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Libraries and Procedures COE 205 Computer Organization and Assembly Language Computer Engineering Department King Fahd University of Petroleum and Minerals.

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1 Libraries and Procedures COE 205 Computer Organization and Assembly Language Computer Engineering Department King Fahd University of Petroleum and Minerals

2 Libraries and ProceduresCOE 205 – KFUPMslide 2 Presentation Outline  Link Library Overview  The Book's Link Library  Runtime Stack and Stack Operations  Defining and Using Procedures  Program Design Using Procedures

3 Libraries and ProceduresCOE 205 – KFUPMslide 3 Link Library Overview  A link library is a file containing procedures that have been assembled into machine code  Can be constructed from one or more object (.OBJ) files  Textbook provides link libraries to simplify Input/Output  Irvine32.lib is for programs written in 32-bit protected mode  Irvine16.lib is for programs written in 16-bit real-address mode  You can also construct your own link library  Start with one or more assembler source files (extension.ASM)  Assemble each source file into an object file (extension.OBJ)  Create an empty link library file (extension.LIB)  Add the OBJ files to the library file using the Microsoft LIB utility

4 Libraries and ProceduresCOE 205 – KFUPMslide 4 Procedure Prototypes & Include File  Before calling an external procedure in a library …  You should make the external procedure visible to your program  To make an external procedure visible, use a prototype  Examples of Procedure Prototypes ClrScr PROTO; Clear the screen WriteChar PROTO; Write a character WriteInt PROTO; Write a signed integer ReadString PROTO; Read a string  The procedure prototypes are placed in an include file  The Irvine32.inc include file (extension.INC) contains the prototypes of the procedures that are defined in Irvine32.lib  The INCLUDE directive copies the content of the include file

5 Libraries and ProceduresCOE 205 – KFUPMslide 5 Calling a Library Procedure  To call a library procedure, use the CALL instruction  Some procedures require input arguments  We can pass arguments in registers  The following example displays "1A8C" on the console INCLUDE Irvine32.inc.code mov eax, 1A8Ch; eax = argument call WriteHex; Display eax in hex call Crlf; Display end of line... Crlf PROTO WriteHex PROTO... Irvine32.inc

6 Libraries and ProceduresCOE 205 – KFUPMslide 6 Linking to a Library  Your program links to Irvine32.lib  The link32.exe executable file is the 32-bit linker  The linker program combines a program's object file with one or more object files and link libraries  To link myprog.obj to Irvine32.lib & kernel32.lib type … link32 myprog.obj Irvine32.lib kernel32.lib  If a procedure you are calling is not in the link library, the linker issues an error message  Kernel32.dll is called a dynamic link library, part of MS-Windows. It contains procedures that perform character-base I/O

7 Libraries and ProceduresCOE 205 – KFUPMslide 7 Next...  Link Library Overview  The Book's Link Library  Runtime Stack and Stack Operations  Defining and Using Procedures  Program Design Using Procedures

8 Libraries and ProceduresCOE 205 – KFUPMslide 8 The Book's Link Library  The book's link library Irvine32.lib consists of …  Input procedures: ReadInt, ReadChar, ReadString, …  Output procedures: Clrscr, WriteInt, WriteHex, WriteString, …  Dumping registers and memory: DumpRegs and DumpMem  Random number generation: Randomize, Random32, …  Cursor control procedures: GetMaxXY and Gotoxy  Miscellaneous procedures: SetTextColor, Delay, …  Console Window  Text-only window created by MS-Windows (cmd.exe program)  The Irvine32.lib writes output to the console (standard output)  The Irvine32.lib reads input from the keyboard (standard input)

9 Libraries and ProceduresCOE 205 – KFUPMslide 9 Output Procedures ProcedureDescription ClrscrClears screen, locates cursor at upper left corner. CrlfWrites end of line sequence (CR,LF) to standard output. WriteCharWrites character in register AL to standard output. WriteStringWrites a null-terminated string to standard output. String address should be passed in register EDX. WriteHexWrites EAX in hexadecimal format to standard output. WriteIntWrites EAX in signed decimal format to standard output. WriteDecWrites EAX in unsigned decimal format to standard output. WriteBinWrites EAX in binary format to standard output.

