Game Logic Project 4 Due date: Monday, September 29 th.

Slides:



Advertisements
Similar presentations
Teacher: Kenji Tachibana Digital Photography I. Copyright © 2003 – 2009 Kenji Tachibana Team & Group Work 8 slides.
Advertisements

The Firing Solution IMGD 4000 Due: optional, but no later than May 5 th, 11:59pm Note! No “late” submission allowed for this project.
EPICS Conceptual Review Template Notes:  Use the template as a guide to preparing your presentation….you may add, subtract, or rearrange as needed to.
Making Games with Game Maker Project 2 Due dates: A) Tuesday, September 5th, by 11:59pm (list) B) Sunday, September 14th, by 11:59pm (final)
IMGD 1001: 2D Art by Mark Claypool Robert W. Lindeman
IMGD The Game Development Process: Project 5 – Level Design Due: Friday, October 9 th Status report: Monday, October 5 th.
TC 310 The Computer in Technical Communication Dr. Jennifer Turns Week 4, Day 1 (4/21)
IMGD 1001 The Game Development Process Mark Claypool.
IMGD 1001 The Game Development Process Mark Claypool.
Interactive Media and Game Development 1 IMGD 1000: Critical Studies of Interactive Media and Games David Finkel Computer Science Department Interactive.
Game Inception and Design Project 1 Due dates: –Wednesday, January 18th: First-draft –Monday, January 23rd: Peer Review due –Thursday, January 26th: Final.
JavaScript- Introduction. What it is and what it does? What it is? It is NOT Java It is NOT Server-side programming Users can see code It is a client-side.
Level Design Project 4 Due date: Wednesday, February 23rd.
ID 111x The Game Development Process Mark Claypool.
Game Evaluation and Testing Project 5 Due date: Monday, February 28th.
Shallow Blue Project 2 Due date: April 5 th. Introduction Second in series of three projects This project focuses on getting AI opponent Subsequent project.
Level Design Project 5 Due date: Friday, October 6th.
Game Inception and Design Project 1 Due date: –Wednesday, May 24 th (in class)
Making Games with Game Maker Project 1 Due dates: A)Sunday, August 27th, by 11:59pm B)Tuesday, August 29th, by 11:59pm C)Thursday, August 31st, by 11:59pm.
Game Inception and Design Project 2 Due dates: – Friday, September 8 th, 11:59pm.
Making Games with Game Maker Project 1 Due dates: A) Sunday, August 26th, by 11:59pm B) Tuesday, August 28th, by 11:59pm C) Thursday, August 30st, by 11:59pm.
What Do You Think Goes Into Developing Games? Consider a computer game you want to build (or, one you like that has been built) Assume you are inspired.
Level Design Project 4 Due date: Wednesday, February 22nd.
Content Creation Project 2 Due date: Monday, September 22 nd.
IMGD 1001: Game Design Documents by Mark Claypool Robert W. Lindeman
Complete and Present Prototype Project 6 Status report: Tuesday, October 5 th Due: Saturday, October 9 th Presentation: Tuesday, October 12 th.
Game Logic Project 3 Due date: Monday, June 5 th.
IMGD The Game Development Process: Project 5 – Level Design Due: Friday, October 10 th (in class) Status report: Monday, October 6 th.
System Management Network Environment Vehicle Characteristics Traveler Characteristics System Traveler Influencing Factors Traveler: traveler characteristics,
Game Logic Project 4 Due date: Wednesday, September 27 th.
A Technical Game Project 4 Due dates: Game Idea Friday, March 16 th Game Plan Friday, March 23 rd Web Page Sunday, April 9 th First Playable Wednesday,
Content Creation Project 2 Due date: Monday, February 7th.
Orientation to the Health and Career Education K to 7 Integrated Resource Package 2006.
Module 6 CULMINATING COURSE PROJECT: Developing a Classroom Management System TED 377 Methods in Sec. Ed.
Administrative IMGD Topics Background Admin Stuff Motivation Objectives Class material! 2.
STANDARDS BASED GOALS and OBJECTIVES
Creative Commons Attribution 3.0 creativecommons.org/licenses/by/3.0 Key Abstractions in Game Maker Foundations of Interactive Game Design Prof. Jim Whitehead.
Professional Development Presentation REED 526 ORGANIZING, IMPLEMENTING, AND EVALUATING SCHOOL READING PROGRAMS.
SE-308 Software Engineering-II 7th Term SE University of Engineering & Technology Taxila, Pakistan Software Engineering Department.
Fundamentals of Game Design
CHOOSING a Unit 3 Assignment Spreadsheet Design TASK 1 Read through the introductions to the 3 different assignments. Choose which one you will do. Write.
Blogging in the Classroom Presented by : Donna Carroll
The Design Document The Design Document Introduction Game Mechanics Artificial Intelligence Characters, Items, and Objects/Mechanisms Story.
Sourcing Event Guide Updated September 12, 2011 Sourcing Event Guide.
Assignment Paired Prototyping Some content based on GDC 2006, Gingold and Hecker Brent M. Dingle 2014 Game Design and Development Program Mathematics,
The IEP: Drafting the IEP (Steps 1, 2, 3, and 4) Southwest Ohio Special Education Regional Resource Center Tuesday, November 7, 2006.
Prepare an Asset List Project 4 Due date: Friday, September 24 th.
University of Illinois at Chicago Electronic Visualization Laboratory (EVL) CS 426 Planning the Game Design Spec & Blitz3D Workshop © Jason Leigh Electronic.
Prepare a Game Treatment Project 3 Due dates: Tuesday, September 14 th, in class.
Fact or Opinion? How can one tell? A Teacher’s Guide to a web-based lesson. Created by Deborah Swisher Coker Last revised June 28, 2009.
First Playable Project 4 Due date: Monday, September 24 th.
Water and people in a changing world Yhd ; Spring
Edmodo Professional Development. Schedule Review Today’s Schedule Session I Introduction to Edmodo **Break** Session II:
Input and output device A Presentation. Task  Each group will research, design, create and present a short presentation regarding different and unusual.
Making the most of Moodle 2 (A quick guide for students)
Designing and Developing Games
Asset List & Content Creation
Treatment Document Due date: Monday, September 10th, by 10:00am
Game Inception and Design
Project Pathfinding IMGD 4000 Due: March 28th, 11:59pm.
Project 4 Due date: Monday, September 28th
Project 5 Due date: Wednesday, September 29th
Game Project IMGD 4000 Due Dates: Form Teams Treatment Website
Game Inception and Design
CIS 4328 – Senior Project 2 And CEN Engineering of Software 2
Making Games with Game Maker
Making Games with Game Maker
Project Behavior Tree IMGD 4000 Due: April 7th, 11:59pm.
IMGD 1001: Project Pitch by Mark Claypool
Making Games with GameMaker
Presentation transcript:

