft: draft-saldana-tsvwg-tcmtf  Recommendations draft (maximum added delays and classification methods): draft-suznjevic-tsvwg-mtd-tcmtf  Related publications:  First Person Shooters: Can a Smarter Network Save Bandwidth without Annoying the Players?, IEEE Communications Magazine, vol. 49, no.11, pp , November 2011 First Person Shooters: Can a Smarter Network Save Bandwidth without Annoying the Players?  Widening the Scope of a Standard: Real Time Flows Tunneling, Compressing and Multiplexing, IEEE ICC 2012, Workshop on Telecommunications: from Research to Standards, June 10-11, 2012, Ottawa, Canada. Widening the Scope of a Standard: Real Time Flows Tunneling, Compressing and Multiplexing  Traffic Optimization for TCP-based Massive Multiplayer Online Games, Proc. International Symposium on Performance Evaluation of Computer and Telecommunication Systems SPECTS 2012, July 8-11, 2012, Genoa, Italy Traffic Optimization for TCP-based Massive Multiplayer Online Games  Evaluating the Influence of Multiplexing Schemes and Buffer Implementation on Perceived VoIP Conversation Quality, Computer Networks (Elsevier), Volume 56, Issue 7, Pages , May 2012, Evaluating the Influence of Multiplexing Schemes and Buffer Implementation on Perceived VoIP Conversation Quality 20