Information Rules: A Strategic Guide to the Network Economy The Information Economy Carl Shapiro Hal R. Varian.

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Presentation transcript:

Information Rules: A Strategic Guide to the Network Economy The Information Economy Carl Shapiro Hal R. Varian

Information Rules Spring 98 2 Information Anything that can be digitized –Text, images, videos, music, etc. –a.k.a. content, digital goods Unique cost characteristics –High fixed cost, low incremental cost –Value (not cost) based pricing –Product differentiation (versioning)* Unique demand characteristics

Information Rules Spring 98 3 Cost structure Expensive to produce, cheap to reproduce High fixed cost, low marginal cost –Not only fixed, but sunk –No significant capacity constraints

Information Rules Spring 98 4 Rights Management Low reproduction cost is two-edged sword –Cheap for owners (high profit margin) –But also cheap for copiers Examples –Library industry –Video industry*

Information Rules Spring 98 5 “Now, these machines are advertised for one purpose in life. Their only single mission, their primary mission is to copy copyrighted material that belongs to other people.” “…(W)e are facing a very new and a very troubling assault on our fiscal security, on our very economic life and we are facing it from a thing called the ______” - Jack Valenti

Information Rules Spring 98 6 Rights Management Maximize value of IP, not protection –“When managing intellectual property, your goal should be to choose the terms and conditions that maximize the value of your intellectual property, not the terms and conditions that maximize the protection.” Examples –Library industry –Video industry

Information Rules Spring 98 7 Consumption Characteristics Experience good –Browsing* –Branding* (examples on next slide) –Reputation*

Information Rules Spring 98 8 Consumption Characteristics

Information Rules Spring 98 9 Consumption Characteristics Overload – Economics of attention – Hotmail example – Broadcast, point-to-point, hybrid

Information Rules Spring Technology Infrastructure to store, retrieve, filter, manipulate, view, transmit, and receive information Adds value to information –Web = 1 terabyte of text = 1 million books –If 10% useful = 1 Borders Bookstore –Value of Web is in ease of access Front end to databases, etc. Currency

Information Rules Spring Systems of Products Complementary products –Hardware/software –Client/server –Viewer/content

Information Rules Spring Unique Features Complements –Different manufacturers –Strategy for complementors as well as competitors –Compatibility as strategic choice –Standards and interconnection

Information Rules Spring Systems Competition Microsoft-Intel: Wintel –Intel Commoditize complementory chips –Microsoft Commoditize PCs Apple –Integrated solution –Worked better, but lack of competition and scale led to current problems

Information Rules Spring Lock-In and Switching Costs Example: Stereos and LPs –Costly switch to CDs Systems lock-in: durable complements –Hardware, software, and wetware –Individual, organizational, and societal

Information Rules Spring Network Effects Value depends on number of users Positive feedback –Fax (patented in 1843) –Internet (1980s) Indirect network effects – Software Expectations management –Competitive pre-announcements

Information Rules Spring Compatibility Examples –Beta v. VHS –Sony v. Philips for DVD Role of 3rd parties Read v. write standards Backwards compatibility? –Windows 2000/XP –Nintendo 64

Information Rules Spring Basic Strategies Go it alone Partnerships (Java) Formal standard setting – Widespread use – Licensing requirements Competition in a market or for a market?

Information Rules Spring Policy Understand environment IP policy Competition policy – Regulation – Antitrust Electronic commerce – Contracts – Privacy

Information Rules Spring Information is Different… but not so different Key concepts –Versioning –Lock-in –Systems competition –Network effects