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Ideologies, Politics and Synthesis.  Ideal- “framework or vision”  -logy “speaking or reasoning about”  Ideologies = shared beliefs, motivations,

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Presentation on theme: "Ideologies, Politics and Synthesis.  Ideal- “framework or vision”  -logy “speaking or reasoning about”  Ideologies = shared beliefs, motivations,"— Presentation transcript:

1 Ideologies, Politics and Synthesis

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3  Ideal- “framework or vision”  -logy “speaking or reasoning about”  Ideologies = shared beliefs, motivations, and theories of a group of people.  The dominant or mainstream ideology “feels” neutral.

4  Many ideologies exist—some of the non- mainstream ideals are part of the dominant ideology.  What are some ideologies?

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6  Synthesis means combining existing elements to create something new  For this assignment, these elements can consist of: Research Game elements

7 This is a scaled down version of the final group project you will be doing. I will be looking for you to address three main parts:  Introduction – “The Problem”  Game Summary – “The Solution”  Support as to why this game would be effective at addressing the problem

8  The introduction should introduce the problem. Use 1-2 sources to describe the problem  This should lead to you proposing a game that will address the problem Not “solve” the problem, but inform and encourage action

9  Describe what the game will look like (graphics), sound like (music/sound), and the general layout.  Describe the game procedurality/rules and what it intends to do.  Bogost 109 – “Contestation,” grafs 2 and 3.

10  Describe why this game would be effective. Claim + evidence  This game works rhetorically because  The argument that this game makes is…  Consider the rhetorical situation Where would this game be played? Who would play it? WHY?

11  Introduction – “The Problem” Thesis: “I propose the production of…”  Game Summary – “The Solution” 1 graf about look and feel 1 graf about rules and procedures  Support as to why this would be effective Rhetorical Argumentative

12  Counterargument  Visuals  Research contributing to game support  Sophisticated (synthesized) game support considering how different elements work together

13  As a way to think about transferring your work here to other contexts, here are the learning objectives Solving a problem often involves first arguing that the “problem” or issue is worth solving Rhetorical and argumentative understanding of your own work not just analyzing what others have produced. We most often engage in innovation and revision rather than pure invention. Synthesis is how we really “invent.”

14 Your Turn  Select an ideology from the list we generated.  Make up a game that “does something” about the most pressing problems ascribing to an ideology you have selected. Above all else, remember you are making a game to ATTEMPT to change peoples’ beliefs or actions. You are trying to persuade.


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