Presentation is loading. Please wait.

Presentation is loading. Please wait.

Information Visualization “Ant-vision is humanity’s usual fate; but seeing the whole is every thinking person’s aspiration” - David Gelernter “Visualization.

Similar presentations


Presentation on theme: "Information Visualization “Ant-vision is humanity’s usual fate; but seeing the whole is every thinking person’s aspiration” - David Gelernter “Visualization."— Presentation transcript:

1 Information Visualization “Ant-vision is humanity’s usual fate; but seeing the whole is every thinking person’s aspiration” - David Gelernter “Visualization … transforms the symbolic into the geometric, enabling researchers to observe their simulations and computations” - McCormick et al

2 Visualizations in the Periphery

3 Questions Do peripheral displays interfere with other daily tasks? What are the relative advantages of different classes of peripheral displays? How does changing visual features of the display affect information processing and distraction?

4 Experimental Studies

5 Implications Animated displays can be used without negatively impacting other tasks In-place animations preferable for identifying changes, while motion-based are best for processing and remembering Understanding of peripheral animations affected by the size of the display

6 Results Animated displays can be used without negatively impacting certain other tasks In-place animations better for monitoring Motion-based animations better for awareness questions Small displays better for monitoring Fast displays better for awareness Balance productivity and preferences

7 What is Pre-attentive Processing? Refers to cognitive operations that can be performed prior to focusing attention on any particular region of an image Estimation based on viewing displays for <200-250 ms (qualifies as pre- attentive)

8 Pre-attentive Processing Target has a unique feature (color) from the distracters.Hence it can be detected pre-attentively.

9 Pre-attentive Processing Conjunction of features: No unique feature distinct from its distracters. Hence difficult to detect. http://www.csc.ncsu.edu/faculty/healey/PP/PP.html

10 Pre-attentive Processing Example: Hue Vs Form Feature Interference: Variation of form did not interfere with hue segregation.Varying hue within a display region interfered with boundary detection based on form.

11 Emergent Features Target in (a) contains no unique feature. Target in (b) contains non-closure as unique feature.

12 2D or 3D? When the cubes appear "three-dimensional", the 2x2 group with a different orientation is pre-attentively detected When three-dimensional cubes are removed, the unique 2x2 group cannot be pre-attentively detected.

13 Iconographic Displays Lots of attributes. Can’t detect the target Alternate design Other Features Motion and Depth Texture for multi-dimensional data

14 Similarity Theory As T-N similarity increases, search efficiency decreases and search time increases As N-N similarity decreases, search efficiency decreases and search time increases Decreasing N-N similarity has little effect if T-N similarity is low; increasing T-N similarity has little effect if N-N similarity is high

15 Experiment Goals: Can results from the experiment be used in building visualization tools. Can these results be extended for rapid and accurate numerical estimation? How changes in display duration and perceived feature difference influence a user’s ability to perform numerical estimate.

16 Experiment data Salmon Migration

17 Numerical Estimation Task-relevant data: Landfall Task-irrelevant data: Stream Function Figure (a) Figure (b) Color: Landfall Color: Stream Function Orientation: Stream Function Orientation: Landfall Target: Blue colored elementsTarget: 60 orientation elements

18 Numerical Estimation Task-relevant data: Stream Function Task-irrelevant data: Landfall Figure (c) Figure (d) Color: Stream Function Color: Landfall Orientation: Landfall Orientation: Stream Function Target: Blue colored elementsTarget: 60 orientation elements

19 Numerical Estimation Task-relevant data: Landfall Constant data: Stream Function Figure (a) Figure (b) Color: Landfall 0 Orientation: Stream Function 60 Orientation: Stream Function Target: Blue colored elements

20 Numerical Estimate Task-relevant data: Landfall Constant data: Stream Function Figure (a) Figure (b) Orientation: Landfall Orientation : Landfall Red Hue: Stream Function Blue Hue: Stream Function Target: 0 degree orientation

21 Numerical Estimation Results: Rapid and accurate numerical estimation can be performed with display time: 450 ms Accurate results with Stream function as task- relevant data item suggesting preference for spatial arrangement of elements Accuracy didn’t differ between constant and variable trials during either hue or orientation estimate hence no feature interference in this task

22 Display Duration Method: Display duration was randomly varied among 5 values: 15,45,105,195,450 ms Results: Estimation Accuracy stable at all durations of 105 ms and above. Below 105 ms, error values increased rapidly Higher Average error from 15 and 45 ms display duration trials Minimum display duration using either hue or orientation lay between 45 and 105 ms

