Software Engineering Introduction Slide 1 Software Engineering Introduction.

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Presentation transcript:

Software Engineering Introduction Slide 1 Software Engineering Introduction

Software Engineering Introduction Slide 2 Objectives l To introduce software engineering l To introduce Professional Organizations for Software Engineering standards l To discuss key questions about software engineering l To introduce the Systems Development Life Cycle “SDLC”

Software Engineering Introduction Slide 3 Software is a Risky Business 70% Completed 30% Not completed l All surveyed projects used waterfall lifecycle. l 53% of projects cost almost 200% of original estimate. l Estimated $81 billion spent on failed U.S. projects in 1995.

Software Engineering Introduction Slide 4 IT: Budget & Cost

Software Engineering Introduction Slide 5 What is Software Engineering? Developing software having: l High quality l Within budget l On schedule (time) l Satisfying client’s requirements

Software Engineering Introduction Slide 6 Failure Statistics of SW Projects l Success On-time, On-budget, and scope-coverage (with Most of the Features & Functions) High quality l Failed Over-budget, Over-time, and/or with less scope (Fewer Features & Functions) l Impaired Cancelled & Unused

Software Engineering Introduction Slide 7 Quality & The Triple constraint Scope (Requirements) Budget Time (Schedule) Quality

Software Engineering Introduction Slide 8 Moving Target Problem l Change is inevitable l planning/preparation Growing companies are always going to change Markets evolve and needs of people change Technology changes l There is no solution to the moving target problem, so we need to learn to live with it

Software Engineering Introduction Slide 9 What is software? l Software is: Computer programs + associated documentation l Software products may be: Generic Software - developed to be sold to a range of different customers Bespoke (custom) Software - developed for a single customer according to given specification

Software Engineering Introduction Slide 10 Product Engineering l Producing a product (e.g. TV, Car, Computer,..) l Product Engineering: How to produce a product Optimally: Highest quality Minimum resources Under specified constraints

Software Engineering Introduction Slide 11 l Software costs often dominate system costs. l System costs includes: Hardware cost Software cost People cost l Maintenance costs: For systems with a long life, maintenance costs may be several times development costs. Software costs

Software Engineering Introduction Slide 12 Other related definitions of Software Engineering? l Software engineering is a modelling activity: Deals with complex systems through modelling l Software engineering is a problem-solving activity: models are used to search for an acceptable solution

Software Engineering Introduction Slide 13 What is software engineering? (cont.) l Software engineering is not a mathematical science: it relies on empirical methods (related to experiments on development of previous software) l Software engineering is a knowledge acquisition activity

Software Engineering Introduction Slide 14 What is the difference between software engineering and product engineering? l Product engineering A prototype is realised & tested Thousands of items are manufactured l Software engineering Every software is a prototype No manufacturing

Software Engineering Introduction Slide 15 Software engineers l Software engineers should: adopt a systematic and organised approach to their work use appropriate tools and techniques depending on the problem to be solved, the development constraints and the resources available

Software Engineering Introduction Slide 16 What is the difference between software engineering and computer science? l Computer science is concerned with theory and fundamentals l Software engineering is concerned with the practicalities of developing useful software

Software Engineering Introduction Slide 17 What is the difference between software engineering and system engineering? l System engineering is concerned with all aspects of computer-based systems development including: hardware software and process engineering. l Software engineering is part of system engineering l System engineers are involved in system specification, architectural design, integration and deployment

Software Engineering Introduction Slide 18 Professional Organizations for Software Engineering standards l Software Engineering Institute (SEI) l Institute of Electrical and Electronics Engineers (IEEE) as an IEEE standard l IEEE: Software Engineering Group l ACM: American Commuting Machinery

Software Engineering Introduction Slide 19 System Development Life Cycle “SDLC” Includes the following phases: l Project Initiation l Feasibility Study l Analysis l Design l Implementation Coding + Documentation + Testing + Conversion + Training + Installation l Maintenance

Software Engineering Introduction Slide 20 System Development Life Cycle “SDLC” Project Initiation Feasibility Study Analysis Design Coding Testing Conversion Training/Installation Maintenance System Death Implementation New System

Software Engineering Introduction Slide 21 System Development Life Cycle “SDLC” (cont.) Project Initiation l Client faces a problem l Needs for an improvement l Sources of potential projects: Top management Steering committee Users Opportunities Competition :

