© 2016 Cognizant. © 2016 Cognizant Introduction PREREQUISITES SCOPE Heuristic evaluation is a discount usability engineering method for quick, cheap,

Slides:



Advertisements
Similar presentations
DEVELOPING A METHODOLOGY FOR MS3305 CW2 Some guidance.
Advertisements

Heuristic Evaluation.
Member FINRA/SIPCThursday, November 12, 2009 Resource Menu Changes - Report User Experience Study | Kevin Cornwall.
EST/CSE/ISE 323 Spring 2011 Tony Scarlatos
Ch 11 Cognitive Walkthroughs and Heuristic Evaluation Yonglei Tao School of Computing and Info Systems GVSU.
11 HCI - Lesson 5.1 Heuristic Inspection (Nielsen’s Heuristics) Prof. Garzotto.
Electronic Communications Usability Primer.
Multimedia and the World Wide Web
MScIT HCI Web GUI design. IBM’s CUA guidelines - taster Design Principles Each principle has supporting implementation techniques. The two design.
Part 4: Evaluation Days 25, 27, 29, 31 Chapter 20: Why evaluate? Chapter 21: Deciding on what to evaluate: the strategy Chapter 22: Planning who, what,
AJ Brush Richard Anderson
Heuristic Evaluation. Sources for today’s lecture: Professor James Landay: stic-evaluation/heuristic-evaluation.ppt.
Interactive Systems Technical Design
Testing your design Without users: With users: Cognitive walkthrough
Today’s class Group Presentation More about principles, guidelines, style guides and standards In-class exercises More about usability Norman’s model of.
Heuristic Evaluation.
Evaluation techniques Part 1
Heuristic Evaluation of Usability Teppo Räisänen
Human-Computer Interaction
1 SKODA-AUTO.CZ prototype evaluation Poznań, 23th of March 2015.
Heuristic evaluation IS 403: User Interface Design Shaun Kane.
Heuristic Evaluation: Hotels.com
User Centred Design Overview. Human centred design processes for interactive systems, ISO (1999), states: "Human-centred design is an approach to.
Mario Čagalj University of Split 2013/2014. Human-Computer Interaction (HCI)
SAMPLE HEURISTIC EVALUATION FOR 680NEWS.COM Glenn Teneycke.
INFO3315 Week 4 Personas, Tasks Guidelines, Heuristic Evaluation.
CS 4720 Usability and Accessibility CS 4720 – Web & Mobile Systems.
Basic Principles of HCI Lecture Requirements Analysis Establish the goals for the Website from the standpoint of the user and the business. Agree.
Nielsen’s Ten Usability Heuristics
Usability Evaluation/LP Usability: how to judge it.
10 Usability Heuristics for User Interface Design.
Usability Expert Review Anna Diubina. What is usability? The effectiveness, efficiency and satisfaction with which specified users achieve specified goals.
Multimedia Specification Design and Production 2012 / Semester 1 / week 5 Lecturer: Dr. Nikos Gazepidis
Usability Evaluation June 8, Why do we need to do usability evaluation?
Click to edit Master subtitle style USABILITY and USER INTERFACE DESIGN Application.
SEG3120 User Interfaces Design and Implementation
Design 2 (Chapter 5) Conceptual Design Physical Design Evaluation
LZW Compression Grant Friedline Robert Frankeny Thomas Sutcavage.
Mahindra Infotainment System Heuristic Evaluation v1.0 Maya Studios July 6, 2010.
Evaluating a UI Design Expert inspection methods Cognitive Walkthrough
Information Systems and Organisations
 What to “know”? ◦ Goals of information visualization. ◦ About human perceptual capabilities. ◦ About the issues involved in designing visualization for.
Usability 1 Usability evaluation Without users - analytical techniques With users - survey and observational techniques.
Developed by Tim Bell Department of Computer Science and Software Engineering University of Canterbury Human Computer Interaction.
June 5, 2007Mohamad Eid Heuristic Evaluation Chapter 9.
CENG 394 Introduction to HCI Usability Heuristics.
Websites with good heuristics Irene Wachirawutthichai.
Heuristic Evaluation Short tutorial to heuristic evaluation
Alan Woolrych My Background Currently – Research & Liaison Officer (DMN) From 1 st January 2003 Usability Researcher with.
CMSC 345, Version 1/11 S. Mitchell 1 Usability and User Interface Design.
Usability Heuristics Avoid common design pitfalls by following principles of good design Nielsen proposes 10 heuristics, others propose more or less. Inspect.
1 Usability evaluation and testing User interfaces Jaana Holvikivi Metropolia.
Basic Elements.  Design is the process of collecting ideas, and aesthetically arranging and implementing them, guided by certain principles for a specific.
Ten Usability Heuristics with Example.. Page 2 Heuristic Evaluation Heuristic evaluation is the most popular of the usability inspection methods. Heuristic.
CS 575 Spring 2012 CSULA Bapa Rao Lecture 6. Agenda for today Review of previous meeting Student Comments Heuristic Evaluation Presentation Team reports.
COGNITIVE WALKTHROUGH Vigneshwar Poojar. The cognitive walkthrough is a formalized way of imagining people’s thoughts and actions when they use an interface.
User Interface Evaluation Heuristic Evaluation Lecture #17.
Ten Usability Heuristics These are ten general principles for user interface design. They are called "heuristics" because they are more in the nature of.
Discount Evaluation User Interface Design. Startup Weekend Wellington CALLING ALL DESIGNERS, DEVELOPERS AND IDEAS FOLK: Startup Weekend returns to Wellington.
User Interface Design SCMP Special Topic: Software Development
Human Computer Interaction Slide 2
Heuristic Evaluation 3 CPSC 481: HCI I Fall 2014
A NEW FACE OF THE TECHNICAL COMMUNICATOR – UX IS OUR STRENGTH – WE DESIGN TO WRITE BY CHRIS GANTA © 2016, STC INDIA CHAPTER.
Unit 14 Website Design HND in Computing and Systems Development
Heuristic Evaluation Jon Kolko Professor, Austin Center for Design.
Software Engineering D7025E
One-timer?. A new face of the technical communicator – UX is our strength – we design to write.
10 Design Principles.
Nilesen 10 hueristics.
Some Usability Engineering Methods
Presentation transcript:

