A special acknowledge goes to J.F Kurose and K.W. Ross Some of the slides used in this lecture are adapted from their original slides that accompany the.

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A special acknowledge goes to J.F Kurose and K.W. Ross Some of the slides used in this lecture are adapted from their original slides that accompany the book “Computer Networking, A Top-Down Approach” All material copyright J.F Kurose and K.W. Ross, All Rights Reserved CS 283Computer Networks Spring 2013 Instructor: Yuan Xue

Application Layer Our goals:  conceptual, implementation aspects of network application protocols  transport-layer service models  Network application architecture  learn about protocols by examining popular application-level protocols  HTTP  SMTP / POP3 / IMAP  DNS  FTP

Creating a network app Write programs that  run on (different) end systems  communicate over network  e.g., web server software communicates with browser software No need to write software for network-core devices  Network-core devices do not run user applications  applications on end systems allows for rapid app development, propagation application transport network data link physical application transport network data link physical application transport network data link physical

Some network apps   web  instant messaging (Gtalk)  remote login (ssh)  file sharing (dropbox)  streaming stored video clips (Youtube)  social networks (facebook)  voice over IP (skype)  real-time video conferencing (gotomeeting)  cloud computing (AWS)  network games

Application architectures  Client-server  Including data centers / cloud computing  Peer-to-peer (P2P)  Hybrid of client-server and P2P

Client-server architecture server:  always-on host  permanent IP address  server farms for scaling clients:  communicate with server  may be intermittently connected  may have dynamic IP addresses  do not communicate directly with each other client/server

Google Data Centers  Estimated cost of data center: $600M  Google spent $2.4B in 2007 on new data centers  Each data center uses megawatts of power

Pure P2P architecture  no always-on server  arbitrary end systems directly communicate  peers are intermittently connected and change IP addresses Highly scalable but difficult to manage peer-peer

Hybrid of client-server and P2P Skype  voice-over-IP P2P application  centralized server to find address of remote party  client-client connection direct (not through server) Instant messaging  chatting between two users is P2P  centralized service: client presence detection/location user registers its IP address with central server when it comes online user contacts central server for buddy IP addresses

Processes communicating Process: program running within a host. within same host, two processes communicate using inter-process communication (defined by OS). processes in different hosts communicate by exchanging messages Client process: process that initiates communication Server process: process that waits to be contacted Note: applications with P2P architectures also have client processes & server processes

App-layer protocol defines  Types of messages exchanged,  e.g., request, response  Message syntax:  what fields in messages & how fields are delineated  Message semantics  meaning of information in fields  Rules for when and how processes send & respond to messages Public-domain protocols: defined in RFCs allows for interoperability e.g., HTTP, SMTP, BitTorrent Proprietary protocols: e.g., Skype, PPLive

What transport service does an app need? Data loss some apps (e.g., audio) can tolerate some loss other apps (e.g., file transfer, telnet) require 100% reliable data transfer Timing some apps (e.g., Internet telephony, interactive games) require low delay to be “effective” Throughput some apps (e.g., multimedia) require minimum amount of throughput to be “effective” other apps (“elastic apps”) make use of whatever throughput they get Security Encryption, data integrity, …

Transport service requirements of common apps Application file transfer Web documents real-time audio/video stored audio/video interactive games instant messaging Data loss no loss loss-tolerant no loss Throughput elastic audio: 5kbps-1Mbps video:10kbps-5Mbps same as above few kbps up elastic Time Sensitive no yes, 100’s msec yes, few secs yes, 100’s msec yes and no

Internet transport protocols services TCP service: connection-oriented: setup required between client and server processes reliable transport between sending and receiving process flow control: sender won’t overwhelm receiver congestion control: throttle sender when network overloaded does not provide: timing, minimum throughput guarantees, security UDP service: unreliable data transfer between sending and receiving process does not provide: connection setup, reliability, flow control, congestion control, timing, throughput guarantee, or security

Internet apps: application, transport protocols Application remote terminal access Web file transfer streaming multimedia Internet telephony Application layer protocol SMTP [RFC 2821] Telnet [RFC 854] HTTP [RFC 2616] FTP [RFC 959] HTTP (eg Youtube), RTP [RFC 1889] SIP, RTP, proprietary (e.g., Skype) Underlying transport protocol TCP TCP or UDP typically UDP

Reading  [JK] Section 2.1  Further Readings on Skype:  An Analysis of the Skype Peer-to-Peer Internet Telephony Protocol by Salman A. Baset, Henning Schulzrinne An Analysis of the Skype Peer-to-Peer Internet Telephony Protocol by  Revealing skype traffic: when randomness plays with you by Dario Bonfiglio, Marco Mellia, Michela Meo, Dario Rossi, Paolo Tofanelli. Revealing skype traffic: when randomness plays with you  Understanding Skype signaling by Dario Rossi, Marco Mellia and Michela Meo Understanding Skype signaling