Ppt on principles of object-oriented programming c++

1-1 C Sc 335 Course Overview Object-Oriented Programming and Design Rick Mercer.

Object-Oriented Programming and Design Rick Mercer 1-2 Main Topics in C Sc 335 1.Java 2.Object-Oriented Programming 3.Object-Oriented Design 4.Technology 5.Object-Oriented Principles 6.Software Development 7.Team Project 1-3 1. Java  Classes and Interfaces  Exceptions, Streams, Persistence  Graphical Components  Event-driven programming — Make something happen on a click, mouse motion, window close, checkbox....  Socket Networking  Concurrency with Java Threads 1-4 2. Object Oriented Programming/


Trees and Traversal CS 244 On a Tree Fallen Across the Road by Robert Frost (To hear us talk) The tree the tempest with a crash of wood Throws down in.

visited before its descendants Application: print a structured document Algorithm preOrder(v) visit(v) for each child w of v preOrder(w) Data Structures & Algorithms 1. A C++ PrimerBibliography 2. Object-Oriented Design 2.1 Goals, Principles, and Patterns 2.2 Inheritance and Polymorphism 1.1 Basic C++ Programming Elements 1.2 Expressions 2.3 Templates 1 2 3 5 4 6 7 8 9 Postorder Traversal/


Object Oriented Analysis and Design 1 Chapter 6 Design Patterns  Creational Design Patterns  Structural Design Patterns  Behavioral Design Patterns.

) {...... try { Class c = Class.forName(className); factory = (ForumFactory)c.newInstance(); catch (Exception e) {return null;} } } }..... } Object Oriented Analysis and Design 28 6.2 Structural patterns  Adapter  Bridge  Composite  Façade  Decorator  Proxy  Flyweight Object Oriented Analysis and Design 29 Adapter Pattern – Switch example Switch Light +turnOn +turnOff Simple table lamp  What don’t we like about this design?  The violation of Dependency-Inversion Principle (DIP: Abstractions should/


OBJECT ORIENTED PROGRAMMING. Unit-1TOPICS 1Need for oop paradigm, A way of viewing world – Agents 2Responsibility, Messages, Methods 3classes and instances,

of programs and respective improvements in the programming paradigms and methods: 1) assembler languages 2) high-level languages 3) structured programming 4) object-oriented programming (OOP) OOP – methodology that helps organize complex programs through the use of inheritance, encapsulation and polymorphism. C++ extends C by adding object-oriented/satisfies the principle of substitutability. A subclass is something constructed using inheritance, whether or not it satisfies the principle of substitutability./


Chapter 1: Introduction to Expert Systems Expert Systems: Principles and Programming, Fourth Edition.

for: –Rule-based –Object-oriented –Procedural programming Syntactically, CLIPS resembles: –Eclipse –CLIPS/R2 –JESS Expert Systems: Principles and Programming, Fourth Edition 351 Other CLIPS Characteristics CLIPS supports only forward-chaining rules. The OOP capabilities of CLIPS are referred to as CLIPS Object-Oriented Language (COOL). The procedural language capabilities of CLIPS are similar to languages such as: –C –Ada –Pascal –Lisp Expert Systems: Principles and Programming, Fourth Edition 352 CLIPS/


PowerPoint Presentation by Charlie Cook The University of West Alabama CHAPTER 1 Eighth Edition © 2010 South-Western, a part of Cengage Learning All rights.

for Message Research Principles of the Positioning Advertising Copy Testing (PACT) Principle 1 Provide measurements that are relevant to the advertising objectives Principle 2 Requires agreement about how the results will be used in advance of each specific test Principle 3 Provides multiple measurements because single measurements are generally inadequate Principle 4 Is based on a model of human response to communications—reception of a stimulus, comprehension of stimulus, and response/


1 Good Object-Oriented Design Radu Marinescu Lecture 3 Principles of Object-Oriented Design Part II 19 th November 2002.

Graph of Dependencies 22 Good Object-Oriented Design Radu Marinescu Lecture 3 Cyclic Dependencies 23 Good Object-Oriented Design Radu Marinescu Lecture 3 Acyclic Dependencies Principles (ADP) The dependency structure for released component must be a Directed Acyclic Graph (DAG) There can be no cycles. R. Martin, 1996 24 Good Object-Oriented Design Radu Marinescu Lecture 3 Breaking the Cycles 25 Good Object-Oriented Design Radu Marinescu Lecture 3 “Copy” Program/