10 Libraries and ProceduresCOE 205 – KFUPMslide 10 Example: Displaying a String.data str1 BYTE "Assembly language is easy!",0.code mov edx, OFFSET str1 call WriteString call Crlf Displaying a null-terminated string Moving the cursor to the beginning of the next line Adding the CR/LF control characters to the string definition.data str1 BYTE "Assembly language is easy!",13,10,0.code mov edx, OFFSET str1 call WriteString CRLF No need to call Crlf

11 Libraries and ProceduresCOE 205 – KFUPMslide 11 Example: Displaying an Integer.code mov eax, -1000 call WriteBin; display binary call Crlf call WriteHex; display hexadecimal call Crlf call WriteInt; display signed decimal call Crlf call WriteDec; display unsigned decimal call Crlf 1111 1111 1111 1111 1111 1100 0001 1000 FFFFFC18 -1000 4294966296 Sample output

12 Libraries and ProceduresCOE 205 – KFUPMslide 12 Input Procedures ProcedureDescription ReadCharReads a char from keyboard and returns it in the AL register. The character is NOT echoed on the screen. ReadHexReads a 32-bit hex integer and returns it in the EAX register. Reading stops when the user presses the [Enter] key. No error checking is performed. ReadIntReads a 32-bit signed integer and returns it in EAX. Leading spaces are ignored. Optional + or – is allowed. Error checking is performed (error message) for invalid input. ReadDecReads a 32-bit unsigned integer and returns it in EAX. ReadStringReads a string of characters from keyboard. Additional null-character is inserted at the end of the string. EDX = address of array where input characters are stored. ECX = maximum characters to be read + 1 (for null byte) Return EAX = count of non-null characters read.

13 Libraries and ProceduresCOE 205 – KFUPMslide 13 Example: Reading a String.data inputstring BYTE 21 DUP(0) ; extra 1 for null byte actualsize DWORD 0.code mov edx, OFFSET inputstring mov ecx, SIZEOF inputstring call ReadString mov actualsize, eax Before calling ReadString … EDX should have the address of the string. ECX specifies the maximum number of input chars + 1 (null byte). Actual number of characters read is returned in EAX A null byte is automatically appended at the end of the string

14 Libraries and ProceduresCOE 205 – KFUPMslide 14 Dumping Registers and Memory  DumpRegs  Writes EAX, EBX, ECX, and EDX on first line in hexadecimal  Writes ESI, EDI, EBP, and ESP on second line in hexadecimal  Writes EIP, EFLAGS, CF, SF, ZF, and OF on third line  DumpMem  Writes a range of memory to standard output in hexadecimal  ESI= starting address  ECX= number of elements to write  EBX= element size (1, 2, or 4)

15 Libraries and ProceduresCOE 205 – KFUPMslide 15 Example: Dumping a Word Array.data array WORD 2 DUP (0, 10, 1234, 3CFFh).code mov esi, OFFSET array mov ecx, LENGTHOF array mov ebx, TYPE array call DumpMem Dump of offset 00405000 ------------------------------- 0000 000A 04D2 3CFF Console Output

16 Libraries and ProceduresCOE 205 – KFUPMslide 16 Random Number Generation  Randomize  Seeds the random number generator with the current time  The seed value is used by Random32 and RandomRange  Random32  Generates an unsigned pseudo-random 32-bit integer  Returns value in EAX = random (0 to FFFFFFFFh)  RandomRange  Generates an unsigned pseudo-random integer from 0 to n – 1  Call argument: EAX = n  Return value in EAX = random (0 to n – 1)

