Kindergarten Math Learning (KML) Application Presented by :  Ajit Pariyar  Prashantreddy Keshireddy  Ariel Nounawon APA Programmers.

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Presentation transcript:

Kindergarten Math Learning (KML) Application Presented by :  Ajit Pariyar  Prashantreddy Keshireddy  Ariel Nounawon APA Programmers

Kindergarten Math Learning Application About the game:  Web based application  Users  Learn numbers and basic math

Kindergarten Math Learning Application Motivation/Purpose  Personal experience  Learn a programming language  The project serves both goals

Kindergarten Math Learning Application Research  Online  Interaction with teachers  Interaction with children

Kindergarten Math Learning Application Environment  JavaScript  Cross platform  Html5  CSS

Kindergarten Math Learning Application Challenges  Time conflict  Quintus  Flash  Graphic design

Kindergarten Math Learning Application Solutions  Google hangout  JavaScript  html5  Gimp 2

Kindergarten Math Learning Application Demo  Count  Addition  Subtraction

Kindergarten Math Learning Application Future:  Maintain the current application  Add to the current library  Extend the application to mobile devices

Kindergarten Math Learning Application Conclusion:  Goals achieved  Learning experience

Kindergarten Math Learning Application Questions