Android Boot Camp for Developers Using Java, Comprehensive: A Guide to Creating Your First Android Apps Chapter 10: Move! Creating Animation 1 Android.

Slides:



Advertisements
Similar presentations
MS® PowerPoint.
Advertisements

CE881: Mobile and Social Application Programming Simon M. Lucas Menus and Dialogs.
Chapter 3: Engage! Android User Input, Variables, and Operations
Chapter 3 Setting Up A Document.
Creating Animations – Lesson 71 Creating Animations Lesson 7.
Chapter 6 Jam! Implementing Audio in Android Apps.
Chapter 6: Jam! Implementing Audio in Android Apps.
Chapter 6 Photoshop and ImageReady: Part II The Web Warrior Guide to Web Design Technologies.
Adobe Photoshop CS Design Professional FOR THE WEB CREATING IMAGES.
Create slices and hotspots Create links in Web pages Create rollovers from slices Create basic animation Add tweening symbol instances to create animation.
© 2010 Delmar, Cengage Learning Chapter 4: Creating Animation.
Programming with App Inventor Computing Institute for K-12 Teachers Summer 2012 Workshop.
Chapter 9 Introduction to ActionScript 3.0. Chapter 9 Lessons 1.Understand ActionScript Work with instances of movie clip symbols 3.Use code snippets.
Creating a MagicInfo Pro Screen Template
Creating Android user interfaces using layouts 1Android user interfaces using layouts.
© 2008 The McGraw-Hill Companies, Inc. All rights reserved. M I C R O S O F T ® Animating and Using Multimedia Effects Lesson 10.
Android Boot Camp for Developers Using Java, Comprehensive: A Guide to Creating Your First Android Apps Chapter 9: Customize! Navigating with a Master/Detail.
Chapter 5: Investigate! Lists, Arrays, and Web Browsers.
Chapter 9: Customize! Navigating with Tabs on a Tablet App.
Chapter 10: Move! Creating Animation
1 Flash Basics by Dr SC Li. 2 File Types  In general, Flash 5.0 generates 3 types of files:  ???.fla  Flash ’ s working file  ???.swf  Flash movie.
6-2 2D Graphics CSNB544 Mobile Application Development Thanks to Utexas Austin.
Chapter 2: Simplify! The Android User Interface
Flag Quiz App 1 CS7030: Mobile App Development. assets Folder 2 CS7030: Mobile App Development  drawable folder – Image contents at the root level 
Android Boot Camp for Developers Using Java, Comprehensive: A Guide to Creating Your First Android Apps Chapter 5: Investigate! Android Lists, Arrays,
Basic Android Tutorial USF’s Association for Computing Machinery.
Animation.
© 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. Android Boot Camp.
Chapter 10 Fireworks: Part II The Web Warrior Guide to Web Design Technologies.
Chapter 2 The Android User Interface. Objectives  In this chapter, you learn to:  Develop a user interface using the TextView, ImageView, and Button.
Engage! Android User Input, Variables,
SpotOn Game App Android How to Program © by Pearson Education, Inc. All Rights Reserved.
© 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. Android Boot Camp.
Android Boot Camp for Developers Using Java, Comprehensive: A Guide to Creating Your First Android Apps Chapter 7: Reveal! Displaying Pictures in a GridView.
Android Boot Camp for Developers Using Java, 3E
Chapter 7: Reveal! Displaying Pictures in a Gallery.
© 2010 Delmar, Cengage Learning Chapter 3 Setting Up A Document.
Adobe Flash CS3 Revealed
Android Boot Camp for Developers Using Java, Comprehensive: A Guide to Creating Your First Android Apps Chapter 2: Simplify! The Android User Interface.
© 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. Android Boot Camp.
Motion Tweening – Lesson 81 Motion Tweening Lesson 8.
Adobe Photoshop CS3 Revealed – Chapter 16 FOR THE WEB CREATING IMAGES.
First Venture into the Android World Chapter 1 Part 2.
© 2011 Delmar, Cengage Learning Chapter 3 Setting Up A Document.
Mobile Programming Lecture 11 Animation and TraceView.
Macromedia Flash 8 Revealed WORKING WITH SYMBOLS AND INTERACTIVITY.
Tutorial 3 Creating Animations. XP Objectives Learn the different elements of animation Create frames and layers Organize frames and layers using the.
© 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. Android Boot Camp.
© 2010 Delmar, Cengage Learning Chapter 1 Getting Started with Illustrator.
Slide 1 VB Graphics Controls & Timer Control. Slide 2 Default Controls.
© 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. Android Boot Camp.
HTC Android Projector User Guide v Agenda Setup and Demo Environment Launch Projector Installer Launch Projector Application Q&A.
© 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. Android Boot Camp.
Chapter 3 I Need a Tour Guide (Introduction to Visual Basic 2010) Clearly Visual Basic: Programming with Visual Basic nd Edition.
XP Tutorial 3 Creating Animations. XP New Perspectives on Macromedia Flash MX Elements of Animation Layers are used to organize the content of.
© 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. Android Boot Camp.
Animations in GIMP GIMP Lesson 4 Animations: Chapter 3 pp Beginning GIMP From Novice to Professional.
© 2016 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. Android Boot Camp.
Flag Quiz Game App Android How to Program © by Pearson Education, Inc. All Rights Reserved.
XP New Perspectives on Macromedia Dreamweaver MX 2004 Tutorial 5 1 Adding Shared Site Elements.
The Flag Quiz app tests your ability to correctly identify 10 flags from various countries and territories.
1 PowerPoint Lesson 1 PowerPoint Basics Microsoft Office 2013: Introductory Pasewark & Pasewark.
Chapter 5: Investigate! Lists, Arrays, and Web Browsers.
Chapter 2: Simplify! The Android User Interface
Explore! Icons and Decision-Making Controls
Android Application 2D Graphics cs.
Chapter 4: Explore! Decision-Making Controls
Android Boot Camp for Developers Using Java, 3E
Using Templates and Library Items
Presentation transcript:

Android Boot Camp for Developers Using Java, Comprehensive: A Guide to Creating Your First Android Apps Chapter 10: Move! Creating Animation 1 Android Boot Camp for Developers Using Java, 2nd Ed.

Objectives In this chapter, you learn to: Create an Android application with Frame and Tween animation Understand Frame animation Understand Tween animation Add an animation-list XML file Code the AnimationDrawable object Set the background Drawable resource Launch the start( ) and stop( ) methods 2 Android Boot Camp for Developers Using Java, 2nd Ed.

Objectives (continued) Add Tween animation to the application Create a Tween XML file that rotates an image Determine the rotation pivot, duration, and repeat count of a Tween animation Load the startActivity Tween animation in a second Activity Change the orientation of the emulator 3 Android Boot Camp for Developers Using Java, 2nd Ed.

Creating Animation Animation is everywhere –Words with Friends –Angry Birds –Cut the Rope –Candy Crush A motion tween is used to animate the object –Specifies start state –Transition type –Number of times to animate 4 Android Boot Camp for Developers Using Java, 2nd Ed.

Creating Animation (continued) Steps to complete the App: 1.Add the five images to the drawable folder. 2.Add a Frame animation XML file to the project. 3.Add the layout for the image and button objects in main.xml. 4.Set the duration between frames in the frame-by-frame animation. 5.Declare and instantiate the ImageView, Button, and AnimationDrawable controls. 6.Code the OnClickListeners for the Button controls. 7.Run the Frame animation application. 8.Add a layout for an ImageView control for the Tween animation. 9.Add a Tween animation XML file to rotate the last surfing image. 10.Create a second Activity named Tween.java to launch the rotation Tween animation. 11.When the application executes, change the orientation of the emulator. 5 Android Boot Camp for Developers Using Java, 2nd Ed.

Android Animation Two types of animation for Android: –Frame animation A sequence of photos playing as a slide show Similar to cartoon animation Images rapidly replaced by new, similar images –Tween animation Created by a series of transformations on a single image Transformations include position, size, shape rotation, color, and transparency 6 Android Boot Camp for Developers Using Java, 2nd Ed.

Adding the Layout for the Frame Image and Button Controls 7 Android Boot Camp for Developers Using Java, 2nd Ed. This app requires nested layout – relative layout within a linear layout –Linear layout ImageView control displays the animation images –Relative layout Buttons arranged side by side (not allowed in linear layout)

8 Android Boot Camp for Developers Using Java, 2nd Ed. Adding the Layout for the Frame Image and Button Controls (continued)

9 Android Boot Camp for Developers Using Java, 2nd Ed. Adding the Layout for the Frame Image and Button Controls (continued)

10 Android Boot Camp for Developers Using Java, 2nd Ed. Creating Frame-by-frame Animation –Animation-list root element is needed to reference images stored in the drawable folders Set the android:oneshot property to false for the animation plays repeatedly <animation-list xmlns:android=" android:oneshot="false" >

The AnimationDrawable class –Contains methods to sequence frame-by-frame images Coding the AnimationDrawable Object 11 Android Boot Camp for Developers Using Java, 2nd Ed.