17 Libraries and ProceduresCOE 205 – KFUPMslide 17 Example on Random Numbers  Generate and display 5 random numbers from 0 to 999 mov ecx, 5; loop counter L1:mov eax, 1000; range = 0 to 999 call RandomRange; eax = random integer call WriteDec; display it call Crlf; one number per line loop L1 194 702 167 257 607 Console Output

18 Libraries and ProceduresCOE 205 – KFUPMslide 18 Additional Library Procedures ProcedureDescription WaitMsgDisplays "Press [Enter] to Continue …" and waits for user. SetTextColorSets the color for all subsequent text output. Bits 0 – 3 of EAX = foreground color. Bits 4 – 7 of EAX = background color. DelayDelay program for a given number of milliseconds. EAX = number of milliseconds. GetMsecondsReturn in EAX the milliseconds elapsed since midnight. Gotoxy Locates cursor at a specific row and column on the console. DH= row number DL= column number GetMaxXY Return the number of columns and rows in console window buffer Return value DH= current number of rows Return value DL= current number of columns

19 Libraries and ProceduresCOE 205 – KFUPMslide 19 Example on TextColor.data str1 BYTE "Color output is easy!",0.code mov eax, yellow + (blue * 16) call SetTextColor call Clrscr mov edx, OFFSET str1 call WriteString call Crlf Display a null-terminated string with yellow characters on a blue background The colors defined in Irvine32.inc are: black, white, brown, yellow, blue, green, cyan, red, magenta, gray, lightBlue, lightGreen, lightCyan, lightRed, lightMagenta, and lightGray.

20 Libraries and ProceduresCOE 205 – KFUPMslide 20.data time BYTE "Execution time in milliseconds: ",0 start DWORD ?; start execution time.code main PROC call GetMseconds; EAX = milliseconds since midnight mov start, eax; save starting execution time call WaitMsg; Press [Enter] to continue... mov eax, 2000; 2000 milliseconds call delay; pause for 2 seconds lea edx, time call WriteString call GetMseconds sub eax, start call WriteDec exit main ENDP END main Measuring Program Execution Time

21 Libraries and ProceduresCOE 205 – KFUPMslide 21 Next...  Link Library Overview  The Book's Link Library  Runtime Stack and Stack Operations  Defining and Using Procedures  Program Design Using Procedures

22 Libraries and ProceduresCOE 205 – KFUPMslide 22 What is a Stack?  Stack is a Last-In-First-Out (LIFO) data structure  Analogous to a stack of plates in a cafeteria  Plate on Top of Stack is directly accessible  Two basic stack operations  Push: inserts a new element on top of the stack  Pop: deletes top element from the stack  View the stack as a linear array of elements  Insertion and deletion is restricted to one end of array  Stack has a maximum capacity  When stack is full, no element can be pushed  When stack is empty, no element can be popped

23 Libraries and ProceduresCOE 205 – KFUPMslide 23 Runtime Stack  Runtime stack: array of consecutive memory locations  Managed by the processor using two registers  Stack Segment register SS  Not modified in protected mode, SS points to segment descriptor  Stack Pointer register ESP  For 16-bit real-address mode programs, SP register is used  ESP register points to the top of stack  Always points to last data item placed on the stack  Only words and doublewords can be pushed and popped  But not single bytes  Stack grows downward toward lower memory addresses

24 Libraries and ProceduresCOE 205 – KFUPMslide 24 Runtime Stack Allocation .STACK directive specifies a runtime stack  Operating system allocates memory for the stack  Runtime stack is initially empty  The stack size can change dynamically at runtime  Stack pointer ESP  ESP is initialized by the operating system  Typical initial value of ESP = 0012FFC4h  The stack grows downwards  The memory below ESP is free  ESP is decremented to allocate stack memory ESP = 0012FFC4 ? ? ? ? ? ? ? ? ?...... low address high address