23 Feature Difference Method: 2 hues: 5R 7/8,5RP7/82 orientations: 0 and 5 degrees 2 hues: 5R 7/8,10P 7/8 2 orientations: 0 and 15 degrees 2 hues: 5R 7/8,5PB 7/82 orientations: 0 and 60 degrees Display duration: 45 ms and 195 ms Results: Accurate hue estimate at 195 ms with 10P 7/8,5PB 7/8 and at 45 ms with 5PB 7/8 Accurate orientation estimate at 195 ms with 15 and 60 degrees and at 45 ms with 60 degrees No feature interference

24 Conclusions Rapid and accurate numerical estimation. Similar high levels of accuracy were observed down to 105 ms For >= 200 ms, target elements could be reasonably similar to distracter elements while still allowing for accurate estimation

25 Discusser Why use Pre-attentive Processing??? Scalability (Is it really scalable??) Linear separation Future Enhancements

26 Infoviz in the Periphery An Evaluation of Information Visualization in Attention-Limited Environments Jacob Somervell, D. Scott McCrickard, Chris North, Maulik Shukla Department of Computer Science Virginia Polytechnic Institute and State University Presenter: Ndiwalana Ali Discusser: Colaso Vikrant CS5984: Information Visualization

27 Motivation –People do not always use information visualizations as their sole or primary task. –How could information visualizations intended for multiple-task situations be designed? –It is suspected that such visualizations are distracting, but little is known about the degree to which it distracts users and whether users can overcome these distractions and interpret the peripheral visualizations. –Peripheral visualization vs Standalone visualization

28 Overview –Information visualizations as secondary displays (peripheral visualizations) –How quickly and effectively can people interpret information visualizations (Secondary) while busily performing other tasks (Primary)? –How can peripheral visualizations be designed to reduce distraction while maintaining awareness? –Factors that might impact performance evaluated: Visual density Visualization presence time Secondary task type

29 Experimental Design –A 2x2x2 (time x density x task type) design –28 undergraduate students from a cs class participated in the experiment for class credit, 6 rounds each. –Dual-task setting Primary task – a video game Secondary task – answer a question about info in a viz that appeared while you played game –The experiment included three independent variables: Time 1 or 8 seconds time visualization was present Density low or high low=20 objects, high=320 Question single or cluster find single or a cluster

30 Experimental Design (cont) –Each round started with the presentation of the question that the participant would answer using the visualization. –The question was then removed and participants then played the game. After 15 seconds of playing the game, the visualization appeared on the screen. Incorporated in the visualization was the answer to the target question. The visualization remained visible for either one or eight seconds, depending on the test group, and then disappeared.

31 Experimental Design (cont) Participants then played the game for an additional 10 seconds. The target question then reappeared along with 4 multiple choice answers. 4 test groups  Group 1 – time of 1s, high then low density  Group 2 – time of 1s, low then high density  Group 3 – time of 8s, high then low density  Group 4 – time of 8s, low then high density  The initial task was chosen by the toss of a coin while device ordering was counterbalanced Low densityHigh density

32 Experimental Design (cont) –Measure of primary task performance percent of blocks caught both for the time before the visualization appeared and for the time period after it appeared (including while it was visible) –Measure of secondary task performance correctness rate for answering questions

33 Results Performance (%) –In the one second conditions, low density visualizations yielded better performance than high density visualizations. No effect on performance for density in the eight second condition. –In the one second conditions, there was higher performance when locating a single object compared to locating a cluster. No effect on performance for question type in the eight second condition. Average performance (after viz appeared) for 1 second conditions, based on high vs low density and single vs clustered question type.

34 Results Correctness (%) –As expected, those in the eight second condition answered more questions correctly than those in the one second condition. –More people answered more questions correctly with low density visualizations than with high density visualizations in both the 1 & 8 second conditions. –More people answered more correctly on “ find cluster ” questions than “ find single item ” questions in both the 1 & 8 second conditions. Secondary task correctness based on viz density and question type.

35 Conclusions –Peripheral visualizations can be introduced without hindering primary task performance. –Interpreting complex visualizations within 1 second in a dual-task scenario can not be done effectively but with relaxed time constraints can be effective. –Lower density displays can result in performance that is as good or better than high density displays in a dual- task scenario. –Finding clusters of visually similar items is easier than locating a single item.

36 –Vikrant discussion –Expound on the last sheet and conclusions!


Download ppt "Information Visualization “Ant-vision is humanity’s usual fate; but seeing the whole is every thinking person’s aspiration” - David Gelernter “Visualization."

Similar presentations


Ads by Google