Expert Systems: Principles and Programming, Fourth Edition Dr. Joseph Giarratano.

for: –Rule-based –Object-oriented –Procedural programming Syntactically, CLIPS resembles: –Eclipse –CLIPS/R2 –JESS Expert Systems: Principles and Programming, Fourth Edition351 Other CLIPS Characteristics CLIPS supports only forward-chaining rules. The OOP capabilities of CLIPS are referred to as CLIPS Object-Oriented Language (COOL). The procedural language capabilities of CLIPS are similar to languages such as: –C –Ada –Pascal –Lisp Expert Systems: Principles and Programming, Fourth Edition352 CLIPS/


CSE583: Programming Languages David Notkin 4 January 2000 David Notkin 4 January.

implemented in early 1970s l ML late 1970s; as broadly used as any functional programming language l Smalltalk late 1980s; uniformly object-oriented language l Ada in early 1980s, intended to be a uniform language for government applications l C++ in mid 1980s l Java developed by Sun in early 1990s University of Washington CSE583 D. Notkin © 2000 18 Sammet’s view l Over 200/


1 3D Game Programming 王銓彰 2005.

) A Bug A Bug B Bug B Bug C Bug C Bug S Bug S Bug Principles Principles Bug 分級從嚴 Bug 分級從嚴 Tester vs Debugger Tester vs/Object(vID); vp.Render(cID, TRUE, TRUE); // perform double-buffering gw.Object(gID); gw.SwapBuffers(); } The Timer Callback 73 Introduction to TheFly3D A real-time 3D graphics programming library A real-time 3D graphics programming library Using C++ Using C/ enemy Selecting a group of units Selecting a group of units Orientating the camera in FPS games Orientating the camera in FPS /


Joey Paquet, 2010-2013 1 Comparative Study of Programming Languages COMP6411 COMPARATIVE STUDY OF PROGRAMMING LANGUAGES Part 2: Programming Paradigms.

was developed by Niklaus Wirth, and C was created by Dennis Ritchie. For the needs of the United States Department of Defense, Jean Ichbiah and a team at Honeywell began designing Ada in 1978. Joey Paquet, 2010-2013 20 Comparative Study of Programming Languages OBJECT-ORIENTED PROGRAMMING PARADIGM Joey Paquet, 2010-2013 21 Comparative Study of Programming Languages Object-oriented programming (OOP) is a programming paradigm that uses "objects" – data structures encapsulating data fields and/


UMLSecurity-1 CSE 5810 Prof. Steven A. Demurjian, Sr. Computer Science & Engineering Department The University of Connecticut 371 Fairfield Road, Box U-1155.

sl max )  For a Class c: c.sl min  c.sl max ; Other Non-Class Element/Oriented Programming”  System decomposed into Subjects  Each Subject represents a Particular “Subjective” View of/of the Software Designer.  MAC: (Subject, Operation, Object): Operation = Read|Write|Call Object = A Piece of Atomic Information With Only One Assigned Security Classification  Object-Oriented: Operation = (Read*Write*Call*)* (as Method) Object = An Instance of Class with Many Attributes UMLSecurity-136 CSE 5810 Principle/


OBJECT ORIENTED PROGRAMMING INTRODUCTION. WHAT IS OBJECT-ORIENTATION ALL ABOUT? Principles and techniques for system modeling which: Aim to produce a.