25 Libraries and ProceduresCOE 205 – KFUPMslide 25 Stack Instructions  Two basic stack instructions:  push source  pop destination  Source can be a word (16 bits) or doubleword (32 bits)  General-purpose register  Segment register: CS, DS, SS, ES, FS, GS  Memory operand, memory-to-stack transfer is allowed  Immediate value  Destination can be also a word or doubleword  General-purpose register  Segment register, except that pop CS is NOT allowed  Memory, stack-to-memory transfer is allowed

26 Libraries and ProceduresCOE 205 – KFUPMslide 26 Push Instruction  Push source32 (r/m32 or imm32)  ESP is first decremented by 4  ESP = ESP – 4 (stack grows by 4 bytes)  32-bit source is then copied onto the stack at the new ESP  [ESP] = source32  Push source16 (r/m16)  ESP is first decremented by 2  ESP = ESP – 2 (stack grows by 2 bytes)  16-bit source is then copied on top of stack at the new ESP  [ESP] = source16  Operating system puts a limit on the stack capacity  Push can cause a Stack Overflow (stack cannot grow)

27 Libraries and ProceduresCOE 205 – KFUPMslide 27 Examples on the Push Instruction  Suppose we execute:  PUSH EAX ; EAX = 125C80FFh  PUSH EBX ; EBX = 2Eh  PUSH ECX ; ECX = 9B61Dh ESP 0012FFC4 0012FFC0 0012FFBC 0012FFB8 0012FFB4 125C80FF AFTER 0000002E 0009B61D ESP 0012FFC4 BEFORE 0012FFC0 0012FFBC 0012FFB8 0012FFB4 The stack grows downwards The area below ESP is free

28 Libraries and ProceduresCOE 205 – KFUPMslide 28 Pop Instruction  Pop dest32 (r/m32)  32-bit doubleword at ESP is first copied into dest32  dest32 = [ESP]  ESP is then incremented by 4  ESP = ESP + 4 (stack shrinks by 4 bytes)  Pop dest16 (r/m16)  16-bit word at ESP is first copied into dest16  dest16 = [ESP]  ESP is then incremented by 2  ESP = ESP + 2 (stack shrinks by 2 bytes)  Popping from an empty stack causes a stack underflow

29 Libraries and ProceduresCOE 205 – KFUPMslide 29 Examples on the Pop Instruction  Suppose we execute:  POP SI  POP DI 0012FFC4 0012FFC0 0012FFBC 0012FFB8 0012FFB4 125C80FF AFTER 0000002E 0009B61D ESP The stack shrinks upwards The area at & above ESP is allocated ESP 0012FFC4 0012FFC0 0012FFBC 0012FFB8 0012FFB4 125C80FF BEFORE 0000002E 0009B61D ; SI= B61Dh ; DI= 0009h

30 Libraries and ProceduresCOE 205 – KFUPMslide 30 Uses of the Runtime Stack  Runtime Stack can be utilized for  Temporary storage of data and registers  Transfer of program control in procedures and interrupts  Parameter passing during a procedure call  Allocating local variables used inside procedures  Stack can be used as temporary storage of data  Example: exchanging two variables in a data segment push var1; var1 is pushed push var2; var2 is pushed pop var1; var1 = var2 on stack pop var2; var2 = var1 on stack

31 Libraries and ProceduresCOE 205 – KFUPMslide 31 Temporary Storage of Registers  Stack is often used to free a set of registers push EBX; save EBX push ECX; save ECX... ; EBX and ECX can now be modified... pop ECX; restore ECX first, then pop EBX; restore EBX  Example on moving DX:AX into EBX push DX; push most significant word first push AX; then push least significant word pop EBX; EBX = DX:AX

32 Libraries and ProceduresCOE 205 – KFUPMslide 32 Example: Nested Loop mov ecx, 100; set outer loop count L1:...; begin the outer loop push ecx; save outer loop count mov ecx, 20; set inner loop count L2:...; begin the inner loop...; inner loop loop L2; repeat the inner loop...; outer loop pop ecx; restore outer loop count loop L1; repeat the outer loop When writing a nested loop, push the outer loop counter ECX before entering the inner loop, and restore ECX after exiting the inner loop and before repeating the outer loop