Game Logic Project 4 Due date: Monday, September 29 th

Claypool and Lindeman - WPI, CS and IMGD2 Introduction  Third in a series of related projects Will build towards working game  Focuses on Development of game objects Game logic  Using Game Maker

Claypool and Lindeman - WPI, CS and IMGD3 Motivation  At core of game are the rules Such as rules on gameplay (ie- payoff matrices)  More than that Hit points AI for computer-controlled objects Obstacles Interface objects …  Begin prototyping the game Gain experience implementing and testing game logic

Claypool and Lindeman - WPI, CS and IMGD4 Overview  Work in same group  Use the treatment from Project 2  Use the art from Project 3 Intent is not to more art or design (but can add – art is not “frozen”).  All effort on implementing a variety of objects in Game Maker!  Evaluated based on object activity object interactivity user interactivity AI/reactivity  Options  Informal README with flexible grading

Claypool and Lindeman - WPI, CS and IMGD5 Details (1 of 4)  At least 10 Game Maker Objects Next project on Level Design so consider choices  Each should have somewhat unique behavior More than a copy or sub-class of another  As a whole, your objects will meet the following criteria: (Specific criteria next slide)

Claypool and Lindeman - WPI, CS and IMGD6 Details (2 of 4)  Object Activity - Change state, reflected to the user in some fashion. Ex: change in location (motion) Ex: change in appearance (damaged object)  Object Interactivity - interaction with other objects (i.e. – at least one changes state) Ex: collision between two objects causes rebound Ex: collision between two and “pickup” other item  User Interactivity - respond to user input Ex: pressing arrow keys moves avatar  AI/Reactivity – “intelligent” behavior in reacting to objects around it. Adapt as situation changes. Ex: Object pursues hero once awake

Claypool and Lindeman - WPI, CS and IMGD7 Details (3 of 4)  For testing, create 1+ Game Maker Rooms NOT meant to be playable levels (that’s next project) Do not spend much time on the rooms themselves Rather, use to test your objects (TAs will use to evaluate), Use as many rooms and as many copies as needed  Write a short README (text file) Describes the objects, behaviors, and which objects fill which criteria. List the members of group Grading criteria (next)

Claypool and Lindeman - WPI, CS and IMGD8 Details (4 of 4)  Options screen/buttons At least two options to influence game world Ex: number of lives, health, game speed, difficulty…  Tell how options work (how affect world and objects) in README  README also tells where you put your “flex points”

Claypool and Lindeman - WPI, CS and IMGD9 Grading Guidelines CriteriaWeight Object Activity 15% Object Interactivity 15% User Interactivity 15% AI/Reactivity 15% Flexible 25% Distribute across 2-3 criteria, above Options10% README + Rooms 5%

Claypool and Lindeman - WPI, CS and IMGD10 Submission  Turnin (see Web page for instructions)  Game Maker.gmk file Will have art, audio content embedded  README Document

Claypool and Lindeman - WPI, CS and IMGD11 Group Exercise  Break into groups: Blinky, Pinky, Inky, Clyde, Pac  Consider objects in Pac-Man  List and describe (5-7 minutes) Object activity Object interactivity User interactivity AI/Reactivity  Are some objects related to others? If so, how?