Setting the Background Resource 12 Android Boot Camp for Developers Using Java, 2nd Ed. Image backgrounds can be set to: –A 9-patch image Contains pre-defined stretching areas that maintain the same look on different screen sizes Named for the nine areas, called patches, that scale separately –A solid color background

Setting the Background Resource (continued) 13 Android Boot Camp for Developers Using Java, 2nd Ed.

Setting the Background Resource (continued) 14 Android Boot Camp for Developers Using Java, 2nd Ed.

Adding Two Button Controls 15 Android Boot Camp for Developers Using Java, 2nd Ed.

Adding Two Button Controls (continued) 16 Android Boot Camp for Developers Using Java, 2nd Ed.

Adding Two Button Controls (continued) 17 Android Boot Camp for Developers Using Java, 2nd Ed.

Using the Start and Stop Methods 18 Android Boot Camp for Developers Using Java, 2nd Ed.

Using the Start and Stop Methods (continued) 19 Android Boot Camp for Developers Using Java, 2nd Ed. Adding the Layout for the Tween Image

Creating Tween Animation 20 Android Boot Camp for Developers Using Java, 2nd Ed. Tween effects are transitions that change objects from one state to another

Creating Tween Animation (continued) 21 Android Boot Camp for Developers Using Java, 2nd Ed. Coding a Tween Rotation XML File

Creating Tween Animation (continued) 22 Android Boot Camp for Developers Using Java, 2nd Ed. Coding a Second Activity to Launch the Tween Animation

Creating Tween Animation (continued) 23 Android Boot Camp for Developers Using Java, 2nd Ed. Coding a StartAnimation The StartAnimation method begins animating a View object by calling the AnimationUtils class utilities to access the resources necessary to load the animation

Creating Tween Animation (continued) 24 Android Boot Camp for Developers Using Java, 2nd Ed.

Creating Tween Animation (continued) 25 Android Boot Camp for Developers Using Java, 2nd Ed.

Updating the Android Manifest File Creating Tween Animation (continued) 26 Android Boot Camp for Developers Using Java, 2nd Ed.

Creating Tween Animation (continued) 27 Android Boot Camp for Developers Using Java, 2nd Ed.

Changing the Emulator to Landscape Orientation 28 Android Boot Camp for Developers Using Java, 2nd Ed. Most Android devices automatically rotate the display from portrait to landscape when the user turns the device The default screen orientation layout is vertical Ctrl + F12 rotates the phone emulator to landscape orientation You can also press the 7 key on the keypad when Num Lock is turned off

Running and Testing the Application Click Run on the menu bar Select Android Application from the dialog box Save all the files when prompted Unlock the emulator (if necessary) Click the Start Frame Animation and begin the rotation –The animation should rotate six times and then end 29 Android Boot Camp for Developers Using Java, 2nd Ed.

Summary (continued) Use the start( ) and stop( ) methods of the drawable objects to control a Frame animation A Tween animation manipulates a Drawable image by adding tween effects, which are predefined transitions that change an object from one state to another The XML file for a Tween animation defines rotate attributes such as the number of degrees to spin, the pivot location, the rotation duration, and the number of times to repeat the rotation 30 Android Boot Camp for Developers Using Java, 2nd Ed.

Summary (continued) Frame animation and Tween animation are the two types of animation provided by Android Nest a relative layout within a linear layout to display two controls side by side To create frame animation, load images in a drawable folder and then create an animation list Set the oneshot property of the animation-list to false to repeatedly play the animation In the XML file, select drawable as the resource type and animation-list as the root element 31 Android Boot Camp for Developers Using Java, 2nd Ed.

Summary (continued) Frame-based animations and image transitions are defined as drawables in Android Development The Background property can be set to any full drawable resource Main.java includes an instance of AnimationDrawable and assigns it as the background of the animation images. Android constructs an AnimationDrawable Java object before setting it as the background 32 Android Boot Camp for Developers Using Java, 2nd Ed.

Summary (continued) To launch a Tween animation, use the startAnimation method, which begins animating a View object by calling the AnimationUtils class utilities to access the resources it needs to play the animation To switch the emulator to use a landscape orientation on a PC, press the Ctrl+F12 keys. To rotate the emulator to the original portrait position, press the Ctrl+F12 keys again. Mac users can press the Fn+Ctrl+F12 keys to change the orientation 33 Android Boot Camp for Developers Using Java, 2nd Ed.