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PROJECT BATTLEDSHIP TEAM GAY AVENUE MELODY KIDD (FALL TEAM LEADER) SCOTT MATSUO KELLY MCFARLANE (WEB TRAINEE) RAPHAEL RAMOS.

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Presentation on theme: "PROJECT BATTLEDSHIP TEAM GAY AVENUE MELODY KIDD (FALL TEAM LEADER) SCOTT MATSUO KELLY MCFARLANE (WEB TRAINEE) RAPHAEL RAMOS."— Presentation transcript:

1 PROJECT BATTLEDSHIP TEAM GAY AVENUE MELODY KIDD (FALL TEAM LEADER) SCOTT MATSUO KELLY MCFARLANE (WEB TRAINEE) RAPHAEL RAMOS

2 TOPIC OUTLINE:  Project Background  Design Challenges  Important Decisions  Risks  Milestones  Conclusion

3 PROJECT BACKGROUND  What is project battLEDship?  A touch LED version of the classic game Battleship®!  Why build it?  How will it be built?  RGB LEDs  Phototransistor sensors  Printed circuit boards  Arduino

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5 DESIGN CHALLENGES  FIGURING OUT HOW LED BOARDS WILL COMMUNICATE WITH EACH OTHER  CUSTOMIZATION OF THE PRINTED CIRCUIT BOARDS  ARDUINO CONNECTIONS WITH INPUT AND OUTPUTS  SOFTWARE

6 IMPORTANT DECISIONS  SMD versus THROUGH HOLE LEDs  PUSHBUTTON versus REFLECTIVE sensor  USE OF ARDUINO

7 RISKS  SENSORS  SURFACE MOUNTED LEDS  CODING  MICROCONTROLLER  BOARDS

8 MILESTONES  FINAL BUDGET – 9/23/2013  BASIC PROGRAM CODE COMPLETE – 10/12/2013  LED/SENSOR BASEBOARDS COMPLETE – 10/31/2013  PROGRAM CODE FOR BOARD CONNECTION COMPLETE – 10/31/2013  LED/SENSOR UPPER BOARDS COMPLETE – 11/15/2013  HARDWARE CONNECTION – 12/6/2013  SOFTWARE/HARDWARE CONNECTION – 1/24/2014

9 CONCLUSION  PROJECT BACKGROUND  DESIGN CHALLENGES  IMPORTANT DECISIONS  RISKS  MILESTONES


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