33 Libraries and ProceduresCOE 205 – KFUPMslide 33 Push/Pop All Registers  pushad  Pushes all the 32-bit general-purpose registers  EAX, ECX, EDX, EBX, ESP, EBP, ESI, and EDI in this order  Initial ESP value (before pushad) is pushed  ESP = ESP – 32  pusha  Same as pushad but pushes all 16-bit registers AX through DI  ESP = ESP – 16  popad  Pops into registers EDI through EAX in reverse order of pushad  ESP is not read from stack. It is computed as: ESP = ESP + 32  popa  Same as popad but pops into 16-bit registers. ESP = ESP + 16

34 Libraries and ProceduresCOE 205 – KFUPMslide 34 Stack Instructions on Flags  Special Stack instructions for pushing and popping flags  pushfd  Push the 32-bit EFLAGS  popfd  Pop the 32-bit EFLAGS  No operands are required  Useful for saving and restoring the flags  For 16-bit programs use pushf and popf  Push and Pop the 16-bit FLAG register

35 Libraries and ProceduresCOE 205 – KFUPMslide 35 Next...  Link Library Overview  The Book's Link Library  Runtime Stack and Stack Operations  Defining and Using Procedures  Program Design Using Procedures

36 Libraries and ProceduresCOE 205 – KFUPMslide 36 Procedures  A procedure is a logically self-contained unit of code  Called sometimes a function, subprogram, or subroutine  Receives a list of parameters, also called arguments  Performs computation and returns results  Plays an important role in modular program development  Example of a procedure (called function) in C language int sumof ( int x,int y,int z ) { int temp; temp = x + y + z; return temp; }  The above function sumof can be called as follows: sum = sumof( num1,num2,num3 ); Result type Actual parameter list Return function result Formal parameter list

37 Libraries and ProceduresCOE 205 – KFUPMslide 37 Defining a Procedure in Assembly  Assembler provides two directives to define procedures  PROC to define name of procedure and mark its beginning  ENDP to mark end of procedure  A typical procedure definition is procedure_name PROC... ; procedure body... procedure_name ENDP  procedure_name should match in PROC and ENDP

38 Libraries and ProceduresCOE 205 – KFUPMslide 38 Documenting Procedures  Suggested Documentation for Each Procedure:  Does: Describe the task accomplished by the procedure  Receives: Describe the input parameters  Returns: Describe the values returned by the procedure  Requires: List of requirements called preconditions  Preconditions  Must be satisfied before the procedure is called  If a procedure is called without its preconditions satisfied, it will probably not produce the expected output

39 Libraries and ProceduresCOE 205 – KFUPMslide 39 Example of a Procedure Definition  The sumof procedure receives three integer parameters  Assumed to be in EAX, EBX, and ECX  Computes and returns result in register EAX ;------------------------------------------------ ; Sumof: Calculates the sum of three integers ; Receives: EAX, EBX, ECX, the three integers ; Returns: EAX = sum ; Requires: nothing ;------------------------------------------------ sumof PROC addEAX, EBX; EAX = EAX + second number addEAX, ECX; EAX = EAX + third number ret; return to caller sumof ENDP  The ret instruction returns control to the caller

40 Libraries and ProceduresCOE 205 – KFUPMslide 40 The Call Instruction  To invoke a procedure, the call instruction is used  The call instruction has the following format call procedure_name  Example on calling the procedure sumof  Caller passes actual parameters in EAX, EBX, and ECX  Before calling procedure sumof movEAX, num1; pass first parameter in EAX movEBX, num2; pass second parameter in EBX movECX, num3; pass third parameter in ECX callsumof; result is in EAX movsum, EAX; save result in variable sum  call sumof will call the procedure sumof

41 Libraries and ProceduresCOE 205 – KFUPMslide 41 How a Procedure Call / Return Works  How does a procedure know where to return?  There can be multiple calls to same procedure in a program  Procedure has to return differently for different calls  It knows by saving the return address (RA) on the stack  This is the address of next instruction after call  The call instruction does the following  Pushes the return address on the stack  Jumps into the first instruction inside procedure  ESP = ESP – 4; [ESP] = RA; EIP = procedure address  The ret (return) instruction does the following  Pops return address from stack  Jumps to return address: EIP = [ESP]; ESP = ESP + 4

42 Libraries and ProceduresCOE 205 – KFUPMslide 42 Free Area Allocated Before Call ESP = 0012FFC4 Details of CALL and Return ESP AddressMachine CodeAssembly Language.CODE main PROC 00401020A1 00405000movEAX, num1 004010258B 1D 00405004movEBX, num2 0040102B8B 0D 00405008movECX, num3 00401031E8 0000004Bcallsumof 00401036A3 0040500Cmovsum, EAX......... exit main ENDP sumof PROC 0040108103 C3addEAX, EBX 0040108303 C1addEAX, ECX 00401085C3ret sumof ENDP END main RA=00401036 IP-relative call EIP = 00401036 0000004B EIP = 00401081 + After Call ESP = 0012FFC0 After Ret (Return) ESP = 0012FFC4 Runtime Stack

43 Libraries and ProceduresCOE 205 – KFUPMslide 43 Don’t Mess Up the Stack !  Just before returning from a procedure  Make sure the stack pointer ESP is pointing at return address  Example of a messed-up procedure  Pushes EAX on the stack before returning  Stack pointer ESP is NOT pointing at return address! main PROC callmessedup... exit main ENDP messedupPROC pushEAX ret messedupENDP Free Area Used high addr Stack ESP Return Addr ESP EAX Value Where to return? EAX value is NOT the return address!

44 Libraries and ProceduresCOE 205 – KFUPMslide 44 Nested Procedure Calls By the time Sub3 is called, the stack contains all three return addresses main PROC.. call Sub1 exit main ENDP Sub1 PROC.. call Sub2 ret Sub1 ENDP Sub2 PROC.. call Sub3 ret Sub2 ENDP Sub3 PROC.. ret Sub3 ENDP return address of call Sub3 ESP return address of call Sub2 return address of call Sub1

45 Libraries and ProceduresCOE 205 – KFUPMslide 45 Parameter Passing  Parameter passing in assembly language is different  More complicated than that used in a high-level language  In assembly language  Place all required parameters in an accessible storage area  Then call the procedure  Two types of storage areas used  Registers: general-purpose registers are used (register method)  Memory: stack is used (stack method)  Two common mechanisms of parameter passing  Pass-by-value: parameter value is passed  Pass-by-reference: address of parameter is passed

46 Libraries and ProceduresCOE 205 – KFUPMslide 46 Passing Parameters in Registers ;----------------------------------------------------- ; ArraySum: Computes the sum of an array of integers ; Receives: ESI = pointer to an array of doublewords ; ECX = number of array elements ; Returns: EAX = sum ;----------------------------------------------------- ArraySum PROC mov eax,0; set the sum to zero L1:add eax, [esi]; add each integer to sum add esi, 4; point to next integer loop L1; repeat for array size ret ArraySum ENDP ESI:Reference parameter = array address ECX:Value parameter = count of array elements

47 Libraries and ProceduresCOE 205 – KFUPMslide 47 Preserving Registers  Need to preserve the registers across a procedure call  Stack can be used to preserve register values  Which registers should be saved?  Those registers that are modified by the called procedure  But still used by the calling procedure  We can save all registers using pusha if we need most of them  However, better to save only needed registers when they are few  Who should preserve the registers?  Calling procedure: saves and frees registers that it uses  Registers are saved before procedure call and restored after return  Called procedure: preferred method for modular code  Register preservation is done in one place only (inside procedure)

