Free ppt on brain machine interface technology

Cultural Theory and Practice

real and that nature or matter is primary. The mind or ideas are a product of the brain. The brain, and therefore ideas, arose at a certain stage in the development of living matter. QIP CD/technology in a variety of ways to amplify and extend his physical body “The Third Hand” QIP CD Cell Project IIT Guwahati 2009-10 Stelarc It is no longer a matter of perpetuating the human species by reproduction but of enhancing the individual by redesigning. Male female intercourse is replaced by human machine interface/


BRAIN-COMPUTER INTERFACES (BCI)

to practical trials in the noisy real world environment. References Sixto Ortiz Jr., "Brain-Computer Interfaces: Where Human and Machine Meet," Computer, vol. 40, no. 1, pp. 17-21, Jan., /Brain-Computer Interfaces: Towards Practical Implementations and Potential Applications,” ComputationalIntelligence and Neuroscience, 2007; P. Sajda, K-R. Mueller, and K.V. Shenoy, eds., special issue, “Brain Computer Interfaces,” IEEE Signal Processing Magazine,Jan. 2008. “ACM SIGACCESS Conference on Assistive Technologies/


COMPUTER GAME PLATFORMS AND TECHNOLOGIES L/600/6610

– Graphical Processing Unit is a dedicated microprocessor making calculations in order to display both 2D and 3D graphics. Motherboard interface – This is the method of connection and transfer of information between the motherboard. These include PCI, AGP and/technologies for game platforms - CPU Whatever Platform type is used for game playing, there are internal hardware considerations which will have an affect on the speed and quality of the game, nothing more important than the CPU, the brain of a machine/


Prosthetic Ethics James J. Hughes Ph.D. Executive Director, Institute for Ethics and Emerging Technologies Public Policy Studies, Trinity College, Hartford.

rapid advances in biocompatible materials Cochlear implants Critical language window Destruction of cochlear tissue Institute for Ethics and Emerging Technologies 2011 Artificial Pancreas Diabetes growing rapidly Realtime blood sugar monitoring Automated release of insulin Implanted Brain-Machine Interfaces Prosthetic bodies & human brains (Robocop) versus robot brains in human bodies (Terminator) All neural prosthetic research from peripheral nerves to cerebral on the Kurzweilian trajectory to nanoneural/


Technology and Cognition Just Because We Can, Should We? Minds and Machines.

their grandmother […] in the field to pick okra. Though often aware of the intimidating drone of these robotic machines overhead, the family, secure in its own sense of innocence, was unprepared for the hellfire that descended on/ 25 4-6pm EMPAC Theater Dr. Jonathan Wolpaw “Adaptive Neurotechnologies: Principles & Promise” Live Demonstration of Brain-Computer Interface! Conclusion Technology very much has the potential to change us as cognitive beings, affecting our capacities for perception, action,/


Copyright © 1998 Purple Technology, Inc. CORBA and Java u by Alex Chaffee u u u Java online resources u

u Opens TCP sockets to other objects u N ports per remote machine Copyright © 1998 Purple Technology, Inc. IDL u Interface Definition Language u Defines protocol to access objects u Like a contract u Well-specified /, fast, scalable and works over the Internet.” Copyright © 1998 Purple Technology, Inc. WebChart Architecture Copyright © 1998 Purple Technology, Inc. This is your brain on Java. Any questions? Copyright © 1998 Purple Technology, Inc. Conclusion Where to Get More Information u Orfali & Harkey, /


Loconsole Claudio, Ph.D. Discussion, Scuola Superiore Sant’Anna – 16 th November 2012 Relation Advances in human-machine interaction for Upper Limb Rehabilitation.

Ph.D. Discussion, Scuola Superiore Sant’Anna – 16 th November 2012 Ph.D. Thesis Overview Human-Machine Interaction Human-Robot Interaction Methods for perceiving humans and environment Methods for motion planning 1. Upper limb rehabilitation/November 2012 Upper limb rehabilitation: the BRAVO project Brain computer interfaces for Robotic enhanced Action in Visuo-motOr tasks (BRAVO) Three-year project (2010-2013) funded by the Italian Institute of Technology (IIT), in the assistive and rehabilitation robotics/


When Natural Language Isnt: The Need For a Dedicated Speech Interface Kimberly Patch August 8, 2006.

Speech Interface Kimberly Patch August 8, 2006 Optimistic Headlines from the 90’s THE MACHINES ARE LISTENING Computers cant take dictation, but they may already understand speech well enough to take your job - Time, August 10, 1992 LETS TALK! Speech technology is /Small vocabulary enables combined commands How do you remember commands? Use a structured grammar that follows the way the brain works TaskKeyboardMouse/ Keyboard Naturally Speaking Utter Command Cut next two paragraphs 3 2 2 1 Delete last four /


Machine Learning https://store.theartofservice.com/the-machine-learning-toolkit.html.

machine-learning-toolkit.html Weka (machine learning) - Description * ease of use due to its graphical user interfaces https://store.theartofservice.com/the-machine-learning-toolkit.html Weka (machine/store.theartofservice.com/the-machine-learning-toolkit.html Torch (machine learning) - Applications Torch is used by DeepMind Technologies|Google DeepMind,[http://blog/in the human brain https://store.theartofservice.com/the-machine-learning-toolkit.html Cognitive bias mitigation - Machine learning In principle,/


Abdullah Algarni February 23,2009.  Parallel Architectures - SISD - SIMD - MIMD - Shared memory systems -Distributed memory machines  Physical Organization.

memory machines  Physical Organization of Parallel Platforms - Ideal Parallel Computer  Interconnection Networks for Parallel Computers - Static and Dynamic Interconnection Networks -Switches -Network interfaces  /Brain Simulation?  The human brain contains 100,000,000,000 neurons each neuron receives input from 1000 others  To compute a change of brain/nasa.gov NASAs high performance computing grid  GARUDA Department of Information Technology (India Gov.). It connect 45 institutes in 17 cities in the/


A Brain-Like Computer for Cognitive Applications: The Ersatz Brain Project James A. Anderson Department of Cognitive and Linguistic.

ultimate cool gadget. A technological vision: In 2055 the personal computer you buy in Wal-Mart will have two CPU’s with very different architectures: First, a traditional von Neumann machine that runs spreadsheets, does word processing, keeps your calendar straight, etc. etc. What they do now. Second, a brain-like chip  To handle the interface with the von Neumann machine,  Give you the data/


Arithmetic Done by Brains and Machines: The Ersatz Brain Project

ultimate cool gadget. A technological vision: In 2057 the personal computer you buy in Wal-Mart will have two CPU’s with very different architectures:  First, a traditional von Neumann machine that runs spreadsheets, does word processing, keeps your calendar straight, etc. etc. What they do now.  Second, a brain-like chip ·        To handle the interface with the von Neumann machine, ·        Give you the data/


1 The Classroom Studio Wendy Bloom Music Technology Education Academy Music.

Roland, Kurzweil Digital Piano: Yamaha, Kawai, Roland, M-Audio, Casio Korg Korg USB MIDI Interfaces: MOTU Fastlane USB Yamaha UX 16 MAudioCables: MIDI, Audio, Mini, USB, RCA, Mic Headphones,/ Networking/Videoconferencing: Blue Mic Eyeball: School System Access to a Tandberg Machine 14 8. And Software? Software Tools for a Classroom Studio : Operating/ Estes. Brain Power, Fort Wayne Community Schools In-Service Training, August 2008 http://www.estes-group.com Valerie Biggs, Elementary Technology Coordinator, /


A Brain-Like Computer for Cognitive Applications: The Ersatz Brain Project James A. Anderson Department of Cognitive and Linguistic.

ultimate cool gadget. A technological vision: In 2055 the personal computer you buy in Wal-Mart will have two CPU’s with very different architectures: First, a traditional von Neumann machine that runs spreadsheets, does word processing, keeps your calendar straight, etc. etc. What they do now. Second, a brain-like chip  To handle the interface with the von Neumann machine,  Give you the data/


Global Brain Simulations Włodzisław Duch (Google: Duch) Department of Informatics, Nicholaus Copernicus University, Torun, Poland School of Computer Engineering,

Technology – Hellas, Heraklion, Crete, GR Institute of Computer Science, Foundation for Research and Technology/human-computer interfaces, solve problems in computer vision, natural/brain-like computers, frequently using special hardware.Many have proposed the construction of brain-like computers, frequently using special hardware. Connection Machines from Thinking Machines, Inc. (D. Hills, 1987) was almost successful, but never become massively parallel.Connection Machines from Thinking Machines/


A Brain-Like Computer for Cognitive Applications: The Ersatz Brain Project James A. Anderson Department of Cognitive and Linguistic.

ultimate cool gadget. A technological vision: In 2050 the personal computer you buy in Wal-Mart will have two CPU’s with very different architecture: First, a traditional von Neumann machine that runs spreadsheets, does word processing, keeps your calendar straight, etc. etc. What they do now. Second, a brain-like chip  To handle the interface with the von Neumann machine,  Give you the data/


Excellence in Optometric Education John A. McGreal Jr., O.D. Missouri Eye Associates McGreal Educational Institute Using New Technology to Improve Quality.

Portable, battery op. n Stores up to 1000 pats. n USB and infrared interface n Down load to PC and printer n Detachable probe – Easily replaced if / n Applies the latest in artificial intelligence to glaucoma diagnostics – “Relevance Vector Machine” n Produces an understandable indicator - probability of disease n Eliminates the need/ space n The brain is exceptionally sensitized to the detection of small shifts in the co-linear arrangement of photoreceptors. 2 sec arc Foresee PHP™ Technology Vernier Acuity n/


GCSE Information Technology Computers, data and information 1 A computer is an information processing machine. Computers process data to produce information.

confirm that the command has been carried out successfully. GCSE Information Technology Menu-driven user interfaces Menu-driven systems offer the user lists of options which they can/ rather than just one user in the case of a stand-alone machine. GCSE Information Technology Network security measures To protect programs and data Main threats come from/him which detect changes in heart rate, pulse rate, blood pressure, breathing and brain activity. If any of these fall below a preset level the computer sounds /


1 Mobility Technology 2002 A Report on Emerging Technologies in Passenger Car, Air Transportation and Heavy Duty Industries.

Each Of The Themes, Determined: yCustomer Needs By Industry yTechnologies By Industry yCommon Technologies Across All Industries zLessons Learned - Recommend A “Push” Technology Brain-Storming Session Be Added To Future MTPFs MTPF 2002 11 Universally Friendly Common Areas e-Collaboration (Virtual Tools) Energy Conversion and Management Emissions Technologies On-Board Diagnostics Autonomous Controls Improved Human Machine Interface Passenger Car Industry Heavy Duty Industry Aerospace Industry Needs/


Brain Machine Interfaces: Modeling Strategies for Neural Signal Processing Jose C. Principe, Ph.D. Distinguished Professor ECE, BME Computational NeuroEngineering.

of Florida www.cnel.ufl.edu principe@cnel.ufl.edu Brain Machine Interfaces (BMI) A man made device that either substitutes a sensory input to the brain, repairs functional communication between brain regions or translates intention of movement. Types of BMIs /System The choice and availability of brain signals and recording methods can greatly influence the ultimate performance of the BMI. The level of BMI performance may be attributed to selection of electrode technology, choice of model, and methods /


1 How Neuronanotechnology Will Lead to Melding of Mind and Machine 2nd Annual Geoethical Nanotechnology Workshop (GN2) July 20, 2006.

engineer the brain Human pattern recognition is limited to certain types of patterns (faces, speech sounds, etc.) Machines can apply pattern recognition to any type of pattern Humans are limited to a couple dozen variables, machines can /Interaction with virtual personalities as a primary interface Effective language technologies 84 85 2029: An intimate merger $1,000 of computation = 1,000 times the human brain Reverse engineering of the human brain completed Computers pass the Turing test Nonbiological /


GCSE Information Technology Computers, data and information 1 A computer is an information processing machine. Computers process data to produce information.

confirm that the command has been carried out successfully. GCSE Information Technology Menu-driven user interfaces Menu-driven systems offer the user lists of options which they can/ rather than just one user in the case of a stand-alone machine. GCSE Information Technology Network security measures To protect programs and data Main threats come from/him which detect changes in heart rate, pulse rate, blood pressure, breathing and brain activity. If any of these fall below a preset level the computer sounds /


1 Module 4: Cyborg Lecture 2 Information and Communication Technologies: People and Interaction.

long as functionality can b preserved  The brain-body-machine interface doesn’t seem 2 need the body as much as we believe it does 15 1.2. Bionic Fiction  Bionic influenced a generation of science fiction writers who gave credible, but fanciful accounts of how ppl’s capabilities could b extended & improved w. implants that exploited technological developments.  Bionics allowed classical stories, whose/


MAN-MACHINE INTERACTION AVIRUP KUNDU(43) DEEPESH DAS(19) KANAD CHAKRABORTY(10) SAUMYADEEP CHATTERJEE(14) ST THOMAS’ COLLEGE OF ENGINEERING & TECHNOLOGY.

Interface since it is where ethical considerations come into play with themes like:  Robot-Emotion  Treatment of emotion enhanced robots  Place of augmented humans in society  Moral issues of using machines/every thought. BIONIC MAN REX It incorporates some of the latest advances in prosthetic technology, as well as an artificial pancreas, kidney, spleen and trachea, and a / have is rudimentary voice or nerve control What we need is direct brain control We don’t know whether it will be good or bad/


Introduction to Brain Computer Interface (BCI) Systems Todor Mladenov CSNL, GIST 2011.

Introduction Machines that could be controlled by ones thoughts. Brain computer interface devices (BCI) detect and translate neural activity into command sequences for computers and prostheses. Electrodes recording from the brain are / Reading the Brain (1) Direct Neural Contact ( Invasive ) -Most accurate method -Highly invasive -Not possible with current technologies -Perhaps possible in future with e.g. nanobots Reading the Brain (2) Electroencephalogy (EEG) - Measures electical activity in brain - Non-/


5-1 5. Computer Science and Human-Computer Interaction 5.1. Motivation 5.2. User Interface Software Concepts 5.2.1. Design Process for Interactive Systems.

Continuous (+ Discrete) Tangible Interfaces Microprocessors, 3D forms Ubicomp, Pervasive, Context-aware Sensors, networks Reality-based Interaction Brain-computer Interaction 5-28/Journal of Man-Machine Studies 18 pp. 101-112 (1983). J. Foley, W.C. Kim, S. Kovacevic, and K. Murray, Defining Interfaces at a High /Building Interactive Systems: Principles for Human-Computer Interaction, Course Technology Inc. (2009). D.R. Olsen, User Interface Management Systems: Models and Algorithms, Morgan Kaufmann, San Mateo/


Intelligent Information Technology Research Lab, Acadia University, Canada 1 Getting a Machine to Fly Learn Extending Our Reach Beyond Our Grasp Daniel.

decision-making and mission re- planning Image recognition of objects Learns robot control policy versus being programmed 38 Intelligent Information Technology Research Lab, Acadia University, Canada Literally Extending Our Reach – Neuroprosthetic Decoders Dec, 2012 Andy Schwart, Univ. of Pittsburgh Jan Scheuermann, quadriplegic Brain-machine interface, 96 electrodes 13 weeks of training High-performance neuroprosthetic control by an individual with tetraplegia, The Lancet, v381, p557/


THE UNIVERSITY OF BRITISH COLUMBIA Multimodal Design & Technologies Sidney Fels.

(HR) –2 Hearts Musical System, (McCaig and Fels, 2002) Brain activity (EEG) –Brain Computer Interface (BCI) Muscle activity (EMG) Fels: Multimodal Design and Technologies 21 Multitude of input/output systems –all active at once I/O mechanisms/Technologies 23 Intimacy and Embodiment Want interfaces that feel “good” to use Humans and machines intimately linked –degree of intimacy supported may determine success Types of relationships: –human to human –human to machine Fels: Multimodal Design and Technologies/


Technology In Action Chapter 1 What is Computer Fluency? What is Computer Literacy? To be computer fluent you must:To be computer fluent you must: –Understand.

Radio Wave NEXT SLIDE Technology In Action Chapter 1 Artificial Intelligence RobotsRobots Human Brain & MicrochipsHuman Brain & Microchips RobotsRobots Human Brain & MicrochipsHuman Brain & Microchips NEXT SLIDE Technology In Action Chapter 1 /Translator program converts high-level language code into machine-readable code Computer processes object (machine) code and produces the desired results SOURCE CODE Compiler OR Interpretter OBJECT CODE Technology In Action Chapter 1 The Language Translation Process/


Tomorrow’s Technology and You 9/e Chapter 15 Is Artificial Intelligence Real? Slide 1.

brain’s ability to perform parallel processing.  The best way to do something with a machine is often very different from the way people would do it. Slide 7 Copyright © 2009 Pearson Education, Inc. Publishing as Prentice Hall Tomorrow’s Technology/, the process is still human intensive. Tomorrow’s Technology and You 9/e Chapter 15 Knowledge Bases and Expert Systems Artificial experts (cont.)  A complete expert system also includes:  A human interface, which enables the user to interact with the system/


Inst.eecs.berkeley.edu/~cs61c UCB CS61C : Machine Structures Lecture 38 – Summary & Goodbye 2010-04-28 Traditionally, surgeons have implanted devices into.

thought.  DARPA interested for mind-control robots & flying  Virtual Reality achieved with proper I/O interfacing… Jose Carmena, UCB EECS Prof Research: Brain-Machine Interface www.eecs.berkeley.edu/~carmena/  TAs  Head TA Scott Beamer  Eric Chang  Michael Greenbaum/ Millennium  Ubiquitous & Quantum Computing, Nanotechnology, 10 M “volunteer” CPUs, the Parallel revolution...  Rapid Changes in Technology  World’s 2nd Best Education  Never Give Up! “The best way to predict the future is to invent it/


Future Brain Professor Keith Kendrick. Future Brain.

Guenther et al (2009) PLoS ONE Brain machine interfaces And there’s an App for that too! ……may even improve interpersonal communication What kinds of advances may occur in the next 25 years? Can we construct new brain parts or even an artificial brain? Neuromorphic approaches Make existing computer technology simulate brains Develop new technology using more brain like components Make an organic brain either based on current biology or/


CSE4403 3.0 & CSE6002E - Soft Computing Winter Semester, 2011 Granular Computing Web Intelligence, Brain Informatics and all that Introduction to Granular.

Impaired. Requires multi-modalities, speech, natural language, machine- aided Translation, machine learning, multimedia, databases, … CSE4403 3.0 &/Brain Informatics –Information technologies for the management and use of brain data: Human brain data collection, pre-processing, man-agement, and analysis; Databasing the brain and constructing data brain models; Multi-media brain data mining and reasoning; Simulating spatiotemporal characteristics and flow in HIPS; Developing brain data grids and brain/


425 F09 7:1 ©J Archibald Electronic voting machines From assigned papers: –What did you learn? –What struck you as most interesting? Most troubling? Slides.

As process changes with technology, can observation still take place? –Can we maintain the critical checks and balances? Consider mechanical voting machines: –Levers on front,/. Autopsy showed acute high-dose radiation injury to right temporal lobe of brain and brain stem. Physicist worked tirelessly with operator to reproduce error. –Eventually produced /425 F09 7:55 ©J Archibald Lessons learned Danger of making operator interface more user-friendly in conflict with safety goals. Importance of fail-safe/


Unit 15 - Computer Game Technologies and Platforms L/600/6610 LO1 - Understand Game Platform Types.

to the customer, multiplayer, atmosphere and gadgets. For twenty years they also had the graphical quality.  Arcade machines use a technology called Jamma Boards, Mame software and Sega, the loading speed was much quicker. re installed on processor chips/DS quickly became a phenomenon due to its innovative touch screen interface attracting non gamers into purchases. Couple this with casual friendly game and non game releases such as Nintendogs, Brain Training, 42 Classic Games, Mario Kart DS and many others/


Peter A. Bandettini, Ph.D. Section on Functional Imaging Methods Laboratory of Brain and Cognition & Functional MRI Facility

Multivariate assessment and Machine Learning Natural stimuli and performance in scanner From Populations to Individuals Real time fMRI and multi-modal with feedback Most exciting trends in Methodology Resting state fMRI Resting State Fluctuations and Connectivity Assessment Whole brain connectivity patterns from resting state signal Methodology InterpretationApplications Technology Magnet RF Coils Gradients Pulse Sequences Paradigm Design Pre and Post Processing Subject Interface Data Display/


“CHINA BRAIN” PROJECT Building China’s First Artificial Brain Prof. Dr. Hugo de GARIS Director, Artificial Brain Lab, Cognitive Science Department, School.

brain, e.g. the revolutionary work of Henri Markram. d)This micro-circuitry knowledge can be put into Avogadro Machines and speeded up a million times (electronic vs. chemical speeds). artificial e)This marriage will provide the technologies for building artificial brains brains/c) Operating system (IMSI, Inter Module Signaling Interface), used to perform the neural signaling of all the modules in the brain d) NAO robot, to be controlled by the artificial brain e) Language component, NAO robot talks, listens/


Slide 1 Tomorrow’s Technology and You 8 th Edition © 2008 Prentice-Hall, Inc.

brain’s ability to perform parallel processing.  The best way to do something with a machine is often very different from the way people would do it. © 2008 Prentice-Hall, Inc. Slide 9 Tomorrow’s Technology and You 8/e Chapter 15 Thinking about Thinking Machines/ intensive. © 2008 Prentice-Hall, Inc. Slide 18 Tomorrow’s Technology and You 8/e Chapter 15 Knowledge Bases and Expert Systems A complete expert system also includes:  A human interface, which enables the user to interact with the system  An /


11011 Richmond, Suite 600 | Houston, Texas 77042 | 713.789.3323 | www.3545consulting.com Technologys Future: Infinity & Beyond Robert Rice.

600 | Houston, Texas 77042 | 713.789.3323 | www.3545consulting.com Brain Scans: Ethics Questions for Discussion If the devices can be made “remote/we may be approaching an inflection point where the rate of technology advancements is accelerating at an exponential rate, and machines could even overtake humans in their ability to reason, in/ Houston, Texas 77042 | 713.789.3323 | www.3545consulting.com Digital Tattoo Interface This Bluetooth device is permanently implanted beneath the skin. It is flat, flexible/


Haptics Prachur Goel Ravikant Narayan Kumar Lav Sharjeel Imam Courtesy:http://spacecollective.org/N8/4544/The-Next-Big-Sensation-Machines-that-touch-back.

is conveyed to central nervous system through afferent neurons. Includes ascending pathways from the body to the brain. Brain-The primary somatosensory area is located in the human cortex. neural basis of somatosensation Medial Lemniscal Pathway/. Hernandez, D Grant, G. Torre, Haptic Interfaces and devices, Sensor Review, Vol.24. 2004. Mandayam A Srinivasan, What is Haptics?, Laboratory for Human and Machine Haptics: The Touch Lab, Massachusetts Institute of Technology. L. Bonanni, J Lieberman, C Vaucelle, O/


Los Angeles Palo Alto © 2004 Accelerating.org John Smart World Technology Summit 2004 (accelerating.org/slides.html) Intro to Accelerating Change: Exploring.

, these include accelerating intelligence, immunity, and interdependence in our global sociotechnological systems, increasing technological autonomy, and the increasing intimacy of the human-machine, physical-digital interface. Los Angeles Palo Alto © 2004 Accelerating.org The Left and Right Hands of /ergs/second/gram) Galaxies 0.5 Stars 2 (“counterintuitive”) Planets (Early) 75 Plants 900 Animals/Genetics 20,000(10^4) Brains (Human) 150,000(10^5) Culture (Human) 500,000(10^5) Int. Comb. Engines(10^6) Jets (/


1 Practical ID: L6 Technology & interaction choices.

interface technologies and styles of interaction available to the designer 3 Interaction style The principle means of interacting with computers and other interactive media include –Command line –Form-fill (or fill-in) –Direct manipulation, GUI –Voice –Tangible / touch input –Brain –By being there 4 CLI A command line interface/ the same data and performing the same essential tasks, even residing on the same machines. VoiceXML allows a programmer to write a basic voice application without having to know or/


Utah School of Computing CS5540 Human Computer Interfaces Rich Riesenfeld (w Margaret Jelinek Lewis, PhD in Psychology) Fall 2009 CS5540 Human Computer.

is the scientific study of mind, brain, and behavior -Why do humans think and behave the way they do? Human factors is the study of human behavior in the context of technological systems -How should we design a / assistive technology Others may need assistive technology to increase computer usability Fall 2009 Student Name Server CS5540 HCI slide 19 Computer Access & AssistiveTech Goal: Fit the machine to the person -Not vice versa Highly relevant for people with disabilities -Computers Interfaces need /


EPoSS Strategic Research Agenda Technologies for Smart Systems.

computers is now routine. But new ways of data processing, using processes which “bio-mimic” the brain itself are under development. Neuromorphic computer femto-st Adaptive surfaces Human skin – already referred to under Combinational/ of the boundary layer. Advances in wind turbine technology Siemens Machine cognition & Human Machine Interfaces As systems increase in complexity, human limits may constrain their use. Advances in Human machine Interfaces will relieve this situation, and devices that better /


2009, Pr Fakhreddine Karray 1 Advances in Cognitive Robotics: Achievements and Challenges Fakhri Karray Pattern Analysis and Machine Intelligence Research.

Request/Response Interface S R/R I Alaa Khamis and Mohamed Kamel, and Miguel A. Salichs, “Human-Robot Interfaces for Social /Robotics Incremental Intelligence Developmental Engineering Brain-based Device Autonomous Mental Development Cognitive Developmental Robotics ComponentsTheoriesLine of research Conscious Machine 2009, Pr Fakhreddine Karray 33/Assistive Robotics 2009, Pr Fakhreddine Karray 61 Clip from Information and Robot Technology Research Initiative, Tokyo, Dec. 2008 2009, Pr Fakhreddine Karray 62 /


Brain Chip Technology | Presented to- Dr. Jia Uddin, BRAC University 2 Dung Beetle, Can lift upto 1141 times of it’s own body weight..

.6 petaflops of performance. Satellite BRAIN CHIP Technology Brain Chip Technology | Presented to- Dr. Jia Uddin, BRAC University 7 What is Brain Chip Brain chips is often referred to as neural implants or technological devices that connects directly to a biologically subjected brain. - It is an implantable computer chip in brain. Brain Chip Technology | Presented to- Dr. Jia Uddin, BRAC University 8 Brain-Computer Interface (BCI) A Brain Computer Interface, is a direct communication pathway/


Brain Computer Interface Presented by V.Uma Shankar 08KD1A1251 IT IV year.

BRAIN”- The name of the world’s first virtual brain. That means a machine that can function as human brain. Is it really possible to create a human brain? W HAT IS BLUE BRAIN “YES", The IBM is now developing a virtual brain known as the BLUE BRAIN. It would be the worlds first virtual brain/brain to input signal, which is to be received by the computer and vice versa. very powerful Nanobots to act as the interface between the natural brain/ of an entire brain. Very soon this technology will be highly /


Introduction to New Communication Technology

lift hot pieces of metals from die casting machine. Today, Commercial and Industrial Robots are used/ capable of performing at human level at most manual jobs Marshall Brain. 2034 - robots (home automation systems) performing most household tasks/ first completely autonomous robot flying car in operation - US Department of Technology, 2007 Developments related to robotics from the Japan NISTEP 2030 report :/ facial expressions, rather than a command-line interface. Although speech would be the most natural way/


Changing Brains. Neurotechnology The Artificial Brain?

Electronics Nervous System Neurotechnology is any technology that improves or repairs nervous system function or facilitates understanding of the nervous system. Brain-machine interfaces (BMIs) have been defined as devices that detect intenttypically intended movementfrom brain activity, and translate it into an output action, such as control of a cursor on a screen or a robotic arm. Amazing? New? First pacemakers were introduced in the/


Ambient Interfaces Pekka Valtonen. Direct Brain-Machine-interface One of the Holy Grails of technology. STRENGTHS: total ease of use, endless possibilities,

Ambient Interfaces Pekka Valtonen Direct Brain-Machine-interface One of the Holy Grails of technology. STRENGTHS: total ease of use, endless possibilities, usable by nearly everyone. WEAKNESSES: technology still unavailable. OPPORTUNITIES: increased positive results THREATS: Possibly requires invasive procedures. Also, Crye Industries is one of the companies developing BMI. (BMI continues) A MONKEY with wires into its brain is operating a robotic hand by thought. Freaky shit provided/


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