OBJECT ORIENTED PROGRAMMING BASIC PRINCIPLES UML REPRESENTATION FOR OBJECT ORIENTED SYSTEMS UML (Unified Modeling Language) is a graphical representation scheme used for modeling object oriented systems An OO system is designed using this language in a form of diagrams, with one standard set of/. B. The object is created C. C. The reference of the object created in B is assigned to the variable. Object: Course studentName courseCode crs Object: Course studentName courseCode OBJECTS AND INSTANCE VARIABLES /


Patterns of Conflict John R. Boyd

300 B.C. to 1400/carry out this program, a la/of the principles of war (or military art). 180 Principles of war 181 USA United Kingdom Soviet Union France Objective Offensive Mass Economy of forces Maneuver Unity of command Security Surprise Simplicity Aim/goal Coordination Offensive Freedom of action Concentration Economy of efforts Surprise Security Morale Control of rear Mobility/tempo Concentration of efforts Surprise Combat activeness Preservation of combat effectiveness Conformity of/—orientation-/


Principles of Functional and Logic Programming

Object-Oriented, Concurrent, …) Programming Declarative Programming Functional Programming Logic F L P Principles Agent Environment CS 6715 FLP 11-Apr-10 Top-Level Terminology for Functions (FP), Relations (LP), and Their Combinations (FLP) FP: Function LP: Relation (or Predicate) FLP Operation Principles CS 6715 FLP 11-Apr-10 Preview of Foundations of Functional-Logic Programming/compint(0,I,C) :& C. % T: Time, I: Interest, C: Capital compint(T,I,C) :- >(T,0) & compint(1-(T),I,+(C,*(C,I))). Termination /


1 Applying Semantics to Service Oriented Architectures Oasis Symposium 2006 The Meaning of Interoperability 9-12 May, San Francisco Presenters: Adrian.

(=program) Peer to Peer –interaction between equal partners (in terms of control) WSMO Design Principles == WSMX Design Principles == SOA Design Principles OASIS Symposium 200675 Benefits of SOA Better reuse –Build new functionality (new execution semantics) on top of existing/ M., Lausen, G., and Wu, J. (1995). Logical foundations of object-oriented and frame-based languages. JACM, 42(4):741-843. [Kiffer et al., 2004] M. Kifer, R. Lara, A. Polleres, C. Zhao, U. Keller, H. Lausen and D. Fensel: A Logical/


1 GMPLS networks Malathi Veeraraghavan Professor Charles L. Brown Dept. of Electrical & Computer Engineering University of Virginia Tutorial.

C L : Link capacity = 400Mbps 1/  : mean ON-state duration = 100msec k = 0.65/(1-p) = 1 Mbps Therefore number of calls that can be admitted is: instead of 100 (peak-rate allocation) 57 Need data-plane algorithms to achieve QoS guarantees Call Admission Control Scheduling (example: weighted fair queueing) Traffic shaping/policing (example: leaky-bucket algorithm) 58 Outline Principles –Different types of connection-oriented/ up as part of signaling code comparable to switch fabric programming in the switch /


1 Introduction to Service Oriented Architecture (SOA) 课程名:以服务为中心的软件开发设计与实现.

and logic, resulting In the creation of more stateful units (objects). Service-OrientationObject-Orientation 23 The Paradigm Shift Object-Oriented Concept & Architecture Service-Oriented Concept & Architecture Simula Smalltalk Objective C C++ Java XML UDDI ebXML WSDL SOAP OWL UML BPEL WSFL XLANG BPEL4WS Software Engineering OOAD OOT OO Framework OODB OO Process model System Engineering MDA SOT SO Framework Ontology DB SO lifecycle process Programming Language Standard Specification Modeling Technology/


3D Game Programming Using TheFly3D©

(Bug Classification) A Bug B Bug C Bug S Bug Principles Bug Dispatch Debug Verify Bug FAQ Y Bug 分級 (Bug Classification) A Bug B Bug C Bug S Bug Principles Bug 分級從嚴 Tester vs Debugger ? N/Gamepad Same as the hotkey Network System … TheFly3D Game Engine - The Main Program The Main Program void main(int argc, char **argv) { // create the game world/ Time consuming BSP Challenges Effectiveness of PVS Data set Dynamic Objects Room size Terrain Introduction Game Type Oriented Terrain Terrain Following Path Finding/


Modern Philosophy since the Pre-Enlightenment

of experience (in anticipation of Kant’s postulation of space & time as apriori organizing principles of experience intrinsic to the mind but the result of experience acquired by succeeding generations of humans over biological history). Berkeley’s fallacy of “necessity” of sensibility ("x)((Ox & Sx)  Sx) or [Ox: “x is an object/ philosophy in pursuit of Hilbert’s 19th century Erlangen Program to apply the methods & tools of axiomatic mathematics to the construction of philosophical, including metaphysical/


Information Technology Education Standards Jaime D.L. Caro, Ph.D. President, PSITE Project Leader, VCTI-IT Associate Professor of Computer Science, UP.

