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MMTS Use Case Diagram 1. Choose Number of Players in each Game (2-6) 3. Choose to End Game After n Players Go Bankrupt Software User 4. Choose Option to.

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Presentation on theme: "MMTS Use Case Diagram 1. Choose Number of Players in each Game (2-6) 3. Choose to End Game After n Players Go Bankrupt Software User 4. Choose Option to."— Presentation transcript:

1 MMTS Use Case Diagram 1. Choose Number of Players in each Game (2-6) 3. Choose to End Game After n Players Go Bankrupt Software User 4. Choose Option to Collect Rent in Jail 5. Choose Number of Games to Run 2. Choose Max Number of Rounds in Each Game

2 Use Case #1: Choose Number of Players in Each Game Actor: Software User Description: If I am the software user, I use the command line to specify how many players will be in each monopoly game. This will be an integer in the range of 2-6. Use Case #2: Choose Maximum Number of Rounds in each Game Actor: Software User Description: If I am the software user, I use the command line to specify the maximum number of rounds that each game may execute before ending. This will be an integer. I can specify that each game runs till there is only 1 solvent player remaining by entering -1. I can specify no limit by entering nothing. Use Case #3: Choose Option to End Game when n Players Go Bankrupt Actor: Software User Description: If I am the software user, I use the command line to specify to end the game after n number of players go bankrupt. This will be an integer value in the range of 1-5.

3 Use Case #4: Choose Option to Collect Rent in Jail Actor: Software User Description: If I am the software user, I use the command line to specify whether or not players will collect rent when they are in jail. Use Case #5: Choose Number of Games to Run Actor: Software User Description: If I am the software user, I use the command line to specify how many consecutive games to run with the same criteria before program termination.


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