Software Engineering Introduction Slide 22 System Development Life Cycle “SDLC” (cont.) Feasibility Study l Think of more than one solution: Alternative solutions l Four feasibility Studies: 1.Economic feasibility (cost benefit analysis) 2.Technical feasibility (technology available) 3.Schedule feasibility (delivery date) 4.Human Resources feasibility ( New staff, Training)

Software Engineering Introduction Slide 23 System Development Life Cycle “SDLC” (cont.) Analysis : Determine and structure system requirements Facts Finding / Requirement Elicitation / Domain Info / Requirements capturing Requirements Structuring into Diagrams & Text Context Diagram / Data Flow Diagrams “DFDs” ER Diagrams Use Case Diagrams UML (Unified Modeling Language), Use Case description etc

Software Engineering Introduction Slide 24 System Development Life Cycle “SDLC” (cont.) Design: Create new System designs System Architecture design Interface Design for: Subsystems (internal other modules of the system: Inventory, Sales, Purchasing subsystems) Other external systems, if any (bank sys, GOSI sys,…) Database Design “Normalised relations” Input GUI design “Graphical User Interface” Forms Menus Icons Dialogue boxes, etc Output design Reports Queries Algorithm design

Software Engineering Introduction Slide 25 System Development Life Cycle “SDLC” (cont.) Implementation: Translate designs into a working system l Coding l Testing l Documentation l Data conversion (from old to new system) l Training l Installation

Software Engineering Introduction Slide 26 System Development Life Cycle “SDLC” (cont.) Maintenance: Evolving system l Requirements WILL CHANGE to reflect dynamic environment of business l Continuous process l Maintenance types: Corrective: correct existing defects Perfective: improve Adaptive: to new environment / requirements

Software Engineering Introduction Slide 27 What is a software process? l A set of activities whose goal is the development or evolution of software l Generic activities in all software processes are: Specification - what the system should do and its development constraints Development - production of the software system Validation - checking that the software is what the customer wants Evolution “Maintenance” - changing the software in response to changing demands

Software Engineering Introduction Slide 28 What is a model? l An abstract representation of a system that enables us to answer questions about the system l Used with too large, too small, too complex, or too expensive systems

Software Engineering Introduction Slide 29 What is a software process model? l An abstract representation of a software process, presented from a specific perspective l Examples of process perspectives are: Workflow perspective - sequence of activities Data-flow perspective - information flow Role/action perspective - who does what

Software Engineering Introduction Slide 30 Software Generic Process Models Four generic process models: 1.Waterfall model 2.Evolutionary development model 3.Formal transformation model 4.Integration from reusable components model

Software Engineering Introduction Slide 31 Costs of software engineering l Roughly: 60% of costs are development costs, 40% of costs are testing costs. l For custom software: maintenance costs often exceed development costs

Software Engineering Introduction Slide 32 Costs of software engineering (cont.) l Costs vary depending on the type of system being developed and the requirements of system attributes such as performance and system reliability l Distribution of costs depends on the development model that is used

Software Engineering Introduction Slide 33 What are software engineering methods? l Structured approaches to software development which include: Model descriptions Descriptions of graphical models which should be produced Rules Constraints applied to system models Recommendations Advice on good design practice Process guidance What activities to follow

Software Engineering Introduction Slide 34 What is CASE tool (Computer-Aided Software Engineering) l Software system (tool) l Provides automated support for software process activities. l Upper-CASE Tools to support the early process activities of requirements and design l Lower-CASE Tools to support late process activities such as programming, debugging and testing

Software Engineering Introduction Slide 35 Attributes of good software l The software should deliver the required functionality and performance to the user l The software and should be maintainable, dependable and usable

Software Engineering Introduction Slide 36 Attributes of good software (cont.) l Maintainability Software should be designed keeping in mind that it will evolve to meet changing needs (changes in Business Environment) l Reliability Software must be reliable l Efficiency Software should not make wasteful use of system resources l Usability Software must be usable by the users for which it was designed

Software Engineering Introduction Slide 37 Key challenges facing software engineering Challenges in coping with: l Legacy systems Old, valuable systems that must be maintained and updated l Heterogeneity Systems are distributed and include a mix of: Hardware, and Software written using different languages, and Different operating systems l Delivery Pressure for faster delivery of software

Software Engineering Introduction Slide 38 Key challenges facing software engineering (cont.) l Cost: Minimize software development cost l Quality : Search for high quality software l Flexibility : System should have maximum flexibility to reduce maintenance costs

Software Engineering Introduction Slide 39 Professional and ethical responsibility l Software engineering involves wider responsibilities than simply the application of technical skills l Software engineers must behave in an honest and ethically responsible way if they are to be respected as professionals