1 Introduction to Linear Programming Linear Programming Problem Linear Programming Problem Problem Formulation Problem Formulation A Simple Maximization.

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Presentation transcript:

1 Introduction to Linear Programming Linear Programming Problem Linear Programming Problem Problem Formulation Problem Formulation A Simple Maximization Problem A Simple Maximization Problem Graphical Solution Procedure Graphical Solution Procedure Extreme Points and the Optimal Solution Extreme Points and the Optimal Solution Computer Solutions Computer Solutions A Simple Minimization Problem A Simple Minimization Problem Special Cases Special Cases

2 Linear Programming n Linear programming has nothing to do with computer programming. n The use of the word “programming” here means “choosing a course of action.” n Linear programming involves choosing a course of action when the mathematical model of the problem contains only linear functions.

3 Linear Programming (LP) Problem The maximization or minimization of some quantity is the objective in all linear programming problems. The maximization or minimization of some quantity is the objective in all linear programming problems. All LP problems have constraints that limit the degree to which the objective can be pursued. All LP problems have constraints that limit the degree to which the objective can be pursued. A feasible solution satisfies all the problem's constraints. A feasible solution satisfies all the problem's constraints. An optimal solution is a feasible solution that results in the largest possible objective function value when maximizing (or smallest when minimizing). An optimal solution is a feasible solution that results in the largest possible objective function value when maximizing (or smallest when minimizing). A graphical solution method can be used to solve a linear program with two variables. A graphical solution method can be used to solve a linear program with two variables.

4 Linear Programming (LP) Problem If both the objective function and the constraints are linear, the problem is referred to as a linear programming problem. If both the objective function and the constraints are linear, the problem is referred to as a linear programming problem. Linear functions are functions in which each variable appears in a separate term raised to the first power and is multiplied by a constant (which could be 0). Linear functions are functions in which each variable appears in a separate term raised to the first power and is multiplied by a constant (which could be 0). Linear constraints are linear functions that are restricted to be "less than or equal to", "equal to", or "greater than or equal to" a constant. Linear constraints are linear functions that are restricted to be "less than or equal to", "equal to", or "greater than or equal to" a constant.

5 Problem Formulation Problem formulation or modeling is the process of translating a verbal statement of a problem into a mathematical statement. Problem formulation or modeling is the process of translating a verbal statement of a problem into a mathematical statement. Formulating models is an art that can only be mastered with practice and experience. Formulating models is an art that can only be mastered with practice and experience. Every LP problems has some unique features, but most problems also have common features. Every LP problems has some unique features, but most problems also have common features. General guidelines for LP model formulation are illustrated on the slides that follow. General guidelines for LP model formulation are illustrated on the slides that follow.

6 Guidelines for Model Formulation Understand the problem thoroughly. Understand the problem thoroughly. Describe the objective. Describe the objective. Describe each constraint. Describe each constraint. Define the decision variables. Define the decision variables. Write the objective in terms of the decision variables. Write the objective in terms of the decision variables. Write the constraints in terms of the decision variables. Write the constraints in terms of the decision variables.

7 Example 1: A Simple Maximization Problem Max 5 x x 2 s.t. x 1 < 6 2 x x 2 < 19 2 x x 2 < 19 x 1 + x 2 < 8 x 1 + x 2 < 8 x 1 > 0 and x 2 > 0 x 1 > 0 and x 2 > 0 ObjectiveFunction “Regular” Constraints Non-negativity Constraints Constraints

8 Example 1: Graphical Solution First Constraint Graphed First Constraint Graphed x 2 x 2 x1x1x1x1 x 1 = 6 (6, 0) Shaded region contains all feasible points for this constraint

9 Example 1: Graphical Solution Second Constraint Graphed Second Constraint Graphed 2 x x 2 = 19 x 2 x 2 x1x1x1x1 (0, 6  ) (9 , 0) Shaded region contains all feasible points for this constraint

10 Example 1: Graphical Solution Third Constraint Graphed Third Constraint Graphed x 2 x 2 x1x1x1x1 x 1 + x 2 = 8 (0, 8) (8, 0) Shaded region contains all feasible points for this constraint

11 Example 1: Graphical Solution x1x1x1x1 x 2 x x x 2 = 19 x 1 + x 2 = 8 x 1 = 6 Combined-Constraint Graph Showing Feasible Region Combined-Constraint Graph Showing Feasible Region Feasible Region Region

12 Example 1: Graphical Solution Objective Function Line Objective Function Line x1x1x1x1 x 2 x 2 (7, 0) (0, 5) Objective Function 5 x 1 + 7x 2 = 35 Objective Function 5 x 1 + 7x 2 =