Object-oriented programming: Object-oriented design; encapsulation and information-hiding; separation of behavior and implementation; classes, subclasses, and inheritance; polymorphism; class hierarchies Software design: Fundamental design concepts and principles; object-oriented/: Compressed Approach CS210 C. Algorithm Design and Analysis CS220 C. Computer Architecture CS226 C. Operating Systems and Networking CS262 C. Information and Knowledge Management CS292 C. Software Development and Professional/


Forensic Accounting Update Copyrighted 2001 D. Larry Crumbley, CPA, Cr

past relationships with individuals on either side of the dispute which will prevent or interfere with objective testimony. Checking your firm’s files and records for professional conflicts early is extremely important. Result-Oriented Work Estate of Bessie I. Mueller v. Commissioner, T.C. Memo. 1992-284, Doc 92-4343 (57 pages), the issue was the valuation of stock of the Mueller Co. The IRS produced as/


Architecting and Designing Software

of Design Definition: Design is a problem-solving process whose objective is to find and describe a way: To implement the system’s functional requirements... While respecting the constraints imposed by the quality, platform and process requirements... including the budget And while adhering to general principles of/ the same phase of the execution of the program are kept together,/or method in an object oriented system) calls another The/.   C. Outline of the design: Give a high-level description of the design/


Controlling the Complexity of Software Designs Karl Lieberherr College of Computer and Information Science Northeastern University.

concern relative to the WhereToGo concern. 55 Demeter.  You: object  Talk: method calls  Friends c.c.: traversal method calls (WhereToGo)  Concerns:  Old: WhereToGo  New: WhenAndWhatToDo  Coordinates: objects and object parts  Examples:  void before (Class_WhereToGo host)  ClassGraph.traverse (obj, WhereToGo, WhenAndWhatToDo); 56 Subject-oriented Programming.  You: object  Talk: refer to members  Friends c.c.: members of a concern  Concerns:  New: behavior cutting across several classes/


Object Oriented Programming Chapter 7 Programming Languages by Ravi Sethi.

base class. A method in a subclass overrides an inherited method of the same name. 7.4 Object-Oriented Programming in C++ C++ provides a transition path from C to object oriented programming. Declaring a class : –Constructor: Member function with same name as class; called automatically when lifetime of an object of the class begins[used as an initialization method] –Body of member function can appear within the declaration or separate Three keywords for/


CS377A: A Programming Approach to HCI Jan Borchers Spring 20021 A Programming Approach to HCI CS377A Spring Quarter 2002 Jan Borchers, Stanford University.

per-application (really per-process) queues CS377A: A Programming Approach to HCI Jan Borchers Spring 2002177 Objective-C Implementation language of the Cocoa framework Created in 1983 to combine OO principles with C In its concepts very similar to Java, unlike C++ Dynamic typing, binding, and linking Introduces new constructs to C [object message:par1 par2:type2] is analogous to Java’s object.method(par1, par2) - for instance methods, + for/


TOPIC A Practitioners view of Software Engineering Undergraduate and Graduate degree programs at FSU. What are the courses would add value to existing.

, and software engineering. COP 3330. Object-Oriented Programming (3) Prerequisite: CGS3408 or comparable course in C or C++ Object-oriented programming in a modern programming language; classes, objects, inheritance, and polymorphism; introduction to data structures and container classes. COP - Computer Programming COP 3252. Internet Applications Programming with Java(3). Prerequisite: COP 3330,CGS 4406 or other C++ programming course. This course covers the applications of the Java language to education/


B16 Software Engineering Dr Ian Reid 4 lectures, Hilary Term Object Oriented Programming.

to give a good understanding of basic design methods in object-oriented programming, reinforcing principles with examples in C++. Specifically, by the end of the course students should : –understand concepts of and advantages of object-oriented design including: –Data hiding –Inheritance and polymorphism –Templates –understand how specific object oriented constructs are implemented using C++ –Be able to understand C++ programs –Be able to write small C++ Texts Lipmann and Lajoie, C++ Primer, Addison-Wesley/