© 2016 Cognizant

Introduction PREREQUISITES SCOPE Heuristic evaluation is a discount usability engineering method for quick, cheap, and easy evaluation of a user interface design. It is done as a systematic inspection of a user interface design for usability. The goal of heuristic evaluation is to find the usability problems in the design so that they can be attended to as part of an iterative design process. It acts a quality control process that helps create intuitive, scalable and useful product ,website or application. During this review, bad design elements are detected early and correct design decisions are suggested. It involves having a small set of evaluators examine the interface and judge its compliance with Jakob oh godNielsen’s 10 usability heuristics which is a global standard. PREREQUISITES Determine evaluation areas Understand Jakob Nielsen’s 10 laws of usability heuristics Understand UX problem area classification Understand Problem severity types SCOPE All important usability problems within the existing product/website/application were identified. While documenting these problems, these are divided within evaluation areas. Each problem description involves the following sub-processes: Assign severity type Profile the problem under problem area Provide precise Problem description Provide precise description for solution Heuristic Evaluation is an integral part of strategic UX design. It helps in savings of time and effort which results into long term cost savings. If initial UX design approach is aided by the Heuristic Evaluation, it consumes less time and effort to meet UAT standard. Also, the time & effort to implement additional feedback received during UAT is less. Final acceptance standard is achieved faster consuming less effort. If initial UX design approach is not aided by the Heuristic Evaluation, it consumes more time and effort to meet UAT standard. Also, the time & effort to implement additional feedback received during UAT is much more. Final acceptance standard is achieved after consuming more time & effort than initially estimated.

Jacob Nielsen’s 10 usability Heuristics H1: Visibility of system status The system should always keep users informed about what is going on, through appropriate feedback within reasonable time. H6: Recognition rather than recall Minimize the user's memory load by making objects, actions, and options visible. The user should not have to remember information from one part of the dialogue to another. Instructions for use of the system should be visible or easily retrievable whenever appropriate. H2: Match between system and the real world The system should speak the users' language, with words, phrases and concepts familiar to the user, rather than system-oriented terms. Follow real-world conventions, making information appear in a natural and logical order. H7: Flexibility and efficiency of use Accelerators -- unseen by the novice user -- may often speed up the interaction for the expert user such that the system can cater to both inexperienced and experienced users. Allow users to tailor frequent actions. H3: User control and freedom Users often choose system functions by mistake and will need a clearly marked "emergency exit" to leave the unwanted state without having to go through an extended dialogue. Support undo and redo. H8: Aesthetic and minimalist design Dialogues should not contain information which is irrelevant or rarely needed. Every extra unit of information in a dialogue competes with the relevant units of information and diminishes their relative visibility. H4: Consistency and standards Users should not have to wonder whether different words, situations, or actions mean the same thing. Follow platform conventions. H9: Help users recognize, diagnose, and recover from errors Error messages should be expressed in plain language (no codes), precisely indicate the problem, and constructively suggest a solution. H5: Error prevention Even better than good error messages is a careful design which prevents a problem from occurring in the first place. Either eliminate error-prone conditions or check for them and present users with a confirmation option before they commit to the action. H10: Help and documentation Even though it is better if the system can be used without documentation, it may be necessary to provide help and documentation. Any such information should be easy to search, focused on the user's task, list concrete steps to be carried out, and not be too large.

UX classification and problem severity types MOST COMMON UX PROBLEM AREA CLASSES UX Category Scope (What each category covers) Navigation and Structure Links, Buttons, Pagination, Navigation Menus, Task Flows, Site Structure, Secondary windows, Pop up windows, Feedback Messages Interaction Design Any aspect related to how user performs an action. Visual Design Color, Graphics, Icons, Animation, Fonts Layout Page layout and structure, Alignment, Grouping, Hierarchy, Sequence, Placement, Page Length, Scrolling Labeling Labels on Links, buttons, widgets, icons, menu items, forms etc. Titles and Subtitles on pages, tables, graphics etc. Content Wording, Instructions, Body Text, Messages Herror handling & preventing Error Messages, Confirmation Messages, Error conditions, Potential errors areas, Error prone conditions Functionality Ease-of-use of available functionality. Whether it captures the business need Showstoppers The most Serious and Catastrophic issues that prevent people from accomplishing their goals or leads them to mistakes Major Issues Issues that cause waste of time, increased learning and error rates Irritants Minor cosmetic or consistency issues that slow users down slightly / are a minimal violation of usability guidelines Time and Effort required to solve an usability problem is directly proportional to the severity of the problem. Solving irritant issues cost least time & effort and showstopper costs maximum.

Heuristic Evaluation

Heuristic Evaluation

Heuristic Evaluation