13 Example 1: Graphical Solution n Selected Objective Function Lines x1x1x1x1 x 2 x 2 5 x 1 + 7x 2 = x 1 + 7x 2 = 42 5 x 1 + 7x 2 = 39

14 Example 1: Graphical Solution Optimal Solution Optimal Solution x1x1x1x1 x 2 x 2 Maximum Objective Function Line 5 x 1 + 7x 2 = 46 Maximum Objective Function Line 5 x 1 + 7x 2 = 46 Optimal Solution ( x 1 = 5, x 2 = 3) Optimal Solution ( x 1 = 5, x 2 = 3)

15 Summary of the Graphical Solution Procedure for Maximization Problems Prepare a graph of the feasible solutions for each of the constraints. Prepare a graph of the feasible solutions for each of the constraints. Determine the feasible region that satisfies all the constraints simultaneously. Determine the feasible region that satisfies all the constraints simultaneously. Draw an objective function line. Draw an objective function line. Move parallel objective function lines toward larger objective function values without entirely leaving the feasible region. Move parallel objective function lines toward larger objective function values without entirely leaving the feasible region. Any feasible solution on the objective function line with the largest value is an optimal solution. Any feasible solution on the objective function line with the largest value is an optimal solution.

16 Slack and Surplus Variables A linear program in which all the variables are non- negative and all the constraints are equalities is said to be in standard form. A linear program in which all the variables are non- negative and all the constraints are equalities is said to be in standard form. Standard form is attained by adding slack variables to "less than or equal to" constraints, and by subtracting surplus variables from "greater than or equal to" constraints. Standard form is attained by adding slack variables to "less than or equal to" constraints, and by subtracting surplus variables from "greater than or equal to" constraints. Slack and surplus variables represent the difference between the left and right sides of the constraints. Slack and surplus variables represent the difference between the left and right sides of the constraints. Slack and surplus variables have objective function coefficients equal to 0. Slack and surplus variables have objective function coefficients equal to 0.

17 Max 5x 1 + 7x 2 + 0s 1 + 0s 2 + 0s 3 s.t. x 1 + s 1 = 6 2x 1 + 3x 2 + s 2 = 19 2x 1 + 3x 2 + s 2 = 19 x 1 + x 2 + s 3 = 8 x 1 + x 2 + s 3 = 8 x 1, x 2, s 1, s 2, s 3 > 0 x 1, x 2, s 1, s 2, s 3 > 0 n Example 1 in Standard Form Slack Variables (for < constraints) s 1, s 2, and s 3 are s lack variables

18 n Optimal Solution Slack Variables x1x1x1x1 x 2 x SecondConstraint: 2 x x 2 = 19 ThirdConstraint: x 1 + x 2 = 8 FirstConstraint: x 1 = 6 OptimalSolution ( x 1 = 5, x 2 = 3) OptimalSolution s 1 = 1 s 2 = 0 s 3 = 0

19 Extreme Points and the Optimal Solution The corners or vertices of the feasible region are referred to as the extreme points. The corners or vertices of the feasible region are referred to as the extreme points. An optimal solution to an LP problem can be found at an extreme point of the feasible region. An optimal solution to an LP problem can be found at an extreme point of the feasible region. When looking for the optimal solution, you do not have to evaluate all feasible solution points. When looking for the optimal solution, you do not have to evaluate all feasible solution points. You have to consider only the extreme points of the feasible region. You have to consider only the extreme points of the feasible region.

20 Example 1: Extreme Points x1x1x1x1 Feasible Region Region x 2 x (0, 6  ) (5, 3) (0, 0) (6, 2) (6, 0)

21 Computer Solutions LP problems involving 1000s of variables and 1000s of constraints are now routinely solved with computer packages. LP problems involving 1000s of variables and 1000s of constraints are now routinely solved with computer packages. Linear programming solvers are now part of many spreadsheet packages, such as Microsoft Excel. Linear programming solvers are now part of many spreadsheet packages, such as Microsoft Excel. Leading commercial packages include CPLEX, LINGO, MOSEK, Xpress-MP, and Premium Solver for Excel. Leading commercial packages include CPLEX, LINGO, MOSEK, Xpress-MP, and Premium Solver for Excel. The Management Scientist, a package developed by the authors of your textbook, has an LP module. The Management Scientist, a package developed by the authors of your textbook, has an LP module.