Harvey SiyPrinciples of Object-Oriented Software Development by Eliens Slide 1 Polymorphism Principles of Object-Oriented Software Development (Chapter.

not fully support subtyping by providing a type expression that is valid in this calculus but its corresponding C++ program gets a typechecking error Harvey SiyPrinciples of Object-Oriented Software Development by Eliens Slide 29 Intersection Type Calculus l Elements l Type assignment l Refinement Harvey SiyPrinciples of Object-Oriented Software Development by Eliens Slide 30 Example Application l This gives us a way to express a limited/


3/7/2003Bioinformatics1 How To Address Rapidly Changing Data Representations in an Evolving Scientific Domain Using Aspect-oriented Programming Techniques.

needs to be notified. M G W 3/7/2003Bioinformatics13 Manager Metaphor.  Micromanager – no information restriction (continued). –An object-oriented program written in the usual way corresponds to the manager that likes to micromanage. It is full of detailed knowledge of the class graph. An alternative way of formulating the same idea is to observe that it is good when the workers are shy. A shy/


CS377A: A Programming Approach to HCI Jan Borchers Spring 20021 A Programming Approach to HCI CS377A Spring Quarter 2002 Jan Borchers, Stanford University.

per-application (really per-process) queues CS377A: A Programming Approach to HCI Jan Borchers Spring 2002177 Objective-C Implementation language of the Cocoa framework Created in 1983 to combine OO principles with C In its concepts very similar to Java, unlike C++ Dynamic typing, binding, and linking Introduces new constructs to C [object message:par1 par2:type2] is analogous to Java’s object.method(par1, par2) - for instance methods, + for/


John Nordlinger Microsoft Research Andrew Phelps Rochester Institute of Technology.

7th Annual Conference on Innovation and Technology in Computer Science Education. Aarhus, Denmark, 2002, pp. 70-74. [51] C. Alphonce and P. Ventura, "Using Graphics to Support the Teaching of Fundamental Object-Oriented Principles in CS1," in Proceedings of the 18th Annual ACM SIGPLAN Conference on Object-Oriented Programming, Systems, Languages, and Applications (OOPSLA). Anaheim, CA, 2003, pp. 156-161. [52] K. B. Bruce, A. Danyluk, and T. Murtagh/


Review Amit Shabtay. March 3rd, 2004 Object Oriented Design Course 2 Review What have we done during the course? Where to learn more? What is for the.

classes that makes a reusable design for a specific class of software” Components vs. Framework Framework vs. Design Patterns Domain knowledge, Architecture, Object oriented design March 3rd, 2004 Object Oriented Design Course 14 RUP and eXtreme Programming Rational Unified Process is a commercial product for software development process. eXtreme Programming Small projects Embracing change 12 principles March 3rd, 2004 Object Oriented Design Course 15 Technologies- Not to Memorize Eclipse Ant/


James Tam Object-Oriented Programming Relationships between classes: Inheritance Access modifiers: Public, private, protected Interfaces: Types Vs. Classes.

+ " "; s = s + "Damage inflictable: " + damageInflictable + " "; s = s + "Speed: " + speed + " "; s = s + "Name: " + name + " "; return s; } } // End of definition for class Monster. James Tam Object-Oriented Principles in Java: Part III Class Dragon class Dragon extends Monster { public void displaySpecialAbility () { System.out.print("Breath weapon: "); } James Tam Object-Oriented Principles in Java: Part III Class BlueDragon class BlueDragon extends Dragon { public void displaySpecialAbility () { super/


University of Southern California Center for Systems and Software Engineering Integrating Systems and Software Engineering (IS&SE) with the Incremental.

.1.5) –NDI evaluation during requirements development (4.2.4.1) –Emphasized for systems of systems (4.2.6) Shortfalls –Logical analysis overly top-down, sequential (4.2.4.2) –V-diagrams too sequential, heavyweight (4.3.1, 4.3.2) –Functional decomposition incompatible with NDI, service/object-oriented approaches (throughout) –Cost not considered in 4.3.1.3; highlighted in 4.3/


Harvey SiyPrinciples of Object-Oriented Software Development by Eliens Slide 1 Object-Oriented Programming Languages Principles of Object-Oriented Software.