48 Libraries and ProceduresCOE 205 – KFUPMslide 48 Example on Preserving Registers ;----------------------------------------------------- ; ArraySum: Computes the sum of an array of integers ; Receives: ESI = pointer to an array of doublewords ; ECX = number of array elements ; Returns: EAX = sum ;----------------------------------------------------- ArraySum PROC push esi; save esi, it is modified push ecx; save ecx, it is modified mov eax,0; set the sum to zero L1:add eax, [esi]; add each integer to sum add esi, 4; point to next integer loop L1; repeat for array size pop ecx; restore registers pop esi; in reverse order ret ArraySum ENDP No need to save EAX. Why?

49 Libraries and ProceduresCOE 205 – KFUPMslide 49 USES Operator  The USES operator simplifies the writing of a procedure  Registers are frequently modified by procedures  Just list the registers that should be preserved after USES  Assembler will generate the push and pop instructions ArraySum PROC USES esi ecx mov eax,0 L1:add eax, [esi] add esi, 4 loop L1 ret ArraySum ENDP ArraySum PROC push esi push ecx mov eax,0 L1:add eax, [esi] add esi, 4 loop L1 pop ecx pop esi ret ArraySum ENDP

50 Libraries and ProceduresCOE 205 – KFUPMslide 50 Next...  Link Library Overview  The Book's Link Library  Runtime Stack and Stack Operations  Defining and Using Procedures  Program Design Using Procedures

51 Libraries and ProceduresCOE 205 – KFUPMslide 51 Program Design using Procedures  Program Design involves the Following:  Break large tasks into smaller ones  Use a hierarchical structure based on procedure calls  Test individual procedures separately Integer Summation Program: Write a program that prompts the user for multiple 32-bit integers, stores them in an array, calculates the array sum, and displays the sum on the screen. Main steps: 1.Prompt user for multiple integers 2.Calculate the sum of the array 3.Display the sum

52 Libraries and ProceduresCOE 205 – KFUPMslide 52 Structure Chart Summation Program (main) ClrscrPromptForIntegersArraySumDisplaySum WriteString ReadInt WriteInt Structure Chart Above diagram is called a structure chart Describes program structure, division into procedure, and call sequence Link library procedures are shown in grey

53 Libraries and ProceduresCOE 205 – KFUPMslide 53 Integer Summation Program – 1 of 4 INCLUDE Irvine32.inc ArraySize EQU 5.DATA prompt1 BYTE "Enter a signed integer: ",0 prompt2 BYTE "The sum of the integers is: ",0 array DWORD ArraySize DUP(?).CODE main PROC call Clrscr; clear the screen mov esi, OFFSET array mov ecx, ArraySize call PromptForIntegers; store input integers in array call ArraySum; calculate the sum of array call DisplaySum; display the sum exit main ENDP

54 Libraries and ProceduresCOE 205 – KFUPMslide 54 Integer Summation Program – 2 of 4 ;----------------------------------------------------- ; PromptForIntegers: Read input integers from the user ; Receives: ESI = pointer to the array ; ECX = array size ; Returns: Fills the array with the user input ;----------------------------------------------------- PromptForIntegers PROC USES ecx edx esi mov edx, OFFSET prompt1 L1: call WriteString; display prompt1 call ReadInt; read integer into EAX call Crlf; go to next output line mov [esi], eax; store integer in array add esi, 4; advance array pointer loop L1 ret PromptForIntegers ENDP

55 Libraries and ProceduresCOE 205 – KFUPMslide 55 Integer Summation Program – 3 of 4 ;----------------------------------------------------- ; ArraySum: Calculates the sum of an array of integers ; Receives: ESI = pointer to the array, ; ECX = array size ; Returns: EAX = sum of the array elements ;----------------------------------------------------- ArraySum PROC USES esi ecx mov eax,0; set the sum to zero L1: add eax, [esi]; add each integer to sum add esi, 4; point to next integer loop L1; repeat for array size ret; sum is in EAX ArraySum ENDP

56 Libraries and ProceduresCOE 205 – KFUPMslide 56 Integer Summation Program – 4 of 4 ;----------------------------------------------------- ; DisplaySum: Displays the sum on the screen ; Receives: EAX = the sum ; Returns: nothing ;----------------------------------------------------- DisplaySum PROC mov edx, OFFSET prompt2 call WriteString; display prompt2 call WriteInt; display sum in EAX call Crlf ret DisplaySum ENDP END main

57 Libraries and ProceduresCOE 205 – KFUPMslide 57 Sample Output Enter a signed integer: 550 Enter a signed integer: -23 Enter a signed integer: -96 Enter a signed integer: 20 Enter a signed integer: 7 The sum of the integers is: +458

58 Libraries and ProceduresCOE 205 – KFUPMslide 58 Parameter Passing Through Stack  Parameters can be saved on the stack before a procedure is called.  The called procedure can easily access the parameters using either the ESP or EBP registers without altering ESP register.  Example Then, the assembly language code fragment looks like: mov i, 25 mov j, 4 push 1 push j push i call Test Suppose you want to implement the following pseudo-code: i = 25; j = 4; Test(i, j, 1);

59 Libraries and ProceduresCOE 205 – KFUPMslide 59 Parameter Passing Through Stack Example: Accessing parameters on the stack Test PROC mov AX, [ESP + 4] ;get i add AX, [ESP + 8] ;add j sub AX, [ESP + 12] ;subtract parm 3 (1) from sum ret Test ENDP Lower Address Higher Address ESP ESP+4 ESP+8 ESP+12

60 Libraries and ProceduresCOE 205 – KFUPMslide 60 Call & Return Instructions InstructionOperandNote CALLlabel name Push IP IP= IP + displacement relative to next instruction CALLr/m Push IP IP = [r/m] CALLlabel name (FAR) Push CS Push IP CS:IP=address of label name CALLm (FAR) Push CS Push IP CS:IP= [m] RET Pop IP RETimm Pop IP SP = SP + imm RET (FAR) Pop IP Pop CS RETimm (FAR) Pop IP Pop CS SP = SP + imm

61 Libraries and ProceduresCOE 205 – KFUPMslide 61 Freeing Passed Parameters From Stack  Use RET N instruction to free parameters from stack Example: Accessing parameters on the stack Test PROC mov AX, [ESP + 4] ;get i add AX, [ESP + 8] ;add j sub AX, [ESP + 12] ;subtract parm. 3 (1) from sum ret 12 Test ENDP

62 Libraries and ProceduresCOE 205 – KFUPMslide 62 Local Variables  Local variables are dynamic data whose values must be preserved over the lifetime of the procedure, but not beyond its termination.  At the termination of the procedure, the current environment disappears and the previous environment must be restored.  Space for local variables can be reserved by subtracting the required number of bytes from ESP.  Offsets from ESP are used to address local variables.

63 Libraries and ProceduresCOE 205 – KFUPMslide 63 Local Variables Pseudo-code (Java-like)Assembly Language void Test(int i){ int k; k = i+9; …… } Test PROC push EBP mov EBP, ESP sub ESP, 4 push EAX mov DWORD PTR [EBP-4], 9 mov EAX, [EBP + 8] add [EBP-4], EAX …… pop EAX mov ESP, EBP pop EBP ret 4 Test ENDP

64 Libraries and ProceduresCOE 205 – KFUPMslide 64 Summary  Procedure – Named block of executable code  CALL: call a procedure, push return address on top of stack  RET: pop the return address and return from procedure  Preserve registers across procedure calls  Runtime stack – LIFO structure – Grows downwards  Holds return addresses, saved registers, etc.  PUSH – insert value on top of stack, decrement ESP  POP – remove top value of stack, increment ESP  Use the Irvine32.lib library for standard I/O  Include Irvine32.inc to make procedure prototypes visible  You can learn more by studying Irvine32.asm code


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