22 Interpretation of Computer Output In this chapter we will discuss the following output: In this chapter we will discuss the following output: objective function value objective function value values of the decision variables values of the decision variables reduced costs reduced costs slack and surplus slack and surplus In the next chapter we will discuss how an optimal solution is affected by a change in: In the next chapter we will discuss how an optimal solution is affected by a change in: a coefficient of the objective function a coefficient of the objective function the right-hand side value of a constraint the right-hand side value of a constraint

23 Example 1: Spreadsheet Solution Partial Spreadsheet Showing Problem Data Partial Spreadsheet Showing Problem Data

24 Example 1: Spreadsheet Solution Partial Spreadsheet Showing Solution Partial Spreadsheet Showing Solution

25 Example 1: Spreadsheet Solution Interpretation of Computer Output Interpretation of Computer Output We see from the previous slide that: Objective Function Value = 46 Objective Function Value = 46 Decision Variable #1 (x 1 ) = 5 Decision Variable #1 (x 1 ) = 5 Decision Variable #2 (x 2 ) = 3 Decision Variable #2 (x 2 ) = 3 Slack in Constraint #1 = 6 – 5 = 1 Slack in Constraint #1 = 6 – 5 = 1 Slack in Constraint #2 = 19 – 19 = 0 Slack in Constraint #2 = 19 – 19 = 0 Slack in Constraint #3 = 8 – 8 = 0 Slack in Constraint #3 = 8 – 8 = 0

26 Example 2: A Simple Minimization Problem LP Formulation LP Formulation Min 5 x x 2 s.t. 2 x x 2 > 10 4 x 1  x 2 > 12 4 x 1  x 2 > 12 x 1 + x 2 > 4 x 1 + x 2 > 4 x 1, x 2 > 0 x 1, x 2 > 0

27 Example 2: Graphical Solution Graph the Constraints Graph the Constraints Constraint 1: When x 1 = 0, then x 2 = 2; when x 2 = 0, then x 1 = 5. Connect (5,0) and (0,2). The ">" side is above this line. Constraint 1: When x 1 = 0, then x 2 = 2; when x 2 = 0, then x 1 = 5. Connect (5,0) and (0,2). The ">" side is above this line. Constraint 2: When x 2 = 0, then x 1 = 3. But setting x 1 to 0 will yield x 2 = -12, which is not on the graph. Thus, to get a second point on this line, set x 1 to any number larger than 3 and solve for x 2 : when x 1 = 5, then x 2 = 8. Connect (3,0) and (5,8). The ">" side is to the right. Constraint 2: When x 2 = 0, then x 1 = 3. But setting x 1 to 0 will yield x 2 = -12, which is not on the graph. Thus, to get a second point on this line, set x 1 to any number larger than 3 and solve for x 2 : when x 1 = 5, then x 2 = 8. Connect (3,0) and (5,8). The ">" side is to the right. Constraint 3: When x 1 = 0, then x 2 = 4; when x 2 = 0, then x 1 = 4. Connect (4,0) and (0,4). The ">" side is above this line. Constraint 3: When x 1 = 0, then x 2 = 4; when x 2 = 0, then x 1 = 4. Connect (4,0) and (0,4). The ">" side is above this line.

28 Example 2: Graphical Solution Constraints Graphed Constraints Graphed x2x2x2x2 x2x2x2x2 4 x 1  x 2 > 12 2 x x 2 > 10 x1x1x1x1 x1x1x1x1 Feasible Region x 1 + x 2 > 4

29 Example 2: Graphical Solution Graph the Objective Function Graph the Objective Function Set the objective function equal to an arbitrary constant (say 20) and graph it. For 5x 1 + 2x 2 = 20, when x 1 = 0, then x 2 = 10; when x 2 = 0, then x 1 = 4. Connect (4,0) and (0,10). Move the Objective Function Line Toward Optimality Move the Objective Function Line Toward Optimality Move it in the direction which lowers its value (down), since we are minimizing, until it touches the last point of the feasible region, determined by the last two constraints.

30 Example 2: Graphical Solution x2x2x2x2 x2x2x2x2 4 x 1  x 2 > 12 2 x x 2 > 10 x1x1x1x1 x1x1x1x x 1 + x 2 > 4 n Objective Function Graphed Min 5 x x 2

31 Solve for the Extreme Point at the Intersection of the Two Binding Constraints Solve for the Extreme Point at the Intersection of the Two Binding Constraints 4x 1 - x 2 = 12 4x 1 - x 2 = 12 x 1 + x 2 = 4 x 1 + x 2 = 4 Adding these two equations gives: Adding these two equations gives: 5x 1 = 16 or x 1 = 16/5 5x 1 = 16 or x 1 = 16/5 Substituting this into x 1 + x 2 = 4 gives: x 2 = 4/5 Substituting this into x 1 + x 2 = 4 gives: x 2 = 4/5 Example 2: Graphical Solution n Solve for the Optimal Value of the Objective Function 5 x x 2 = 5(16/5) + 2(4/5) = 88/5 5 x x 2 = 5(16/5) + 2(4/5) = 88/5

32 Example 2: Graphical Solution x2x2x2x2 x2x2x2x2 4 x 1  x 2 > 12 2 x x 2 > 10 x1x1x1x1 x1x1x1x x 1 + x 2 > 4 n Optimal Solution Optimal Solution: Optimal Solution: x 1 = 16/5, x 2 = 4/5, x 1 = 16/5, x 2 = 4/5, 5 x x 2 = x x 2 = 17.6 Optimal Solution: Optimal Solution: x 1 = 16/5, x 2 = 4/5, x 1 = 16/5, x 2 = 4/5, 5 x x 2 = x x 2 = 17.6

33 Summary of the Graphical Solution Procedure for Minimization Problems n Prepare a graph of the feasible solutions for each of the constraints. n Determine the feasible region that satisfies all the constraints simultaneously. n Draw an objective function line. n Move parallel objective function lines toward smaller objective function values without entirely leaving the feasible region. n Any feasible solution on the objective function line with the smallest value is an optimal solution.

34 Surplus Variables n Example 2 in Standard Form Min 5 x x s s s 3 s.t. 2 x x 2  s 1 > 10 4 x 1  x 2  s 2 > 12 4 x 1  x 2  s 2 > 12 x 1 + x 2  s 3 > 4 x 1 + x 2  s 3 > 4 x 1, x 2, s 1, s 2, s 3 > 0 x 1, x 2, s 1, s 2, s 3 > 0 s 1, s 2, and s 3 are surplus variables

35 Example 2: Spreadsheet Solution Partial Spreadsheet Showing Problem Data Partial Spreadsheet Showing Problem Data

36 Example 2: Spreadsheet Solution Partial Spreadsheet Showing Formulas Partial Spreadsheet Showing Formulas

37 Example 2: Spreadsheet Solution Partial Spreadsheet Showing Solution Partial Spreadsheet Showing Solution

38 Example 2: Spreadsheet Solution n Interpretation of Computer Output We see from the previous slide that: Objective Function Value = 17.6 Objective Function Value = 17.6 Decision Variable #1 ( x 1 ) = 3.2 Decision Variable #1 ( x 1 ) = 3.2 Decision Variable #2 ( x 2 ) = 0.8 Decision Variable #2 ( x 2 ) = 0.8 Surplus in Constraint #1 = 10.4  10 = 0.4 Surplus in Constraint #1 = 10.4  10 = 0.4 Surplus in Constraint #2 = 12.0  12 = 0.0 Surplus in Constraint #2 = 12.0  12 = 0.0 Surplus in Constraint #3 = 4.0  4 = 0.0 Surplus in Constraint #3 = 4.0  4 = 0.0

39 Special Cases n Infeasibility No solution to the LP problem satisfies all the constraints, including the non-negativity conditions. No solution to the LP problem satisfies all the constraints, including the non-negativity conditions. Graphically, this means a feasible region does not exist. Graphically, this means a feasible region does not exist. Causes include: Causes include: A formulation error has been made.A formulation error has been made. Management’s expectations are too high.Management’s expectations are too high. Too many restrictions have been placed on the problem (i.e. the problem is over-constrained).Too many restrictions have been placed on the problem (i.e. the problem is over-constrained).

40 Example: Infeasible Problem Consider the following LP problem. Consider the following LP problem. Max 2 x x 2 s.t. 4 x x 2 < 12 2 x 1 + x 2 > 8 2 x 1 + x 2 > 8 x 1, x 2 > 0 x 1, x 2 > 0

41 Example: Infeasible Problem There are no points that satisfy both constraints, so there is no feasible region (and no feasible solution). There are no points that satisfy both constraints, so there is no feasible region (and no feasible solution). x2x2x2x2 x1x1x1x1 4 x x 2 < 12 2 x 1 + x 2 >

42 Special Cases n Unbounded The solution to a maximization LP problem is unbounded if the value of the solution may be made indefinitely large without violating any of the constraints.The solution to a maximization LP problem is unbounded if the value of the solution may be made indefinitely large without violating any of the constraints. For real problems, this is the result of improper formulation. (Quite likely, a constraint has been inadvertently omitted.)For real problems, this is the result of improper formulation. (Quite likely, a constraint has been inadvertently omitted.)

43 Example: Unbounded Solution Consider the following LP problem. Consider the following LP problem. Max 4 x x 2 s.t. x 1 + x 2 > 5 3 x 1 + x 2 > 8 3 x 1 + x 2 > 8 x 1, x 2 > 0 x 1, x 2 > 0

44 Example: Unbounded Solution The feasible region is unbounded and the objective function line can be moved outward from the origin without bound, infinitely increasing the objective function. The feasible region is unbounded and the objective function line can be moved outward from the origin without bound, infinitely increasing the objective function. x2x2x2x2 x1x1x1x1 3 x 1 + x 2 > 8 x 1 + x 2 > 5 Max 4 x x