Computer Science: A Structured Programming Approach Using C1 Objectives ❏ To understand the structure of a C-language program. ❏ To write your first C.

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Computer Science: A Structured Programming Approach Using C1 Objectives ❏ To understand the structure of a C-language program. ❏ To write your first C program. ❏ To introduce the include preprocessor command. ❏ To be able to create good identifiers for objects in a program. ❏ To be able to list, describe, and use the C basic data types. ❏ To be able to create and use variables and constants. ❏ To understand input and output concepts. ❏ To be able to use simple input and output statements. ❏ To understand the software engineering role. Chapter 2 Chapter 2 Introduction to the C Language

Computer Science: A Structured Programming Approach Using C2 2-1 Background C is a structured programming language. It is considered a high-level language because it allows the programmer to concentrate on the problem at hand and not worry about the machine that the program will be using. While many languages claim to be machine independent, C is one of the closest to achieving that goal. That is another reason why it is used by software developers whose applications have to run on many different hardware platforms.

Computer Science: A Structured Programming Approach Using C3 FIGURE 2-1 Taxonomy of the C Language

Computer Science: A Structured Programming Approach Using C4 2-2 C Programs It's time to write your first C program! This section will take you through all the basic parts of a C program so that you will be able to write it. Structure of a C Program Your First C Program Comments The Greeting Program Topics discussed in this section:

Computer Science: A Structured Programming Approach Using C5 FIGURE 2-2 Structure of a C Program

Computer Science: A Structured Programming Approach Using C6 FIGURE 2-3 The Greeting Program

Computer Science: A Structured Programming Approach Using C7 FIGURE 2-4 Examples of Block Comments

Computer Science: A Structured Programming Approach Using C8 FIGURE 2-5 Examples of Line Comments

Computer Science: A Structured Programming Approach Using C9 FIGURE 2-6 Nested Block Comments Are Invalid

Computer Science: A Structured Programming Approach Using C10 PROGRAM 2-1The Greeting Program

Computer Science: A Structured Programming Approach Using C Identifiers One feature present in all computer languages is the identifier. Identifiers allow us to name data and other objects in the program. Each identified object in the computer is stored at a unique address. If we didn’t have identifiers that we could use to symbolically represent data locations, we would have to know and use object’s addresses. Instead, we simply give data identifiers and let the compiler keep track of where they are physically located.

Computer Science: A Structured Programming Approach Using C12 Table 2-1Rules for Identifiers

Computer Science: A Structured Programming Approach Using C13 An identifier must start with a letter or underscore: it may not have a space or a hyphen. Note

Computer Science: A Structured Programming Approach Using C14 C is a case-sensitive language. Note

Computer Science: A Structured Programming Approach Using C15 Table 2-2Examples of Valid and Invalid Names

Computer Science: A Structured Programming Approach Using C Types A type defines a set of values and a set of operations that can be applied on those values. For example, a light switch can be compared to a computer type. It has a set of two values, on and off. Only two operations can be applied to a light switch: turn-on and turn-off. Void Type Integral Type Floating-Point Types Topics discussed in this section:

Computer Science: A Structured Programming Approach Using C17 FIGURE 2-7 Data Types

Computer Science: A Structured Programming Approach Using C18 FIGURE 2-8 Character Types

Computer Science: A Structured Programming Approach Using C19 FIGURE 2-9 Integer Types

Computer Science: A Structured Programming Approach Using C20 sizeof (short) ≤ sizeof (int) ≤ sizeof (long) ≤ sizeof (long long) Note

Computer Science: A Structured Programming Approach Using C21 Table 2-3Typical Integer Sizes and Values for Signed Integers

Computer Science: A Structured Programming Approach Using C22 FIGURE 2-10 Floating-point Types

Computer Science: A Structured Programming Approach Using C23 sizeof (float) ≤ sizeof (double) ≤ sizeof (long double) Note

Computer Science: A Structured Programming Approach Using C24 Table 2-4Type Summary

Computer Science: A Structured Programming Approach Using C Variables Variables are named memory locations that have a type, such as integer or character, which is inherited from their type. The type determines the values that a variable may contain and the operations that may be used with its values. Variable Declaration Variable Initialization Topics discussed in this section:

Computer Science: A Structured Programming Approach Using C26 FIGURE 2-11 Variables

Computer Science: A Structured Programming Approach Using C27 Table 2-5Examples of Variable Declarations and Definitions

Computer Science: A Structured Programming Approach Using C28 FIGURE 2-12 Variable Initialization

Computer Science: A Structured Programming Approach Using C29 When a variable is defined, it is not initialized. We must initialize any variable requiring prescribed data when the function starts. Note

Computer Science: A Structured Programming Approach Using C30 PROGRAM 2-2Print Sum of Three Numbers

Computer Science: A Structured Programming Approach Using C31 PROGRAM 2-2Print Sum of Three Numbers (continued)

Computer Science: A Structured Programming Approach Using C32 PROGRAM 2-2Print Sum of Three Numbers (continued)

Computer Science: A Structured Programming Approach Using C Constants Constants are data values that cannot be changed during the execution of a program. Like variables, constants have a type. In this section, we discuss Boolean, character, integer, real, complex, and string constants. Constant Representation Coding Constants Topics discussed in this section:

Computer Science: A Structured Programming Approach Using C34 A character constant is enclosed in single quotes. Note

Computer Science: A Structured Programming Approach Using C35 Table 2-6Symbolic Names for Control Characters

Computer Science: A Structured Programming Approach Using C36 Table 2-7Examples of Integer Constants

Computer Science: A Structured Programming Approach Using C37 Table 2-8Examples of Real Constants

Computer Science: A Structured Programming Approach Using C38 The two components of a complex constant must be of the same precision, that is, if the real part is type double, then the imaginary part must also be type double. Note

Computer Science: A Structured Programming Approach Using C39 Table 2-9Examples of Complex Constants

Computer Science: A Structured Programming Approach Using C40 FIGURE 2-13 Some Strings

Computer Science: A Structured Programming Approach Using C41 FIGURE 2-14 Null Characters and Null Strings

Computer Science: A Structured Programming Approach Using C42 Use single quotes for character constants. Use double quotes for string constants. Note

Computer Science: A Structured Programming Approach Using C43 PROGRAM 2-3Memory Constants

Computer Science: A Structured Programming Approach Using C44 PROGRAM 2-3Memory Constants (continued)

Computer Science: A Structured Programming Approach Using C Input/Output Although our programs have implicitly shown how to print messages, we have not formally discussed how we use C facilities to input and output data. We devote two chapters, Chapter 7 and 13, to fully explain the C input/output facilities and how to use them. In this section, we describe simple input and output formatting. Streams Formatting Input/Output Topics discussed in this section:

Computer Science: A Structured Programming Approach Using C46 A terminal keyboard and monitor can be associated only with a text stream. A keyboard is a source for a text stream; a monitor is a destination for a text stream. Note

Computer Science: A Structured Programming Approach Using C47 FIGURE 2-15 Stream Physical Devices

Computer Science: A Structured Programming Approach Using C48 FIGURE 2-16 Output Formatting Concept

Computer Science: A Structured Programming Approach Using C49 FIGURE 2-17 Output Stream Formatting Example

Computer Science: A Structured Programming Approach Using C50 FIGURE 2-18 Conversion Specification

Computer Science: A Structured Programming Approach Using C51 Table 2-10Format Codes for Output

Computer Science: A Structured Programming Approach Using C52 Table 2-11Flag Formatting Options

Computer Science: A Structured Programming Approach Using C53 FIGURE 2-19 Formatting Text from an Input Stream

Computer Science: A Structured Programming Approach Using C54 FIGURE 2-20 Input Stream Formatting Example

Computer Science: A Structured Programming Approach Using C55 FIGURE 2-21 Conversion Specification

Computer Science: A Structured Programming Approach Using C56 scanf requires variable addresses in the address list. Note

Computer Science: A Structured Programming Approach Using C57 Table 2-12scanf Rules

Computer Science: A Structured Programming Approach Using C Programming Examples In this section, we show some programming example to emphasize the ideas and concepts we have discussed about input/output.

Computer Science: A Structured Programming Approach Using C59 PROGRAM 2-4A Program That Prints “Nothing!”

Computer Science: A Structured Programming Approach Using C60 PROGRAM 2-5Demonstrate Printing Boolean Constants

Computer Science: A Structured Programming Approach Using C61 PROGRAM 2-5Demonstrate Printing Boolean Constants (continued)

Computer Science: A Structured Programming Approach Using C62 PROGRAM 2-6Print Value of Selected Characters

Computer Science: A Structured Programming Approach Using C63 PROGRAM 2-6Print Value of Selected Characters (continued)

Computer Science: A Structured Programming Approach Using C64 PROGRAM 2-6 Print Value of Selected Characters (continued)

Computer Science: A Structured Programming Approach Using C65 PROGRAM 2-6 Print Value of Selected Characters (continued)

Computer Science: A Structured Programming Approach Using C66 PROGRAM 2-7Calculate a Circle’s Area and Circumference

Computer Science: A Structured Programming Approach Using C67 PROGRAM 2-7 Calculate a Circle’s Area and Circumference (continued)

Computer Science: A Structured Programming Approach Using C68 FIGURE 2-22 Output Specifications for Inventory Report

Computer Science: A Structured Programming Approach Using C69 PROGRAM 2-8A Sample Inventory Report

Computer Science: A Structured Programming Approach Using C70 PROGRAM 2-8 A Sample Inventory Report (continued)

Computer Science: A Structured Programming Approach Using C71 FIGURE 2-23 Complex Number Attributes

Computer Science: A Structured Programming Approach Using C72 PROGRAM 2-9Print Complex Number Attributes

Computer Science: A Structured Programming Approach Using C73 PROGRAM 2-9 Print Complex Number Attributes (continued)

Computer Science: A Structured Programming Approach Using C74 PROGRAM 2-10Complex Number Arithmetic

Computer Science: A Structured Programming Approach Using C75 PROGRAM 2-10 Complex Number Arithmetic (continued)

Computer Science: A Structured Programming Approach Using C76 PROGRAM 2-10 Complex Number Arithmetic (continued)

Computer Science: A Structured Programming Approach Using C Software Engineering Although this chapter introduces only a few programming concepts, there is still much to be said from a software engineering point of view. We will discuss the concepts of program documentation, data naming, and data hiding. Program Documentation Data Names Data Hiding Topics discussed in this section:

Computer Science: A Structured Programming Approach Using C78 PROGRAM 2-11Sample of General Program Documentation

Computer Science: A Structured Programming Approach Using C79 Table 2-13Examples of Good and Poor Data Names

Computer Science: A Structured Programming Approach Using C80 Table 2-14Examples of Defined Constants

Computer Science: A Structured Programming Approach Using C81 Programming Standard No variables are to be placed in the global area of a program. Note