SiyPrinciples of Object-Oriented Software Development by Eliens Slide 1 Object-Oriented Programming Languages Principles of Object-Oriented Software Development (Chapter 5) Harvey SiyPrinciples of Object-Oriented Software Development by Eliens Slide 2 Objective l To illustrate the concepts of object-oriented programming languages in a broader context beyond the familiar Java and C++ interpretations. Harvey SiyPrinciples of Object-Oriented Software Development by Eliens Slide 3 Outline l The object paradigm/


Copyright Irwin/McGraw-Hill 1998 1 Systems Design and Construction Prepared by Kevin C. Dittman for Systems Analysis & Design Methods 4ed by J. L. Whitten.

Kevin C. Dittman for Systems Analysis & Design Methods 4ed by J. L. Whitten & L. D. Bentley Strategies For System Design  Prototyping  Prototypes can be quickly developed using many of the 4GLs and object-oriented programming languages / this activity are the input and output design requirements specified during systems analysis.  Deliverables (outputs)  The principle deliverable of this are the input and output design specification(s).  Applicable Techniques  Input Design and Prototyping.  Output/


Review David Rabinowitz. March 3rd, 2004 Object Oriented Design Course 2 Review What have we done during the course? Which topics we have not discussed?

Principle The Dependency Inversion Principle The Interface Segregation Principle The Acyclic Dependencies Principle The Law Of Demeter March 3rd, 2004 Object Oriented Design Course 7 Typing Static and dynamic typing Covariance Descendant Hiding The Liskov Substitution Principle March 3rd, 2004 Object Oriented Design Course 8 Generic Programming Write the code once, and worry about the type at compile time Used mainly in containers and algorithms C++ templates, Java generics March 3rd, 2004 Object Oriented/


Harvey SiyPrinciples of Object-Oriented Software Development by Eliens Slide 1 Behavioral Refinement Principles of Object-Oriented Software Development.

of Object-Oriented Software Development by Eliens Slide 1 Behavioral Refinement Principles of Object-Oriented Software Development (Chapter 10) Harvey SiyPrinciples of Object-Oriented Software Development by Eliens Slide 2 Outline l Types as behavior l Verifying behavioral properties l Specifying the behavior of a program l Verifying behavioral consistency l Specifying behavioral compositions Harvey SiyPrinciples of Object-Oriented Software Development by Eliens Slide 3 Objectives l Present notion of/


C++ Programming: Program Design Including Data Structures, Fifth Edition Chapter 12: Inheritance and Composition.

listed in the constructor’s member initialization list –Before the enclosing class objects are constructed C++ Programming: Program Design Including Data Structures, Fifth Edition 33 Object-Oriented Design (OOD) and Object-Oriented Programming (OOP) The fundamental principles of object- oriented design (OOD) are: –Encapsulation: combine data and operations on data in a single unit –Inheritance: create new objects from existing objects –Polymorphism: the ability to use the same expression to denote different/


Java, Java, Java, 2E R. Morelli Object-Oriented Problem Solving

rights reserved. Chapter 0: Computers, Objects, and Java Principles of Object Orientation Java, Java, Java, 2E R. Morelli Principles of Object Orientation Divide-and-Conquer Principle Problem solving: Break problems (programs) into small, manageable tasks. Example: Sales agent, shipping clerk. Encapsulation Principle Problem solving: Each object knows how to solve its task and/ ^ _ ` Code 97 98 99 100 101 102 103 104 105 106 107 108 109 Char a b c d e f g h i j k l m Code 110 111 112 113 114 115 116 117 118/


On the Structure of the Joint Course on Software Engineering1 Klaus Bothe Version: August 26, 2003 Institute of Informatics, Humboldt University – Berlin,

. Function-oriented view 8. Data-oriented view 9. Rule-oriented view 10. Structured analysis 11. State-oriented view 12. Scenario-oriented view 13. Object-oriented analysis 14. Formal software specification and program verification C Part IV: Implementation and testing 18. Implementation 19. Systematic testing 20. Functional testing at HU: in 1st semester subject of research On the Structure of the Joint Course on Software Engineering 17 ParticipantsTopicsSyllabus Schedule Basic Principles F.A/


Communication Chapter 2. Communication Due to the absence of shared memory, all communication in distributed systems in based on exchanging messages over.

-copy/restore: –The restored value depends on the pushing sequence of the stack. –In C, the last parameter is pushed first and last restored. In / to the client stub. Client and Server Stubs Principle of RPC between a client and server program. Steps of a Remote Procedure Call 1.Client procedure calls client/ Java Virtual Machine Client Java Virtual Machine Stub Remote Object Skeleton Java Virtual Machine “Bob” Server Message-Oriented Communication Background: RPC and RMI are synchronous communications by/


Chapter 8 Training and Development 1.Objectives and Goals 2.Theories and Principles of Training. 3.Orientation 4.Process of Training and Development 5.Modes.

future needs of the organization. (2)Objectives of training and development: A.Meet organization needs. B.Meet individual needs. C.Improve productivity satisfaction. (3) Relation with other HRM activities A.Task analysis: the basis for developing training programs, strategies and materials. B.HR planning: guidelines for training and development programs. C.Performance appraisals: identifying training needs. D.Organization development: identifying training needs. 2. Theories and Principles of Training (1/


Baruch College Computer Information Systems Undergraduate Programs

Networks and Telecommunications I CIS 3630 Principles of Web Design CIS 3700 Green IT CIS 3750 Social Media Technologies in Organizations CIS 4100 Object Oriented Programming II CIS 4110 Object-Oriented Programming II With Java CIS 4160 Web/Bus. CIS Major – Required Courses Four Required Courses: CIS 3100 Object Oriented Programming (C++) Geared towards first-time programmers Logic and structure of software programs Basics of Data structures In Practice: Microsoft Visual Studio CIS 3400 Database Management /


Chapter 7 training employees

What training methods to use How to evaluate the training Training methods selected should be related to the objectives and content of the training program. Training methods may include presentation methods, hands-on methods, or group-building methods. Summary Implementation should apply principles of learning. Effective training communicates learning objectives, presents information in distinctive and memorable ways, and helps trainees link subject matter to jobs. Evaluation/


1 3D Game Programming 王銓彰 2005.

) A Bug A Bug B Bug B Bug C Bug C Bug S Bug S Bug Principles Principles Bug 分級從嚴 Bug 分級從嚴 Tester vs Debugger Tester vs/Object(vID); vp.Render(cID, TRUE, TRUE); // perform double-buffering gw.Object(gID); gw.SwapBuffers(); } The Timer Callback 73 Introduction to TheFly3D A real-time 3D graphics programming library A real-time 3D graphics programming library Using C++ Using C/ enemy Selecting a group of units Selecting a group of units Orientating the camera in FPS games Orientating the camera in FPS /


1 INTRODUCTION TO OOP Objective: Know the difference between functional programming and OOP Know basic terminology in OOP Know the importance of OOP Know.

BusLuxury Bus What properties does each vehicle inherit from the types of vehicles above it in the diagram? Superclass Subclasses 30 Object-Oriented Programming Languages  Pure OO Languages Smalltalk, Eiffel, Actor, Java  Hybrid OO Languages C++, Objective-C, Object-Pascal 31 Review: Introduction to Object Orientation What are the four basic principles of object orientation? Provide a brief description of each. What is an Object and what is a Class? What is the difference between them/


CSCI-383 Object-Oriented Programming & Design Lecture 15.

hold a value generated from the child class Adapted From: An Introduction to Object Oriented Programming, 3 rd Edition, by Timothy Budd Principle of Substitution If we have two classes, A and B, such that class B is a subclass of class A, it should be possible to substitute instances of class B for instances of class A in any situation and with no observable effect Note: The/


Object Oriented Software Development 1. Introduction to C# and Visual Studio.

Coursework assignment(s) – 50% Object Oriented Software Development1. Introduction to C# 8 Aim of module To learn the principles of object oriented programming To learn how to develop object oriented software applications We will use C# as an example of an object oriented programming language Aim to learn general principles, but some content will necessarily be C# specific Object Oriented Software Development1. Introduction to C# 9 What is C#? C# is a modern object oriented programming language Has a syntax/


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