Date of download: 6/3/2016 Copyright © 2016 American Medical Association. All rights reserved. From: Mediators and Moderators of Long-term Effects of Violent.

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Date of download: 6/3/2016 Copyright © 2016 American Medical Association. All rights reserved. From: Mediators and Moderators of Long-term Effects of Violent Video Games on Aggressive Behavior: Practice, Thinking, and Action JAMA Pediatr. 2014;168(5): doi: /jamapediatrics Test of Basic Mediation ModelWave 1 violent game play predicts wave 2 aggressive cognitions, which in turn predict wave 2 aggressive behavior. Values adjacent to arrows indicate standardized regression coefficients. CFI indicates confirmatory fit index; RMSEA, root mean square error of approximation. a P <.001. Figure Legend:

Date of download: 6/3/2016 Copyright © 2016 American Medical Association. All rights reserved. From: Mediators and Moderators of Long-term Effects of Violent Video Games on Aggressive Behavior: Practice, Thinking, and Action JAMA Pediatr. 2014;168(5): doi: /jamapediatrics Simple Latent Longitudinal Growth Curve Model, With Violent Video Game Play Across 3 Years Predicting Wave 3 Aggressive BehaviorModel controls for sex and age. Values adjacent to arrows indicate standardized regression coefficients. CFI indicates confirmatory fit index; I VGP, intercept of violent game play; RMSEA, root mean square error of approximation; SRMR, standardized root mean square residual; and S VGP, slope of violent game play. a P <.001. Figure Legend:

Date of download: 6/3/2016 Copyright © 2016 American Medical Association. All rights reserved. From: Mediators and Moderators of Long-term Effects of Violent Video Games on Aggressive Behavior: Practice, Thinking, and Action JAMA Pediatr. 2014;168(5): doi: /jamapediatrics Mediated Longitudinal Latent Growth Curve Model, With Violent Video Game Play Predicting Wave 3 Aggressive Behavior, Mediated by Aggressive CognitionsModel controls for sex and age. Values adjacent to arrows indicate standardized regression coefficients. CFI indicates confirmatory fit index; I AC, intercept of aggressive cognition; I VGP, intercept of violent game play; RMSEA, root mean square error of approximation; S AC, slope of aggressive cognition; SRMR, standardized root mean square residual; and S VGP, slope of violent game play. a P <.001. b P <.01. Figure Legend:

Date of download: 6/3/2016 Copyright © 2016 American Medical Association. All rights reserved. From: Mediators and Moderators of Long-term Effects of Violent Video Games on Aggressive Behavior: Practice, Thinking, and Action JAMA Pediatr. 2014;168(5): doi: /jamapediatrics Mediated Longitudinal Latent Growth Curve Model, With Violent Video Game Play Predicting Wave 2 and Wave 3 Aggressive Behavior, Mediated by Aggressive CognitionsModel controls for sex and age, and wave 2 aggressive behavior is controlled for when predicting wave 3 aggressive behavior. Values adjacent to arrows indicate standardized regression coefficients. CFI indicates confirmatory fit index; I AC, intercept of aggressive cognition; I VGP, intercept of violent game play; RMSEA, root mean square error of approximation; S AC, slope of aggressive cognition; SRMR, standardized root mean square residual; and S VGP, slope of violent game play. a P <.001. b P <.05. Figure Legend:

Date of download: 6/3/2016 Copyright © 2016 American Medical Association. All rights reserved. From: Mediators and Moderators of Long-term Effects of Violent Video Games on Aggressive Behavior: Practice, Thinking, and Action JAMA Pediatr. 2014;168(5): doi: /jamapediatrics Comparing the Mediated Longitudinal Latent Growth Curve Model for Children With Low and High Aggression, With Violent Video Game Play Predicting Wave 2 and Wave 3 Aggressive Behavior, Mediated by Aggressive CognitionsItalicized values indicate those for children with high aggression. Model controls for sex and age, and wave 2 aggressive behavior is controlled for when predicting wave 3 aggressive behavior. Values adjacent to arrows indicate standardized regression coefficients. Only the pair of coefficients in the dashed box are significantly different from each other. CFI indicates confirmatory fit index; I AC, intercept of aggressive cognition; I VGP, intercept of violent game play; RMSEA, root mean square error of approximation; S AC, slope of aggressive cognition; SRMR, standardized root mean square residual; and S VGP, slope of violent game play. a P <.05. b P <.001. Figure Legend:

Date of download: 6/3/2016 Copyright © 2016 American Medical Association. All rights reserved. From: Mediators and Moderators of Long-term Effects of Violent Video Games on Aggressive Behavior: Practice, Thinking, and Action JAMA Pediatr. 2014;168(5): doi: /jamapediatrics Comparing Low and High Violent Game Play (VGP) on Year 3 Physically Aggressive Behavior, Split by Low and High Year 2 Aggressive Behavior Figure Legend:

Date of download: 6/3/2016 Copyright © 2016 American Medical Association. All rights reserved. From: Mediators and Moderators of Long-term Effects of Violent Video Games on Aggressive Behavior: Practice, Thinking, and Action JAMA Pediatr. 2014;168(5): doi: /jamapediatrics Mediated Longitudinal Latent Growth Curve Model, With Violent Video Game Play Predicting Wave 2 and Wave 3 Aggressive Behavior, Mediated by EmpathyModel controls for sex and age, and wave 2 aggressive behavior is controlled for when predicting wave 3 aggressive behavior. Values adjacent to arrows indicate standardized regression coefficients. CFI indicates confirmatory fit index; I EMP, intercept of empathy; I VGP, intercept of violent game play; NS, nonsignificant; RMSEA, root mean square error of approximation; S EMP, slope of empathy; SRMR, standardized root mean square residual; and S VGP, slope of violent game play. a P <.001. Figure Legend:

Date of download: 6/3/2016 Copyright © 2016 American Medical Association. All rights reserved. From: Mediators and Moderators of Long-term Effects of Violent Video Games on Aggressive Behavior: Practice, Thinking, and Action JAMA Pediatr. 2014;168(5): doi: /jamapediatrics Mediated Longitudinal Latent Growth Curve Model, With Violent Video Game Play Predicting Wave 2 and Wave 3 Aggressive Behavior, Mediated by Empathy and Aggressive CognitionsModel controls for sex and age, and wave 2 aggressive behavior is controlled for when predicting wave 3 aggressive behavior. Values adjacent to arrows indicate standardized regression coefficients. CFI indicates confirmatory fit index; I AC, intercept of aggressive cognition; I EMP, intercept of empathy; I VGP, intercept of violent game play; RMSEA, root mean square error of approximation; S AC, slope of aggressive cognition; S EMP, slope of empathy; SRMR, standardized root mean square residual; and S VGP, slope of violent game play. a P <.001. b P <.05. Figure Legend: